Late to Dinner

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Late to Dinner

Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

SufferFromEDHD on Celestine others

6 months ago

Soul Warden and Soul's Attendant seem weak in reanimator. Auriok Champion is a clear upgrade. Windbrisk Raptor big reanimation target that is so on theme it should be a crime.

Late to Dinner on theme reanimation.

Strionic Resonator/Lithoform Engine doublers.

legendofa on You're Doing That in WHAT …

1 year ago

I'm pretty sure the current best possible classic Reanimator deck in Pauper is . There's no Exhume, but after that the next good options, as least as far as I've found, are Late to Dinner and Breath of Life. Dark Ritual into Summon Undead is about as good as it gets in black.

DreadKhan on Super Shivan

1 year ago

Green has lots of stuff like Noxious Revival and Bala Ged Recovery  Flip that can get your Shivan out of the graveyard, and as I've pointed out there are some White cards that let you reanimate it if it's dead (or iirc take it out of exile if someone exiles it, with Pull from Eternity).

I looked up to see if there were some more decent White reanimator effects, there is Karmic Guide (also provides a blocker), Defy Death (pretty bad), Invoke Justice (better but how do you cast this!), Enduring Renewal (really, really janky), Second Sunrise (very situational), Angelic Renewal (seems good), Breath of Life (solid), Cleric Class (mana hungry/low synergy with deck), Elspeth Conquers Death (maybe?), False Defeat ($$$), Late to Dinner (good), Marshal's Anthem (mana!), Miraculous Recovery (good), Resurrection (fine), Reya Dawnbringer (so much mana). There is probably a few more, but here is a starting point, I think with your Commander the Sorcery ones make a lot of sense, but a creature that can repeatedly reanimate Shivan seem like better fits but I don't know how annoying it will be to Egg into them.

MichaaaR on swine rush with guilty conscience

2 years ago

Hey BruhYouFarted, thanks for the upvote and the comment.

The Combo is inspired from the cards Brash Taunter/Stuffy Doll. After my first matches in the format with decks from Exit777 i started to wonder if that would be possible in pauper too.. and here we are now.

I am considering changing to a red/white manabase and rummage/reanimate into the combo with Seize the Spoils, Unexpected Windfall and Late to Dinner... will do some updates later!

Spell_Slam on No Man's Land (Mageta) [[Primer]]

2 years ago

You know, you could take advantage of the discard effect further by changing up your strategy a bit. There are plenty of playable reanimation spells in White, for example, that would love a powerful discard outlet like Mageta. Invoke Justice is a very playable card that comes from a long line of no-nonsense reanimation spells: False Defeat, Breath of Life, Resurrection, Late to Dinner, oh and there's Elspeth Conquers Death, of course. I personally really like the idea of Angel of Serenity since it can be a very flexible removal spell, a way to protect creatures from a future board wipe, or a triple reanimation spell. There are tons of other reanimation spells in White, so there is enough for a pretty deep theme here.

Containment Construct also loves discarded cards during your main phase. Too bad it's a creature, but it still has potential.

Planeswalkers probably play really, really well with Mageta as well since they typically flourish on clear boards. Most Elspeth cards make creatures, and many Gideons have indestructible, so they survive board wipes even as creatures. I like Gideon Blackblade in particular because not only does he naturally have indestructible on your turn, but he can give indestructibility to another creature every turn and is also relevant removal.

I hope this is helpful!

seshiro_of_the_orochi on Who's that Hegemon?!?!

2 years ago

This looks pretty good, I'd love to play against it. I think adding some big artifact creatures would benefit you quite a big. It doesn't have to be a Darksteel Colossus, but a Phyrexian Triniform might be fine. Also, how about Late to Dinner? It's a reanimation spell that gives you some artifacts for you affinity cards.

jakeyuki12 on Hardcore Rasta

2 years ago

Howdy!

The very large issue I see is that your deck is slow and will run out of gas veeeery fast.

1) Let's talk about speed first. The YouTube channel known as the command zone ran a study on hundreds of commander games to find some stats. One of the stats they found if the average length of a game: around 10 turns, with a 3 turn standard deviation. So around turn 7 for quick games and turn 13 for long games. Another stat they found is that most players only play on average 1-2 7+ mana value cards in a game, no time for any more. Thus, we start to see the issue of speed in your deck. Your deck is glacially slow with sooooo many cards at 5, 6, or 7 mana. This could be circumvented if you had more ways to cheat mana cost, but you don't.

2) The other big issue I see is that your deck will run out of resources fast. Because EDH is a multiplayer game, every deck needs to have ways to generate more resources than your one land drop per turn and your one card drawn for turn, otherwise you won't be able to keep up with 3 opponents. Thus, it's pretty standard to play around 10-12 ways to ramp (have more mana available than just 1 land drop per turn, think Sol Ring) and around 10 ways to generate card advantage (have access to more cards than just your one draw per turn, think Divination).

It's totally reasonable to want to run a deck with really big creatures, you just have to build the deck a certain way so that it doesn't lose to itself. You'll want to run even more ramp than the standard 10-12 if you want to play more big things. Alternatively, you could find a way to cheat the big things into play. Stuff like reanimation effects (Late to Dinner, Emeria Shepherd), effects like Sneak Attack, effects like Transmogrify, etc.

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