Whitewater Naiads

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Journey into Nyx (JOU) Uncommon

Combos Browse all

Whitewater Naiads

Enchantment Creature — Nymph

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Whitewater Naiads Discussion

Ayish on Bant Enchantments

3 months ago

Not sure if you're still looking for some help but I saw a comment from you asking for recommendations on this deck. If you're still going with the idea of Voltron I'd personally cut cards like Cold-Eyed Selkie , Dreampod Druid , Giltspire Avenger , Nylea's Colossus , Qasali Pridemage , and Whitewater Naiads . Everything but the Druid and Colossus don't have synergy/good enough synergy with enchantments in my opinion and could be replaced with stronger enchantments or auras. Other creatures that I think could go are Kestia, the Cultivator and Kitsune Mystic . Kestia because with a voltron gameplan you aren't going to be going wide and you even have cards that make it so you only want to attack with one creature so 6 mana to Bestow just for +4/+4 and one cards a turn isn't worth it in my opinion. The Mystic while nice probably won't do much since you want just about everything on Tuvasa so moving auras around doesn't help you out.

For non-creature spells the board-wipes, Phyrexian Rebirth and Winds of Rath could be replaced with spot removal or counterspells but I'd say this is personal preference. Last cut I'd say would be Aura Shards because while it is a good card if you take the recommendations to cut down on creatures you probably won't trigger it very often so a strong aura or other enchantment will do more for you.

Other than that all I can say is you might want to try out Open the Vaults for if you get milled or Tuvasa dies while a ton of auras are on her. I also want to make it clear this is my opinion and I'm not some competitive Tuvasa player. These were just my ideas of how to make the deck into more of a voltron deck like the comment I saw said the deck was.

Natalbee on Tuvasa the Sunlit

6 months ago

Some way to make Tuvasa (or anything else) unblockable would be good. A Flitterstep Eidolon, Whitewater Naiads, or Thassa, God of the Sea. And if you plan on bouncing your creatures, maybe something like Cathars' Crusade could be useful? There's also ways to turn your enchantments into creatures, like Starfield of Nyx. I also see 0 cards with Constellation or Bestow. Eidolon of Blossoms could be nice to add to your cast-enchantment-and-draw-card cards. Herald of the Pantheon is also pretty cooooooooool. As is Kestia, the Cultivator. And not sure if you're into combos, but Enchanted Evening and Ajani's Chosen go infinite and are pretty good on their own.

Ravenrose on a Child of the Gods

8 months ago

Since you are playing five colours you might wish to consider Shard Convergence and Untamed Wilds. Oketra the True might also be a worthy consideration for this deck. Extinguish All Hope may be a fun consideration for a deck that mostly plays enchantment creatures that are indestructible. Humbler of Mortals may be a fun consideration as well as Commune with the Gods: useful and it is on theme. Thassa's Devourer may also be a fun addition to the deck. Whitewater Naiads could potentially make all your creatures unblockable. Worst Fears is also something fun and evil you might want to add to this deck. Rewind and Dissolve are worthy counter spells.

I hope these suggestions prove to be of some use!

RegenaldJes on The Commander Curse

1 year ago

This looks disgusting (as per your usual, i wouldn't enjoy going up against this beast).

That being said I think though you should add some ways of getting more enchantments back such as Starfield of Nyx and some other uses for your deck rather than just curses. Id add more creatures and items that play on your enchantments such as Myth Realized,Daxos's Torment,Whitewater Naiads, Skybind, and Plea for Guidance. Also probably remove the illegal cards from the deck and add in non basics, Nykthos, Shrine to Nyx.

Well have to play-test it when i get back (if you have the cards for it). -Jr

Icbrgr on Wrath of Poseidon

2 years ago

I never knew Riptide Chimera existed... you just made my day.... any thoughts on the addition of the constellation mechanic and use/abuse things like Whitewater Naiads/Thassa's Devourer? the idea get more appealing if you add green for Lorescale Coatl and Eidolon of Blossoms... if not Kiora's Dismissal may be fitting as well.

TheJTrain on Throwing a chainsaw into a room full of my friends

2 years ago

Cards to DEFINITELY 100% take out: Aura Finesse - Cantrip at best, 1/10 times will do anything notable. Simic Guildmage - Again, all auras are already going onto Karnoa anyways. Dawn's Reflection - so many better ramp spells. At best its a constellation trigger after turn 6. Fevered Visions - It contributes nothing to the grand scheme of things.

Borderline cards that should be considered being cut: Harvestguard Alseids - If someone can take out a 22/22 Karona, it most likely won't be by combat damage, and it won't save you against karona swining at you. High Priest of Penance - Neat card, but seems out of place. All auras want to be on Karona, so beefing up this guy seems counterintuitive. Lost Auramancers - good in theory, but incredibly slow. Underworld Coinsmith - in a format of 40 life, losing 1 life for two mana is underwhelming. Arrest - So many better removal spells. So. Many. Fencer's Magemark, Guardian's Magemark, and Infiltrator's Magemark - When karona isn't under your control, these are screwing you up bad. Fertile Ground and Trace of Abundance - Enchantment ramp can be destroyed, or that land that is enchanted. Mystic Remora - Awkward card draw spell. Pollenbright Wings - I'm not sure if you get the saporlings from your opponent's combat damage. Seal of Cleansing - again, there's better.

Specific suggestions: Flameblade Angel<>Kazuul, Tyrant of the Cliffs - Kazuul does a better job of saying "hey don't attack me". Harvestguard Alseids<>Eidolon of Blossoms/Whitewater Naiads/Herald of the Pantheon - better constellation effects. Arrest/Seal of Cleansing<>Oblivion Ring/Swords to Plowshares/Path to Exile/Anguished Unmaking/Go for the Throat/any removal spell - self explanatory.

Other Suggested Ideas: Assault Suit Cultivate Ghostly Prison/Propaganda/Sphere of Safety Cyclonic Rift Illusionist's Gambit Solemn Simulacrum Indestructibility Dawnstrider/Prismatic Strands/Spike Weaver/Moment's Peace Blazing Archon/Chronomantic Escape/Elephant Grass

Also, search around for solid auras like Armadillo Cloak, things to replace awkward underwhelming cards like the magemarks or Pollenbright Wings.

Whitewater Naiads occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%