Meurth Deckling

Korath37 says... #1

July 9, 2018 5:29 p.m.

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Said on Spirit of Selesnya...

#1

Your curve is pretty high so I recommend ramp spells like Llanowar Elves, Avacyn's Pilgrim and Cultivate, otherwise it's going to take too long until you have enough mana. Benefaction of Rhonas is bad here, 3 mana to cycle to a creature pretty much. Conqueror's Pledge might be fun. Song of Freyalise could help get some more mana

July 17, 2018 7:40 p.m.

You need at least 20 lands and a lot more dual lands or else you're going to get manascrewed bad. There even is a triple land: Seaside Citadel

July 17, 2018 7:23 p.m.

Said on some humans and ......

#3

I think you need more lands in general with a 7 mana commander, dual lands and lands like Terramorphic Expanse and Arcane Sanctum, maybe the signets as well: Azorius Signet, Dimir Signet and Orzhov Signet.

July 17, 2018 3:54 p.m.

Said on Forests' Might...

#4

Lure is a lot better than Declare Dominance imo. sry for triple post

July 17, 2018 3:43 p.m.

Said on Forests' Might...

#5

I don't know what else you should cut, I like all the cards too much :p I guess playtesting is the best way to find out which are weakest.

July 17, 2018 3:40 p.m.

Said on Forests' Might...

#6

Avenger of Zendikar would be awesome here. I think you can cut some creatures that have low utility, like Temur Sabertooth. You should also cut some forests because your commander only costs 3 mana and you have ramp spells. Kodama's Reach is cultivate with a different name, very useful.

July 17, 2018 3:36 p.m.

Said on WIP G/W Aggro...

#7

You're quite low on creatures for an aggro deck, I recommend taking out some of the instants

July 17, 2018 3:21 p.m.

Marshmist Titan potentially a 4/5 for 1 mana

July 15, 2018 4:21 p.m.

Said on Company at the ......

#9

I think 4 collected companies is enough 4-drops since you don't play any ramp spells. Weird to see so few 2-drops, is it usually easy to curve out?

July 13, 2018 5:03 p.m.

Said on Azorius mind...

#10

In that case, a playset of Control Magic might be fun (less so for the might player maybe:P)

July 12, 2018 5:24 p.m.

Said on Rainbow Bolas...

#11

Only 19 lands and 5 ramp spells seems a bit low for such a high curve deck, awesome theme though

July 12, 2018 1:45 p.m.

Said on Azorius mind...

#12

That's a good question, I'm looking for some more win cons for my ephara deck myself: Ephara Homebrew

Luminarch Ascension and Azor's Elocutors are good if you manage to prevent your opponent from harming you long enough

July 11, 2018 10:13 a.m.

Said on U/R Tempo Burn...

#13

Beware that with only 20 lands, you're only going to able to cast The Locust God on turn 11 or later which seems way too late.

July 11, 2018 9:08 a.m.

Said on Counter burn : ......

#14

There's 10 mountains in the entire deck, this means that on average you'll only be able to cast Jaya on turn 11 or later. She doesn't give card draw, just cycling.

July 11, 2018 8:43 a.m.

Said on Azorius mind...

#15

Control decks usually run a lot more lands, I recommend going up to about 24 so that on average you'll have 4 lands on turn 4. I'd take out Tranquil Cove for some basic lands and add more basic lands, most of your spells only have 1 colored symbol in their cost anyway.

Spell Queller is good here, not super cheap though

looking forward to updates!

July 10, 2018 3:19 p.m.

Fatal Push is very popular in standard. It's spelled Kamigawa btw :P

July 10, 2018 3:06 p.m.

I don't think Jaya is any good here, you have only 12 red sources so on average you're only going to able to play her on turn 8 or 9 which seems late, also she only gives red mana so you can only cast a few spells with her +1.

How will direct damage spells make your planeswalkers better exactly? You mean things like Shock and Magma Spray?

I'd recommend some more win conditions like Enigma Drake.

July 10, 2018 3:03 p.m.

Said on Aggro and Burn...

#18

Looking for a good replacement for Harsh Mentor since it's useless too often.

July 9, 2018 2:57 p.m.

Said on I can be ......

#19

Beware that Umbra Mystic has anti-synergy with both Angelic Destiny and Griffin Guide. I recommend playing at least 24 lands with this many 4-drops.

July 7, 2018 3:09 p.m.

Said on Dimir Zombies...

#20

Sorry, I forgot about the combo you have with Ballista!

July 7, 2018 2:17 p.m.

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Finished Decks 10
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Playing since Shards of Alara
Avg. deck rating 5.00
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