Maybeboard


"One need not destroy one's enemy. One need only destroy his willingness to engage" ― Sun Tzu, The Art of War

My decks are non-competitive kitchen table EDH decks, which are designed to primarily play against 2 to 5 enemies. My playgroup is a bunch of mid-30s who want to meet, chill, drink and have fun at a Saturday night, so in general we don't play decks which are just frustrating for the opponents or practically exclude them from the game for the next 2 hours. We got some rules like no massive landhate or poison and we got a small internal banlist. Personally, I only build mid-budget decks. So no fancy cEDH stuff to be seen here. Sorry, not sorry. ;)

This deck idea came into being, when I first saw someone using Pariah. I realise it's a rather old concept, but somehow I didn't know these kind of cards for a long time. But I liked the idea of building a complete EDH deck around these kind of effects, so here is hat I came up with.

This deck revolves around killing your opponents with their own damage potential. In the early game you just want to set up yourself, find at least one of your reflection creatures and at least one of your redirection effects. That's actually the most difficult part of the game. In the meantime you always can block with some indestructible creature(s) cause of Akiri and cheap-to-equip artifacts. After that you mainly just sit there waiting for someone being foolish enough to attack you with heavy hitters. If they refuse, you also can quicken the process and finish off by either forcing an enemy to attack or to block you or letting some fire rain over the battlefield, dealing a ton of damage to your own creatures and thus to your enemies. Best part is, if your playgroup knows your deck, most of the time, people usually won't go for your throat because either it makes no sense to attack you or they don't know if you can backfire on them since you always will be having some mana left (since you want to be able to use Akiri's ability) plus you're no actual threat in the short-run and if they don't know your deck you might be able to easily take an enemy by surprise.

In this section I try to collect interesting mechanics, weird interactions and cards that are often mistaken. If I got something wrong here, please feel free to correct me. It is supposed to work as a reminder for myself if needed and it might help other people who stumble across similar issues.

Archetype of Aggression:
702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.

So even if your creature is indestructible or damage is prevented from it, if the oppponent's creature you block has trample, only the theoretical amount of damage that would be lethal is dealt to your blocker and therefore can be reflected. So trample basically can be (according of state of the game i.e. it's early on and you still got no effects like Pariah) the great weakness of this deck. That's the main reason this card is in the deck.

Guilty Conscience + Donna Noble / Boros Reckoner / Ill-Tempered Loner   / Mogg Maniac / Spiteful Sliver / Spitemare / Truefire Captain = Infinite damage

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Guilty Conscience + Phyrexian Vindicator = Infinite damage

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Guilty Conscience + Brash Taunter = Infinite damage

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93% Casual

Competitive

Date added 3 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

40 - 0 Rares

23 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Day, Night, Rock, Soldier 1/1 W
Folders Paper Decks
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