Claws of Valakut

Claws of Valakut

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

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Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Worldwake (WWK) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Claws of Valakut Discussion

discipleofgary73 on Come On Baby Light My Fire

4 months ago

Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you: Gratuitous Violence , Fireblast , Curse of Bloodletting , Seething Song , Mordant Dragon (I think this would stack), Claws of Valakut , Jaws of Stone , Breath of Darigaaz , Cosmotronic Wave , Ashling the Pilgrim , Embercleave , Heartless Hidetsugu , Koth of the Hammer .
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.

AkaAkuma on Marisi | Everyone loves a Timmy

6 months ago

I would say 1v1 games are unfavorable for Marisi, but it's still a decent body that silences the opponent during combat. And you still force utility creatures to attack leaving opponents in difficult situations . If you want to play explosive 1v1 matches, you should look into the new Krenko, Tin Street Kingpin (just imagine with Claws of Valakut or Stoneforge Masterwork haha) or Omnath, Locus of Rage . But against regular match ups I guess Marisi stands some chance.

Perhaps with more removal and hate cards like Blind Obedience or Ohran Viper you could improve the solo experience.

But thanks for the interest! I hope I have inspired you on something

Hybrow on Ben-Ben Franklin: Illuminerti Con4med

1 year ago

I found your deck when i was working on my own Ben-Ben, Akki Hermit build.. (Found the reddit post actually). You went eldrazi heavy, which isnt my build but i still found some stuff that would work for me. I can't believe I didn't consider Dragonmaster Outcast and Claws of Valakut . Im gonna need a bit of a rebuild after looking through this list.

I dont know if you are still working on this build, considering it has been 2 years since it was last updated, but Crawlspace is a must, along with Goblin Sharpshooter (especially if you have Gorgon Flail or Basilisk Collar in play

Optimator on krenko gobbos

1 year ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

Flooremoji on The Lightning Round

1 year ago

Claws of Valakut can be good, but the dash isn't synergistic.

xyr0s on

1 year ago

Way too many 3 cmc utility cards. Goblin Assault? On close inspection, you spend your whole turn 3 doing nothing (or at leas, playing nothing that affects the table immediately), and the reward for that is... one more token on turn 4. It's not really great value. Seismic Strike? In a 20-land deck, what is the probability of this 3 mana card being better than a Lightning Bolt? Claws of Valakut is an aura, already making it a questionable card choice (since it goes on a non-hexproof creature, and makes a 2-for-1 likely to happen), and on top of that, you pay 3 mana for a card that depends on lands in play - and your deck will not have that many of those, since it's a fast deck, aiming to end the game fast, with low landcount.

sg_86 on 11.7% OF THE TIME, IT WORKS EVERY TIME.

2 years ago

And then Claws of Valakut to wreck hacoc:)

Pal00ka on Zada's Army

2 years ago

I love Zada. My take on her is more goblin burn synergy than beating face, Zada's Hedron Mirror, you may see something you'll want to add here.

Now, I think you have some good ideas being rendered subpar due to poor card choices. Example, why would you play enchantment auras like Claws of Valakut which can only boost 1 creature when Downhill Charge targeting Zada will boost everyone?

It's all about instant and sorceries targeting a single creature with Zada, take advantage of it!

Go here and see what I mean: https://edhrec.com/commanders/zada-hedron-grinder. It'll give you lots of ideas of how to improve this and most cards are dirt cheap because they more-or-less only work well with Zada.

In general: I never play with less than 36 lands so add 7 more lands, I always have 8-10 ramp cards (spells and/or rocks), add instants that will let you draw lots (there's ~10), find +/+ spells you like, you wouldn't be amiss to add token generating spells, Break Through the Line you target your guys then +/+ them and will still be unblockable, and less cards that cripple you like Barrel Down Sokenzan...

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