|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Common|
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Architects of Will
Artifact Creature — Human Wizard
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling U/B (U/B, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
Architects of Will Discussion
1 week ago
Lol, went to upvote, appearently already did some time ago. Just some tech from one salty mage to another, try out Architects of Will, perhaps in the bauble slot. I realize that on paper it isn't free like bauble, nor gets 3 in the yard like scour, but ive had some brutal plays with goyf and Grim Flayer by instant speed cycling. Particularly againt souls tokens. Keep up the good works bud, my list is updated if you're interested.
3 weeks ago
Another option to deal with many small/cheap creatures might be Killing Wave but I'm how effective it can really be.
The deck needs more dual lands, Llanowar Wastes would probably be the best reasonably-costing option.
Mandalorian on Cycle
1 month ago
If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.
Cycle synergies from Hour and Amonkhet:
Other discard synergies in Standard right now:
If you want to get into Modern with this strategy, these cards can be good:
1 month ago
Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.
Hope these suggestion help you, I'm always around if you have any questions.
1 month ago
Distract your opponent how? You aren't really gaining anything from that, because you are still committing resources, and the spells that deal with Deathcap deal with Emrakul pretty well too.
Have you played much competitive magic before?
You are probably better off going for a Midrange NicFit style build, where you leverage Thoughtseize//Inquisition of Kozilek as your sorcery for delirium on turn 1. Sakura-Tribe Elder as your turn 2 play that gets you to 3 mana and puts a creature into your bin. Fetchlands/bolt to turn it on properly. Then just play good cards like Grim Flayer. Tireless Tracker, there could be an arguement for Architects of Will as a cycler that puts artifact/creature into your bin?
1 month ago
The breeding pool is in there to open up side board options but has since been cut, after testing last night at locals for modern i find it to be land heavy.
Cuts as follows,
2 months ago
Zholto The reason that Architects of Will is in the deck is that it enables half of delirium by itself, so i can cycle it drawing a card, i didn't even think about how Collective Brutality can help me get delirium by the value discards, will figure out what i should cut for 2 or 3 of them.
ToolmasterOfBrainerd While Thought Scour is amazing in these kind of decks, i actually cut the playset i was running initially, i was finding delirium easy enough to get without it, it became a dead card more than it wasn't. Don't think i need visions, i'm not really digging for anything, while i agree it's a powerful card it would be hard to figure out what to cut for it, everything else seems better. My reasons for Acidic Slime is because it can sometimes be crucial to search for with Traverse the Ulvenwald mostly due to all the artifacts and other crap in the meta right now. What's your reason for Thragtusk being better? Obviously life is nice, but seems redundant?
Cheers for the suggestions guys!