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|Duel Decks: Knights vs. Dragons (DDG)||Common|
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Claws of Valakut
Enchantment — Aura
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
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Claws of Valakut Discussion
1 month ago
Claws of Valakut can be good, but the dash isn't synergistic.
7 months ago
Way too many 3 cmc utility cards. Goblin Assault? On close inspection, you spend your whole turn 3 doing nothing (or at leas, playing nothing that affects the table immediately), and the reward for that is... one more token on turn 4. It's not really great value. Seismic Strike? In a 20-land deck, what is the probability of this 3 mana card being better than a Lightning Bolt? Claws of Valakut is an aura, already making it a questionable card choice (since it goes on a non-hexproof creature, and makes a 2-for-1 likely to happen), and on top of that, you pay 3 mana for a card that depends on lands in play - and your deck will not have that many of those, since it's a fast deck, aiming to end the game fast, with low landcount.
1 year ago
And then Claws of Valakut to wreck hacoc:)
1 year ago
I love Zada. My take on her is more goblin burn synergy than beating face, Zada's Hedron Mirror, you may see something you'll want to add here.
Now, I think you have some good ideas being rendered subpar due to poor card choices. Example, why would you play enchantment auras like Claws of Valakut which can only boost 1 creature when Downhill Charge targeting Zada will boost everyone?
It's all about instant and sorceries targeting a single creature with Zada, take advantage of it!
Go here and see what I mean: https://edhrec.com/commanders/zada-hedron-grinder. It'll give you lots of ideas of how to improve this and most cards are dirt cheap because they more-or-less only work well with Zada.
In general: I never play with less than 36 lands so add 7 more lands, I always have 8-10 ramp cards (spells and/or rocks), add instants that will let you draw lots (there's ~10), find +/+ spells you like, you wouldn't be amiss to add token generating spells, Break Through the Line you target your guys then +/+ them and will still be unblockable, and less cards that cripple you like Barrel Down Sokenzan...
1 year ago
There is a lot of play off of "goblin" mutual exclusivity, with Boggart Shenanigans for instance I get 1/1 creatures with an extreme form of trample. Trample alone is fine, it plays off Claws of Valakut as well as Lightning Bolt for control with a potential to probe defenses. The tempo is playing up to three creatures by turn two and relying on them dying is more stable than relying on reinforcements from topdecking, it skips 4cmc and is light on 2cmc because my hand can stabilize with two or swarm out, and four can be used to mana dump, pickup equipment, rally with claws, or brace with Shenanigans. Claws also help stabilize outlier scenarios of high land and low cost. I am trying to incorporate a sideboard not so much change the main board. Preferably splash black for hatebears. And something for death trigger dampers like Kalitas, Traitor of Ghet
1 year ago
so i'll try and go card by card.
Goblin Gaveleer is bad if you only have 1 equipment. so you should either put more equipment in or take him out. since goblins are good because they are cheap and replaceable, you probably don't want to spend more a lot of mana on trying to pump them up with lots of equipment.
Mudbutton Torchrunner: a 1/1 for 3 that casts Lightning Bolt when it dies. Lightning Bolt is a 1 drop. so if you subtract that from this card, you are essentially paying 2 mana for a vanilla 1/1. which is very bad value. you'll want to switch this out sooner rather than later.
Siege-Gang Commander: this is actually a really good card. but it's a 5 drop. however if you removed it, your entire curve drops. goblins specialize in being cheap and fast. the cheaper your cards, the less land you need to play. the less lands you play, the more goblins you can play.
Voracious Dragon: this seems like a great card, but its actually a trap. it's like the commander. it's a decent high drop but you don't really want a high drop. this card wants you to flood the board with goblins, but if youre doing that cards like Trumpet Blast will do better because it will end up doing the same effect (two extra damage per goblin), for less mana.
Claws of Valakut: pumps up just their attack but provides no way of actually getting the damage through. a simple 1/1 will block whatever this is attached to. also Doom Blade targeting your creature is a 2 for 1.
Bonesplitter: is a better version of claws because its still there after the equiped creature dies but it's still not that great.
Mountain: good card.
2 years ago
I'm not sure how she'll like changes to dragonstorm, I appreciate the deck as is, it's pretty good for a tutorial deck.
If she wants more big dragons and less Dragon Hatchlings and If you're in a purely casual setting with all cards being ok, you can make a pretty good mono-red dragon storm with both rituals, Manamorphose, Ruby Medallion, Burning Wish and 4 Bogardan Hellkites.
2 years ago
I like the deck. it's pretty cool and seems to work well but if I may make a recommendation, you don't need Blood Moon you have 8 non-basic lands and 4 of them count as mountains and the others get you more mountains. I'd recommend using something like Claws of Valakut or Granite Grip instead as the fit your theme of using land to power up cards.