Mogg Maniac

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mogg Maniac

Creature — Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.

Maverick_Titan on Imodane’s Flames

6 months ago

Coalhauler Swine Mogg Maniac Brash Taunter to become less dependent on opponent creatures

Quest for Pure Flame for continued double damage

TheOfficialCreator on Kyodai says hi

1 year ago

There are some interesting things you can do with its ETB ability and Guilty Conscience.

Namely, Boros Reckoner, Spitemare, Mogg Maniac, Truefire Captain, Blazing Sunsteel, and Spiteful Sliver all go infinite with Guilty Conscience and the indestructible ability.

metuhs on Not hot enough for you?

2 years ago

I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury  Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.

Brickhouse on TRON Lightning Rod

2 years ago

Nice budget suggestion! Solid maybe card. I think Kindle the Carnage may have some problems though. I would have to see how it works with the stack because I think it would kill my creatures before they could sling the full 20 damage to the player. It would definitely work with Brash Taunter or something like Stuffy Doll . I'd have to ask a judge how this situation will play out. Would Kindle the Carnage resolve all the instances of repeating it's self at the same time or would it resolve one at a time and kill the creature? Reading the question I would say it resolves all at once. However I don't have judge status.

Depending on that, that's a solid suggestion! Red heavy. It could work well for a turn 3 win. (with a Mogg Maniac turn 2). I'll have to see if there is room in the deck for Kindle the Carnage !!

king-saproling on Undeniably Indejankable

2 years ago

Sure thing! Justice actually enables infinite damage with a lot of the things you already have, for example:

Arcbond plays a similar role, except that it's even better than Justice as it has the self-damaging effect while also applying the damage-redirection effect of something like Mogg Maniac to any creature. So you could have infinite damage with Arcbond + Tajic + Pariah.

Sunforger essentially acts as a second copy of Arcbond, Boros Charm, or Martyrdom , making the Sunforger super valuable as it can fulfill any role in the combo.

Gratuitous Violence is another cool one because on an indestructible, martyred Boros Reckoner (or similar dude) you can target yourself continuously with Reckoner's redirect trigger to keep multiplying the damage up to a lethal amount, then fire it at an opponent. At worst Violence is letting you two-hit opps with Tajic, which is still pretty good.

Just some food for thought!

Inforussle on Storm Commander

3 years ago

Consider Adding

Isochron Scepter : Infinite mana and infinite storm with Dramatic Reversal , however you don't have many 2CMC spells to support it otherwise

Mogg Maniac , Spitemare : More Stuffy Doll -like effects if you find you're needing redundancy

Silence or Grand Abolisher : Protection from the blue player during your storm turn

Desperate Ritual , Inner Fire , Pyretic Ritual , Seething Song : More mana-positive cards if you don't like the few you have already

Mystic Gate , Cascade Bluffs , Rugged Prairie , Skycloud Expanse : Its easy to fizzle the storm turn by having mana in the wrong colors; filters can help ease that

Remand : can act as either a last-ditch counterspell, or you can hold priority -> Grapeshot -> Remand -> pass priority -> Grapeshot to get more work out of your stormcount

Consider Removing

Brainstorm : You don't have much shuffle in this deck which can lead to not seeing new cards for 2 draws; you can leave this in if you're confident you can shuffle/scry the new top-cards away

Ignite Memories : 5CMC (imo) is a lot for the end of a storm-chain; your other payoffs may have smaller damage amounts, but are easier to weave into the storm turn

Brass's Bounty : Very expensive CMC card for storm; I can only see it paying off if you can cast it with copy which is a bit of an ask

Mind's Desire : Similar issue to Ignite Memories , having to keep free for the end of your storm-turn will really hinder you; it may be better to use that mana to add more to your count for a cheaper CMC payoff

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