Architects of Will


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Common
Alara Reborn (ARB) Common

Combos Browse all

Architects of Will

Artifact Creature — Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling U/B (U/B, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts




Have (4) bakunet , Psycheretic , AlertKnave8075 , HR19
Want (0)

Recent Decks

Load more

Architects of Will Discussion

Zaueski on 5 Color Living End

1 month ago

Ingot Chewer doesn't evoke at instant speed, and it doesn't hit Rest in Peace. The body is substandard and, as you guys mentioned... it's a definite nonbo with Architects of Will.

Blue offers me kill speed, with only Jund as an option I'm forced to use more creatures like Deadshot Minotaur which are just pathetic. Curator of Mysteries is highly evasive and the combo with Horror of the Broken Lands is unbelievably powerful. Striped Riverwinder is just a beast at 5/5 and having hexproof to boot is incredible.

Archfiend of Ifnir was originally in Monstrous Carabid's spot but got replaced due to speed. Cycle is hard on this deck because its goal is to go off faster with more power in the graveyard than Jund LE. I sacrificed resiliency for speed in Game 1 and in game 2 we have different options than most people expect so I can clear out their hate easier. Wear / Tear being able to hit Rest in Peace and Blood Moon is huge.

Architects of Will stays in instead of Monstrous Carabid 3-4 because of the effect. It's easy to cycle and burying a card they need to stop you is crucial.

Realistically, I can't afford another Fulminator Mage before the Open, but the Nimble Obstructionist is the most flex spot in the sideboard so I'm not opposed to having a 3rd Fulm

thunderlicous on 5 Color Living End

1 month ago

I second EmblemMan's suggestion of Ingot Chewer. It just plays better with Living End strategies, and most enchantments that are in the meta aren't worth dealing with, as most decks have resorted to Grafdigger's Cage, which doesn't interact with the combo at all, and Relic of Progenitus/Nihil Spellbomb, which we try to just make them crack early and rebuild from there. I also recommend trying to get all 4 Fulminator Mage in the 75 somewhere. I'd expect to see a lot of E-tron at an SCG open, and the ability to hit their lands and slow them down is what made the Living End match-up so good.

As an aside, why the 2/2 split of Architects of Will and Monstrous Carabid? Most lists I see will go with the carabid as it doesn't die to most 1 mana removal at the cost of having to attack each turn. Also, most moved away from Architects as it's a non-bo with Ingot Chewer.

Twanicus on Sultai Delving

2 months ago

Lol, went to upvote, appearently already did some time ago. Just some tech from one salty mage to another, try out Architects of Will, perhaps in the bauble slot. I realize that on paper it isn't free like bauble, nor gets 3 in the yard like scour, but ive had some brutal plays with goyf and Grim Flayer by instant speed cycling. Particularly againt souls tokens. Keep up the good works bud, my list is updated if you're interested.

Dennis14 on Rite of Extinction

2 months ago

I'm have been testing the deck some more and Architects of Will doesn't seem as necessary so it should be replaced by 4x Inquisition of Kozilek for disruption.

In the SB some more removal can be added, like 2x Ratchet Bomb over Thoughtseize/Collective Brutality.

Another option to deal with many small/cheap creatures might be Killing Wave but I'm how effective it can really be.

A budget alternative to Damnation can be Mutilate (or Languish).
A budget version of Maelstrom Pulse can be Beast Within.

The deck needs more dual lands, Llanowar Wastes would probably be the best reasonably-costing option.

Mandalorian on Cycle

2 months ago

If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.

Cycle synergies from Hour and Amonkhet:

Drake Haven

Archfiend of Ifnir

Faith of the Devoted

Horror of the Broken Lands


Hieroglyphic Illumination

Shadow of the Grave

Pull from Tomorrow

Other discard synergies in Standard right now:

Call the Bloodline

Collective Brutality

Alms of the Vein

Fiery Temper

Collective Defiance

Tormenting Voice

Cathartic Reunion

Bloodhall Priest

Insolent Neonate

If you want to get into Modern with this strategy, these cards can be good:

Waste Not

Liliana of the Veil



Inquisition of Kozilek

Living End

Architects of Will

nacnud91 on Shardless Delirium

3 months ago

Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.

Hope these suggestion help you, I'm always around if you have any questions.

LeaPlath on G/B Delirium Budget

3 months ago

Distract your opponent how? You aren't really gaining anything from that, because you are still committing resources, and the spells that deal with Deathcap deal with Emrakul pretty well too.

Have you played much competitive magic before?

You are probably better off going for a Midrange NicFit style build, where you leverage Thoughtseize//Inquisition of Kozilek as your sorcery for delirium on turn 1. Sakura-Tribe Elder as your turn 2 play that gets you to 3 mana and puts a creature into your bin. Fetchlands/bolt to turn it on properly. Then just play good cards like Grim Flayer. Tireless Tracker, there could be an arguement for Architects of Will as a cycler that puts artifact/creature into your bin?

Zetsuba on Esper living end current

3 months ago

The breeding pool is in there to open up side board options but has since been cut, after testing last night at locals for modern i find it to be land heavy.

Cuts as follows,

-1 Urborg, Tomb of Yawgmoth,-1 Bloodstained Mire, -2 Ghost Quarter, -1 Breeding Pool, -2 Hollow One, +1 Curator of Mysteries, +2 Aven Mindcensor, +1 Architects of Will, +2 Horror of the Broken Lands,

Load more