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Shard:

Wedge

Been playing off and on since the beginning; started back up a few years ago after a long break. Mostly playing casual Commander/EDH and limited. My play style skews control > aggro. I use this site to experiment and am always grateful for suggestions and feedback!

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Said on Go with the ......

#1

This seems like the makings of a fun deck! It has a lot going on... I'm not convinced so many strategies can be supported (tho I'm fine being wrong if you think you can pull it off). My #1 suggestion would be to dump one or more strategies to strengthen the others. Roughly in order:

- Mill. IMO this is the weakest/least supported. Recommend cutting these cards (especially since you're not playing any wheel effects).

- Creature Copy/Stealing. This one is also pretty thin, but if you keep it consider adding Memnarch (flavor win!) and Rite of Replication .

- Thopters. This is worth keeping with a little more support. Consider adding Hangarback Walker . Maybe Sharding Sphinx ? If you do go harder on this strategy, look at Favorable Winds .

- Card draw. Already strong, but with this commander I'd go for even more. Surprised not to see any of the X draw spells like Pull from Tomorrow . Another idea is replacing counter/unsummon effects with cantrip versions like Exclude or Drag Under .

As for mana, do you own a Caged Sun or Nykthos, Shrine to Nyx ? Both are clutch in mono-color decks. Last, since you're playing artifacts, suggest replacing some of the high CMC beaters like Inkwell Leviathan with things you can cheat out like Metalwork Colossus .

April 19, 2019 6:49 p.m.

May be a matter of perception or comfort level, but I think your early stage ramp is fine without those cards. You're likely to hit turn-four Karametra pretty consistently, and she's ramp on a stick (and hard to remove). Personally, I'd be more concerned about not hitting your fatties / token generators turns 5-8. (speaking of which, highly recommend making room for Eladamri's Call )

As for a high CMC card to cut, I'd prob go with Sandwurm Convergence ; it's a fun card, but it's a little win-more and your slowest token generator by far.

Last thought - acknowledging it would mean a lot of changes - did you consider the white mass token sorceries? Nomads' Assembly is a potential 2-turn win-con with Epic Struggle, and Martial Coup doubles as a board wipe. Just a thought.

April 7, 2019 5:01 p.m.

this deck looks like a lot of fun! I think someone already mentioned, but my suggestion is to cut some creatures and play more removal. You've only got 1 instant-speed removal, no wraths, and no artifact/enchantment removal (something g&w excel at). You could lose Wall of Omens and Wood Elves no problem.

I'd also lean harder into card draw, since you're digging for specific cards (Odric or Epic Struggle) and only have one tutor. Guardian Project or Elemental Bond or similar.

April 6, 2019 3:46 a.m.

Said on Going for blood...

#4

suggest you look at two enchantments, one old and one new: Sunbond is amazing in lifegain decks and gives Licia the occasional 1-hit commander damage win; Font of Agonies is just great in decks where you're paying life.

April 6, 2019 3:13 a.m.

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Finished Decks 78
Prototype Decks 52
Drafts 0
Playing since Unlimited Edition
Points 715
Avg. deck rating 2.80
T/O Rank 127
Helper Rank 103
Favorite formats Commander / EDH, Casual, Limited
Good Card Suggestions 25
Venues Cafe Mox, Phoenix Games, Raygun lounge
Cards Added/Fixed 6
Last activity 3 days
Joined 4 years