Boros Fury-Shield

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Boros Fury-Shield


Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If (Red) was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

um_fido on Yes, Honey

4 months ago

Hey alexjustdoit i like Boros Fury-Shield and I've been thinking in replace Mirror Strike with it, since I can use it when one of my opponents is attacking another opponent.

Even though Reflect Damage is not tutorable through Sunforger and it's little more expensive, mana and financially, i feel that it can be useful, not only to protect me from creature damage, but also in situations where someone casts a damage boardwipe like Blasphemous Act or Chain Reaction or when someone casts a big X damage spell, like Crackle with Power, we will reflect all the damage back at the caster.

Not related, but i just found Equal Treatment, which i think can be useful against Craterhoof Behemoth like strategies or to pump 1/1 wide tokens. And draws us a card.

alexjustdoit on Yes, Honey

4 months ago

Boros Fury-Shield seems to me a more efficient and more flexible Reflect Damage if you're looking for more of that effect but without having to hold up way too much mana

Last_Laugh on Cards that redirect damage from …

6 months ago

The redirecting damage is more of a red thing. With red you get Deflecting Palm and its little brother Boros Fury-Shield or things like Delirium and Backlash.

multimedia on Fort Burn

1 year ago

Hey, interesting budget version of Kykar.

Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?

Impact Tremors and Zo-Zu the Punisher are good, it's the kind of repeatable burn you want in multiplayer Commander. Consider more repeatable burn sources?

Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.

By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.

What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.

Consider adding more draw as well as more mana efficient draw to expand on spellslinger?

Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.

Some cards to consider cutting:

Good luck with your deck.

Muglacious_NiceFaceToad on

2 years ago

I love it! Have you thought of Arcbond, Delirium, Backlash, Traitor's Roar, Souls of the Faultless, or Boros Fury-Shield?

My favorite are the three that skip damage prevention and redirect instead. Thereby allowing your opponents to take lethal commander damage from their own commander. Although that is a rare occurrence unless you pump their creatures first. Reflect Damage, Mirror Strike & Glarecaster.

Some other interesting cards with similar effects Selfless Squire, Agonizing Demise, Shriveling Rot, Eye for an Eye & Harsh Justice.

I love these effects so much that the first deck I built ended up being split into 3. Each emphasizing different mechanics The bigger they are, the better they fall damage and spell doubling with Deflecting Palm, The Game of Houses (Daes Dae'mar) a more political redirection where I work on building up my opponents creatures and trying to take them out with commander damage from their own commanders, and a Stuffy creature based one with Feather at the helm which I just realized I never added to tapped out. Check them out if you'd like!

DudeMan1031 on Sadomasochist Surprise

2 years ago

Prefer to be able to hit our opponent's over and over, which those two can't unless we set up the Sunforger+Mistveil Plains loop, and in that case we can't pay the red for Boros Fury-Shield for the actual hitting. Prefer Comeuppance over both of them since it protects from multiple sources for the whole turn.

Last_Laugh on Sadomasochist Surprise

2 years ago

I was expecting cards like Deflecting Palm and Boros Fury-Shield from the "Stop Hitting Yourself".

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