Claws of Valakut
Enchantment — Aura
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Printings View all
|Duel Decks: Knights vs. Dragons (DDG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Claws of Valakut Discussion
1 month ago
Blades of Velis Vel could be a fun trick for stealing two creatures permanently. Just cast it before Varchild flickers or dies.
These might interest you as well: Angel's Trumpet, Tome of Legends, Bonders' Enclave, Castle Embereth, Arch of Orazca, Throne of the High City, Dingus Staff, Shivan Harvest, Assault Suit, Gauntlet of Power, Fiendish Duo, Claws of Valakut, Curse of Opulence, Mob Mentality, Bravado
2 months ago
If you want to run Rimescale Dragon you'll need to run Snow-Covered Mountain rather than your basic Mountains. I'd say something like Embermaw Hellion instead, as it helps with your "damage addition effects".
Magebane Armor is an absolute must, as are Loxodon Warhammer and Lightning Greaves to go along with Basilisk Collar and Swiftfoot Boots -- Magebane keeps Ashling alive, while the warhammer is another source of lifelink.
The Shunt and Reverberate style effects are the best way of protecting your resources, so good job on putting them in. Same with all the draw spells, I'd think about Perpetual Timepiece and Elixir of Immortality as a means of getting things back, but it's not like this is a graveyard deck and you need to protect that space as a resource, as I say, just in case.
I'd think about something to slot in over Retreat to Valakut and Claws of Valakut -- Might just be me, but they're two of the less synergistic choices. You could use those spots for Magebane and Warhammer, for example.
Otherwise I'd say just keep tweaking it and playing around. Use the Prof's vid to work out what synergies you want to pursue aside from damage amplification which is a good start.
8 months ago
Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you:
Curse of Bloodletting
(I think this would stack),
Claws of Valakut
Jaws of Stone
Breath of Darigaaz
Ashling the Pilgrim
Koth of the Hammer
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.
11 months ago
I would say 1v1 games are unfavorable for Marisi, but it's still a decent body that silences the opponent during combat. And you still force utility creatures to attack leaving opponents in difficult situations . If you want to play explosive 1v1 matches, you should look into the new Krenko, Tin Street Kingpin (just imagine with Claws of Valakut or Stoneforge Masterwork haha) or Omnath, Locus of Rage . But against regular match ups I guess Marisi stands some chance.
But thanks for the interest! I hope I have inspired you on something
1 year ago
I found your deck when i was working on my own Ben-Ben, Akki Hermit build.. (Found the reddit post actually). You went eldrazi heavy, which isnt my build but i still found some stuff that would work for me. I can't believe I didn't consider Dragonmaster Outcast and Claws of Valakut . Im gonna need a bit of a rebuild after looking through this list.
I dont know if you are still working on this build, considering it has been 2 years since it was last updated, but Crawlspace is a must, along with Goblin Sharpshooter (especially if you have Gorgon Flail or Basilisk Collar in play
1 year ago
I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.
Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.
Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.
You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.
I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.
I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.
1 year ago
Claws of Valakut can be good, but the dash isn't synergistic.
2 years ago
Way too many 3 cmc utility cards. Goblin Assault? On close inspection, you spend your whole turn 3 doing nothing (or at leas, playing nothing that affects the table immediately), and the reward for that is... one more token on turn 4. It's not really great value. Seismic Strike? In a 20-land deck, what is the probability of this 3 mana card being better than a Lightning Bolt? Claws of Valakut is an aura, already making it a questionable card choice (since it goes on a non-hexproof creature, and makes a 2-for-1 likely to happen), and on top of that, you pay 3 mana for a card that depends on lands in play - and your deck will not have that many of those, since it's a fast deck, aiming to end the game fast, with low landcount.