Voice of the Woods

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Voice of the Woods

Creature — Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

Guerric on Lathril's Relentless Elves

2 years ago

As for things to cut, here is my list-

Cards to definitely cut- 1) Abomination of Llanowar he's just a big, dumb of elf with a target on his back for removal. There are better options. At least Drove of Elves has hexproof, but I wouldn't even play that. The only one I'd play is Jagged-Scar Archers, and that's because of its utility against flyers.

2) Elvish Rejuvenator He gets a land, but doesn't actually ramp you. And that is if you get a land- you might whiff. You have better options. If you really want this effect Sylvan Ranger costs one less mana and is guaranteed to not whiff.

3) Eyeblight Cullers 5cmc is just too much for something that only gives you three tokens on its death, and you have no mill synergy.

4) Golgari Findbroker This card was made for draft. It just costs too much for what it does. Its not just the four cmc, 2 and 2 is a high opportunity casting cost.

5) Harald, King of Skemfar He's basically a 3/2 with menace that replaces himself. The clause on Tyvar might seem good if you add him (which is good idea, btw- he'll be worth it even if he doesn't stick around too long), but even then you have to remember that he won't find Tyvar the majority of the time. Again, its nice he replaces himself and gives you some selection, but there are better options.

6) Jaspera Sentinel Dorks are great, but you have to tap two creatures for one mana, which is a bad rate in elves. There are better dorks suggested above.

7) Masked Admirers This is one of those cards that Wizards stuffs into every precon conceivable, even though its bad in most of them. We don't need it here.

8) Thornbow Archer He's only draining one life for each time he attacks. That isn't enough to justify his slot.

9) Voice of Many You get maybe three cards for four mana at most? He's not the worst and he does draw cards, but I've never liked him.

10) Voice of the Woods This might sound like a good use of your elves, but its better to pump your elves than to use them to summon elementals. Plus he costs five to cast.

11) Tergrid's Shadow We have a joke about this card in our playgroup, but in general it isn't what we want. Letting your opponents pick what they sacrifice means you'll rarely hit the thing you need to get rid of. You might as well just play Doom Blade or any other premium removal card in these colors. There are a lot!

12) Poison the Cup They just put this in the precon because foretell was a Kaldheim theme, but there are so many cheap (both in real world and mana cost) black removal cards that this one shouldn't make the cut.

13) Roots of Wisdom You're better off just playing Harmonize or getting one of the consistent draw pieces I suggested. This card won't do a lot for the slot in your deck.

14) Return Upon the Tide This just costs too much mana, and you have other better recursion pieces out there.

Cards to think about removing

1) Serpent's Soul-Jar This card could be good, but could also be a trap. Your graveyard is a resource, and exiling everything from it prevents mass recursion. Also, your opponents can target this with removal and you'll never get your stuff back. I'd probably just play Haunting Voyage, Patriarch's Bidding, and Living Death to get your goodies back for more fun!

2) Twinblade Assassins He does draw cards, and is probably at least as good as Phyrexian Arena while he lives. So you might keep him, but he costs 5cmc, so if you have enough card draw you might want to cut him.

3) Numa, Joraga Chieftain He can pump your stuff. But Kindred Summons, Genesis Wave, or the above mentioned Torment of Hailfire and Exsanguinate are much better ones!

4) Nullmage Shepherd This can allow us to remove problematic stuff. But tapping four elves is a bigger cost than we often want to pay. Something to think on.

5) Sylvan Messenger Again, this card does get us some draw, much like Lead the Stampede which I used to play does. I've just never found it good enough to include though. Nonetheless, you want at least ten pieces of draw, and this does count as that!

6) Eyeblight Massacre This will kill a lot of stuff, but will often leave what you most need to kill alive. Ezuri's Predation is a recently reprinted board wipe that is now more affordable and will wreck your opponents while leaving your stuff intact. In Garruk's Wake and Plague Wind cost a 25 cents each and will hose everyone but you, and because you are playing elves you can afford their cmc!

7) Ruthless Winnower Having played against this card I can attest that it is annoying, but your opponents will often kill it before it can have too much impact. If it were a lower cmc it would be a guaranteed in, at least it will take the heat off of more important cards. It is high at 5cmc though. Keeping it might be the right choice, but I'd at least consider it.

DakAttack1992 on Lathril, Blade of the Elves

2 years ago

I just wanted to point out, unfortunately you can't use Rhys the Redeemed because of the hybrid mana symbol. Your commander would need white in it's color identity. If you need a replacement for now, I would add back in one of the cards that lets you put an Elf Warrior token into play for each Elf you control. Honestly, I'd put both back in. Elvish Promenade Elven Ambush .

Joraga Warcaller Ezuri, Renegade Leader Alpha Status are some cards to consider as well.

As far as cuts, I would go with Pride of the Perfect End-Raze Forerunners Elven Bow Tergrid's Shadow Cultivator of Blades Voice of the Woods Twinblade Assassins You can easily replace Elvish Rejuvenator with Wood Elves or Farhaven Elf

You have some crazy good lands already, so I don't know if budget is an issue, so I will suggest the fetch lands and an Overgrown Tomb . Gaea's Cradle if you're doing okay financially.

I have only recently built myself a Lathril deck. Good luck with this! It's really fun to play.

iammute on Maskwood Nexus Goin Wild

3 years ago

Intruder Alarm could be another great untapper here. It’s especially strong with Gravespawn Sovereign , Voice of the Woods and Lullmage Mentor

Mortlocke on The Song of Phyresis

5 years ago

Delta-117, your post is nothing but impressive. 75 minutes is alot of time to dedicate to a single post. Thank you.

Back in 2016, I wanted to acquire an Atraxa deck for myself, but unfortunately she was completely sold out everywhere. I had to settle for Breya, Etherium Shaper and Yidris, Maelstrom Weilder. Fast forward to 2018, and at a new LGS I spotted an Atraxa precon just sitting in the window. I asked if she was for sale, and ended up trading a Engineered Explosives and paying roughly 20ish bucks I think. I was lucky, because I wasn't the only person interested. I really wanted to build a deck surrounding the Praetors, because well...they're just really cool cards. I picked up a few at another LGS...but for this deck? I had plans.

Also, yes playing this deck is alot like archenemy. I am quickly voted Persona non grata, and the whole table quickly swoops in to destroy and dismantle all of my tools...while other less "scary" decks establish better boardstates, and eventually dominate the table into submission. Every game needs a villain, and I happily fill that role. And at the very least I have fun with it. I can't help but joke when I infect the whole table.

LANDS: The bond lands are cool and all, I just feel hesitant to include non-typed duals. Also the drawback is that those lands are duds if I ever play a 1v1 game. Admittedly it'd be rare when that happens, but it is definitely a possibility. Also,they can't be tutored. I'll admit the manabase is far from perfect, but i'll do some thinking (using your suggestions of course) and revise the list. What's funny is that I have a physical copy of Inkmoth Nexus in the deck already, but it's not on the digital list lol. Thanks for pointing that out.

Steady Progress is there primarily to keep tempo and increase poison counters on players, and drawing an extra card before the beginning of a turn is always a win. Now, Reliquary Tower is pretty niche. My deck doesn't get me a lot of draw unfortunately (something i'm working on), and the rare chance that Jin-Gitaxias, Core Augur stays on the board long enough to really make Tower relevant...would be a surprise to me. I have a 2019 Reliquary Tower promo of it in my trade binder, I think i'll hold onto it and maybe do some experimenting.

Gavony Township seems like a really cool include. Given that most infect creatures need an increase in power and toughness placing +1/+1 counters on all of them in one fell swoop could be just the solution i'm looking for. I'll find a way to include it in the list.

CREATURES: I have a Phyrexian Swarmlord, just been trying to figure out how to work it into the deck. Corpse Cur has definitely been something of a dud where there have been just so few valid targets to bring back from the grave. My only qualm is that the deck needs some form of recursion, but Phyrexian Swarmlord is the bomb that this deck definitely needs to have a strong board state in the late game. I'll go ahead with your suggestion of swapping out the Putrefy, and see what happens. As for Champion of Lambholt, given that +1/+1 counters will never take center stage i'm hesitant to include her despite the benefits of the evasion she provides. Blightsteel Colossus is cool. Really, really cool. On theme, and intimidating- however the high CMC (even for this deck) just makes it unappealing to me.

Your other suggestion of Conqueror's Flail offers good protection (at least on my turn) and can potentially pump my creature up to +4/+4. If I see one, i'll pick it up and experiment with it. Also, I took a look at both lists and both Become Immense, Vines of Vastwood, and Mutagenic Growth (the flavor!) all caught my eye. All cards are instant speed, and can definitely make a player who begrudgingly accepts 1 poison counter to get far more than they bargained for. I want to figure out what to cut in order to include these beauties. Now, for Spellskite I like it. Full of flavor, and would be potentially a great albeit temporary defense. I just don't know what to cut for it. But the suggestion of Hatred really gave me pause. That's cool. It's applicable both early and late game...and can potentially end a player immediately for a fee of 9 to 17 life. Nobody would see it coming and it would be brutal. I'll definitely see if I can pick one of those up.

So on the topic of planeswalkers...I briefly considered including a Karn of some sort...but they deviate too far from theme. Honestly, I'm not really much of a fan of the mechanic. I have a few decks that have some Planeswalkers in them...but i feel really meh towards them. Just meh. Doubling Season would be great if this were a superfriends deck, but that is definitely something I want to stay away from. I'm just not a fan of those builds. As to your question about that Elesh Norn, Grand Cenobite, the answer is yes. I have an actual copy of that card. Long story short I was at my LGS playing EDH with a friend and I mentioned that I wanted a copy of that card, but it was 1 - very difficult to find, and 2 - very expensive. Then he just casually mentions that he had one - for trade no less. For a moment I was dumbfounded, but then he reminded me that he was a judge. Funny I didn't pay attention to that. So, with not a moment to spare I whipped out my trade binder and said "do your worst". The follow list below is what he picked up (it's a long one):

It was quite the trade. My friend took my juicy trade binder to town. But in the end, it was all worth it. I look forward to more discussion on this deck. I'll post more of my thoughts later. Thanks for commenting.

Shliken on Mono Green Elfball

5 years ago

Have you considered Voice of the Woods? He's usually my favorite part of running Elves! Also the Siege Behemoth is a great tutorable finisher with Fierce Empath! Great deck!

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