Harvestguard Alseids

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Harvestguard Alseids

Enchantment Creature — Nymph

Constellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

Harvestguard Alseids Discussion

Runeroads on BP's B/W

11 months ago

All things I am going to suggest are under $2 cards. If your looking for something in a higher budget let me know.

Add the following Lands. They will trigger Regna, the Redeemer the turn she comes into play.
Blighted Steppe
Scoured Barrens
Seraph Sanctuary
Springjack Pasture
Kabira Crossroads

Cards to get rid of:
Ajani's Pridemate and Child of Night They seem like they would work but they do not do enough
Arena Rector No really good planeswalker to find.
Bloodcrazed Hoplite, Knight of Malice, Oketra's Avenger, Typhoid Rats, Skittering Heartstopper, and Fate Unraveler Don't see how they fit in at all
Danitha Capashen, Paragon No Equipement but a decent creature.
Harvestguard Alseids Not running enough enchantments
Kazarov, Sengir Pureblood Not in your commander colors (has red)

Replace all of these creatures with creatures that do 1 of 4 things:
Produce a creature token
Kalitas, Traitor of Ghet from your side board

Gain you life
Pontiff of Blight, Syndic of Tithes, Tithe Drinker, Treasury Thrull, Soul Warden, Soul's Attendant, Sunscorch Regent, Suture Priest are all good examples. In multiplayer EDH extort good.

Create Mana
Burnished Hart. Crypt Ghast He is like $3.50 but he is really good in this deck Draw a card
Bloodgift Demon and Mentor of the Meek are good examples.

You should have all your instants and sorceries do some kind of board wipe or removal. The ones that are a one shot gain life just aren't good.

Your enchantments are good.

Artifacts should be replaced with mana rocks or mana reduction effects like Sol Ring, Commander's Sphere, Oketra's Monument, and Bontu's Monument.

chaosqueued on PDH Enchantress

1 year ago

ah, you mean Harvestguard Alseids.

Aricardo on Official missing/incorrect card/token thread

1 year ago

Hi just a few problems.Trueheart Duelist is showing it's token only and not the original card [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426737] As stated above Harvestguard Alseids doesn't show up when searching for it, but only if you search 'wander'Same for Sigiled Starfish which only shows in search if you type 'those'

CrazedPorcupine on Official missing/incorrect card/token thread

1 year ago

Harvestguard Alseids is not showing up in the card search in the deckbuilder...

REDWHITEandBLUE on Trans girl power

1 year ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

BeaudaciousGiebs on Cage em up

2 years ago

With any enchantment deck, constellation cards are incredibly useful, such as the previously mentioned Harvestguard Alseids and Skybind.

Other very useful abilities are those that get you things for noncreature spells, like Student of Ojutai, Myth Realized, and things with the prowess ability.

Journey to Nowhere is a pretty good removal control card.

If you are cool with splashing another color, Yavimaya Enchantress was the driving force of my own enchantment deck from a while back. No matter how much control you may have, creatures are kinda needed to be out sooner. Other good enchantment related creatures include Argothian Enchantress (bit pricier), Blessed Spirits (so gosh darn cute yet sad), Celestial Ancient (doesn't really solve speed issue), Herald of the Pantheon, Mesa Enchantress, and Verduran Enchantress. You never realize just how useful plenty of card draw is until you end up solely topdecking.

Also, from personal experience, I would advise cutting down on some lands to about 21 and balancing out the important cards. Sphere of Safety is insanely cool in this deck, as would Ethereal Armor be, but with only a single copy in the deck your odds of getting it at all are slim, so you want to make sure you have a decent chance with at least 2-3 in the deck, because they do stack.

discipleofgary73 on The Art of the Draw

2 years ago

I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.

The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.

You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.

If you're feeling gutsy, Vernal Equinox would probably benefit you most, and something like Horn of Greed could maximize your ramp from both sides.

I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.

If you're looking to cut anything, I'd be partial to starting with either: Dromoka's Command, Worldly Tutor, one of the exile enchantments, Wellspring, Oath of Ajani, and/or Abundant Growth.

Hope at least some of this helped! Happy deck-building!

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