Firedrinker Satyr

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Firedrinker Satyr

Creature — Satyr Shaman

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

xram666 on The Worst EDH Ever

1 month ago

Some other candidates for the deck

This deck is very reminiscent of the Nihilist format. The only resource I know of with the rules is a German page: https://magic.freizeitspieler.de/nihilist.php.

The aim of the format is to construct a playable but poor deck. Here are some basic rules for deck construction (60 card decks):

  • Only two colours
  • at least 16 basic lands in matching colours (8 of each colour).
  • at least 22 lands
  • at least 16 creatures with a power of 1 or higher that can attack
  • etc.

Hand the deck to the player on your left and play a game of Magic (the first deck gets three points, the second two points, and the third one point). Repeat this process until everyone has played with every deck at the table, except their own. The winner is the deck creator whose deck has the fewest points. It could be done in Commander, but the games would take up the whole evening.

jwong14 on

4 years ago

yeah I have to agree with LeaPlath, stuff like Firedrinker Satyr and Figure of Destiny aren't that good in aggro decks, because they don't really fit the theme. Also, Ball Lightning on first glance looks like a really good card cause it can potentially hit for 6 points, but aggro is also all about tripping your opponent up with there targeted removal, and ball lightning can't really be removed. I also think that burning tree emissary, and also cards like Manamorphose should be used in this sorta deck, because of a big curve. Also vexing devil is kind of just like a better ball lightning, because of the low cost, and its target for removal so that you can put out your torban safely.

Nemesis on

5 years ago

KreaHoch on The Endless Party (Satyr Tribal)

5 years ago

DespoilerOfSouls thank you very much for your suggestions i will try Firedrinker Satyr although as I was building this deck i was thinking that this card has more downsides than upsides. Xenagos, the Reveler is a flavor win i will also try out that card but the team buff effect of domri sounds also pretty usefull. Again thank you very much and i am glad you liked my deckbuild so far.

Metropolis39 also a thank you. Lightning Bolt was a Card a also was hardly considering in this deck and the deck truly needs a bit more removel for now i will put it in the side board.

Many cards i did not include becourse i wanted to keep this build between 25-30$ so that if somebody desides he wanted to buy this deck that is more a gimick an fun deck to play he does't have to spend to much money.

DespoilerOfSouls on The Endless Party (Satyr Tribal)

5 years ago

May I suggest Firedrinker Satyr as an aggressive satyr, and Xenagos, the Reveler makes more satyr friends (more expansive than Domri but might work better). Boon Satyr is a pet card of mine but maybe too slow, it looks fun and satyr's have always been a favourite of mine, i hope this has been helpful.

kamarupa on that's some nice cards you got there

5 years ago

Firedrinker Satyr might be another "screw you" creature to trade. Clockwork Beetle also comes to mind a possible fit. And there's also Bronze Bombshell , but that one's high CMC makes it a less than ideal candidate.

Your AVG CMC is pretty high and you're missing counterspells, so those would be the two biggest issues I see for you going forward. It can be hard to make room for counterspell in a deck like this, especially when mana is in high demand. But it seems like having a Role Reversal countered or fizzled with hexproof/protection would make winning difficult.

PlatinumOne on Just an aggro v2.1

6 years ago

modern is a pretty brutal format where decks need to aim for a turn 4 win, or pack a ton of interaction to stop their opponent. a cmc of 5+ is generally considered really expensive. Firedrinker Satyr will just deal a ton of damage to you. the biggest upgrade though is your lands. Bloodstained Mire , Blood Crypt , and Dragonskull Summit will ensure you always have the color of mana you need.

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