Architects of Will


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Common
Alara Reborn (ARB) Common

Combos Browse all

Architects of Will

Artifact Creature — Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling U/B (U/B, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts




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Architects of Will Discussion

Twanicus on Sultai Psychology

1 week ago

Lol, went to upvote, appearently already did some time ago. Just some tech from one salty mage to another, try out Architects of Will, perhaps in the bauble slot. I realize that on paper it isn't free like bauble, nor gets 3 in the yard like scour, but ive had some brutal plays with goyf and Grim Flayer by instant speed cycling. Particularly againt souls tokens. Keep up the good works bud, my list is updated if you're interested.

Dennis14 on Rite of Extinction

3 weeks ago

I'm have been testing the deck some more and Architects of Will doesn't seem as necessary so it should be replaced by 4x Inquisition of Kozilek for disruption.

In the SB some more removal can be added, like 2x Ratchet Bomb over Thoughtseize/Collective Brutality.

Another option to deal with many small/cheap creatures might be Killing Wave but I'm how effective it can really be.

A budget alternative to Damnation can be Mutilate (or Languish).
A budget version of Maelstrom Pulse can be Beast Within.

The deck needs more dual lands, Llanowar Wastes would probably be the best reasonably-costing option.

Mandalorian on Cycle

1 month ago

If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.

Cycle synergies from Hour and Amonkhet:

Drake Haven

Archfiend of Ifnir

Faith of the Devoted

Horror of the Broken Lands


Hieroglyphic Illumination

Shadow of the Grave

Pull from Tomorrow

Other discard synergies in Standard right now:

Call the Bloodline

Collective Brutality

Alms of the Vein

Fiery Temper

Collective Defiance

Tormenting Voice

Cathartic Reunion

Bloodhall Priest

Insolent Neonate

If you want to get into Modern with this strategy, these cards can be good:

Waste Not

Liliana of the Veil



Inquisition of Kozilek

Living End

Architects of Will

nacnud91 on Shardless Delirium

1 month ago

Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.

Hope these suggestion help you, I'm always around if you have any questions.

LeaPlath on G/B Delirium Budget

1 month ago

Distract your opponent how? You aren't really gaining anything from that, because you are still committing resources, and the spells that deal with Deathcap deal with Emrakul pretty well too.

Have you played much competitive magic before?

You are probably better off going for a Midrange NicFit style build, where you leverage Thoughtseize//Inquisition of Kozilek as your sorcery for delirium on turn 1. Sakura-Tribe Elder as your turn 2 play that gets you to 3 mana and puts a creature into your bin. Fetchlands/bolt to turn it on properly. Then just play good cards like Grim Flayer. Tireless Tracker, there could be an arguement for Architects of Will as a cycler that puts artifact/creature into your bin?

Zetsuba on Esper living end current

1 month ago

The breeding pool is in there to open up side board options but has since been cut, after testing last night at locals for modern i find it to be land heavy.

Cuts as follows,

-1 Urborg, Tomb of Yawgmoth,-1 Bloodstained Mire, -2 Ghost Quarter, -1 Breeding Pool, -2 Hollow One, +1 Curator of Mysteries, +2 Aven Mindcensor, +1 Architects of Will, +2 Horror of the Broken Lands,

smackder on Delirium Insanity!

2 months ago

Zholto The reason that Architects of Will is in the deck is that it enables half of delirium by itself, so i can cycle it drawing a card, i didn't even think about how Collective Brutality can help me get delirium by the value discards, will figure out what i should cut for 2 or 3 of them.

ToolmasterOfBrainerd While Thought Scour is amazing in these kind of decks, i actually cut the playset i was running initially, i was finding delirium easy enough to get without it, it became a dead card more than it wasn't. Don't think i need visions, i'm not really digging for anything, while i agree it's a powerful card it would be hard to figure out what to cut for it, everything else seems better. My reasons for Acidic Slime is because it can sometimes be crucial to search for with Traverse the Ulvenwald mostly due to all the artifacts and other crap in the meta right now. What's your reason for Thragtusk being better? Obviously life is nice, but seems redundant?

Cheers for the suggestions guys!

Zholto on Delirium Insanity!

2 months ago

Architects of Will I feel could be replaced. Collective Brutality should be in here as a 2 or 3, as it can help you get delirium, and there is so much value in the card.

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