Combos Browse all Suggest
- Paradigm Shift + Thassa's Oracle
- Temur Sabertooth + Thassa's Oracle
- Deadeye Navigator + Thassa's Oracle
- Mirror-Mad Phantasm + Thassa's Oracle + Unearth
- Spellseeker + Thassa's Oracle
- Enter the Infinite + Omniscience + Thassa's Oracle
- Stroke of Genius + Thassa's Oracle
- Inverter of Truth + Thassa's Oracle
- Enter the Infinite + Thassa's Oracle
- Cephalid Illusionist + Nomads en-Kor + Thassa's Oracle
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Thassa's Oracle
Creature — Merfolk Wizard
When this enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
DreadKhan on Thinking about how we evaluate …
2 weeks ago
If you get sweaty and run Noxious Revival you can pay no mana to have even more versatility (you can give someone ELSE back something instead, which can be huge). If you've built a really strong deck the idea of paying 3 mana to get a single card back (at sorcery speed!) is laughable, that's pretty much giving up your whole turn without committing something important to the board (like Rhystic Study) or attempting a win (Thassa's Oracle + Demonic Consultation is also 3 mana). That's why Noxious Revival is the best option in the eyes of many very competitive players, so I think it applies to most Bracket 4 and 5 decks, where pure card quality is so important. If you're playing in Bracket 3 and under what you want are card synergies, you need bad cards that become powerful when used together IMHO. Personally I try to avoid running recursion effects that are one dimensional at this point, power creep has given us better options in a lot of cases, if you're in Black something like Lively Dirge can get back creatures, but it can also tutor one up if you don't have anything to get back.
All that said there is a plurality of creature decks out there, and in those lists Eternal Witness can make a lot more sense.
I'm also a tad curious why Skullwinder isn't one of the options, it's bad if you usually have worse cards than your opponents (if you get back a Grizzly Bears and they get Questing Beast you'd have been better off with E-Wit), but the ceiling is very high on it if you can make a deal with an opponent (this is also a great example of recursion with added upside that makes it more versatile). I think in a lower power game Skullwinder plays pretty well, it's even easier to cast if your mana base is janky. I've heard some people really hate Skullwinder, has anyone ever tried using it and can give some salient reasons why they didn't like it?
EchoSpice on
Jhoira Draw Fast Win
1 month ago
Love Jhoira! one of my favorite decks. good combo is Aetherflux Reservoir + Retract. basically, bounce a ton of artifacts back to your hand, then cast them for basically free if you have any cost reducers out. gains you a ton of life, you can one-shot someone with aetherflux, or draw a massive amount of cards and win with Thassa's Oracle or Laboratory Maniac.
Andramalech on
Grimoire of the Second Sun
1 month ago
It's actually quite simple, Balaam__. You're playing a Draw - go deck meant to win the game by way of phase changes. If you over draw the deck without hitting the win condition you find in the second sun archetype cards, which both add a second upkeep phase and that includes the extra draw, you can easily hit that necessary card amount. you use something like Thassa's Oracle. For when you can't outpace burn tactics, the Grimoire and the Venser's Journal both provide some utility. But, I digress- the intent is to use draw spells and untap mechanics in tow with High Tide to generate an explosive amount of mana. The rearranging of the turn structure so that hit another upkeep phase is for Triskaidekaphile. Hope that helps.
Andramalech on Andramalech
1 month ago
Balaam__ the first screaming way to "win" that comes to mind and the most flavorful in my opinion is Twenty-Toed Toad! Granted, it is in EDH so this would be a Legacy build for you. If we're going to stick with wins based around Modern legality, I think something of a Tendrils of Agony adjacent effect with draw power, or as you said an outlet of some sort through discard means. I think your truest answer is to go for a Laboratory Maniac style effect for outright win, so maybe Thassa's Oracle. Otherwise, you could win-combo through a discard outlet and something like Triskaidekaphile to sneakily arrange your win. Best of luck!
SaberTech on
Dissident Storm
3 months ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
SaberTech on
Dissident Storm
3 months ago
Hi. I saw your post asking for some feedback. I have a few suggestions I could offer but I was hoping to start with a question first.
Do you want this to specifically be an optimized storm deck, or an optimized Kess deck for bracket 4?
I think that the list is currently stuck trying to decide what it wants to be. You have a bunch of potential Storm finishers in the deck but you don't have much in the way of mana generation engines and wheel effects to refill your hand and keep the spellcasting train going. Cost reducing effects are less useful to storm than being able to generate a bunch of colored mana is.
The deck's strongest win condition is the Brain Freeze + Underworld Breach + Lotus Petal combo that lets you mill your deck and then cast Thassa's Oracle from the graveyard for the win, but you are missing Demonic Consultation to also pair with the Oracle and you're lacking a bunch of tutors to help you find your combo pieces quickly. If you go in on focusing on the combo aspect of the deck, then you won't really need the Storm stuff to help you win. You can just run a bunch of control cards and tutors.
So, which direction would you be happiest to see the deck go?
Mortlocke on
Phyrexian Opera : Atraxa
7 months ago
In regards to your manabase, you still haven't answered what your budget is looking like. A manabase tends to be the most expensive (and important) part of any EDH deck. Does your playgroup allow proxies?
Side tangent - the upcoming set Edge of Eternities has recently teased the return of shock lands. Shock Lands are some of, if not the best lands in modern magic. With this upcoming reprint they will be more accessible than ever so I highly recommend you get them their prices lower, namely: Watery Grave, Breeding Pool, Godless Shrine, Hallowed Fountain
, Overgrown Tomb
and Temple Garden
.
You slightly misunderstood what I meant when I asked about your meta. Do you use the bracket system that was introduced by Wizards? Using that to describe your deck (or the one you wish to build) will make this process go over much more smoothly. Seeing that your Meta includes the infamous likes of Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow you are facing some very strong commanders that would likely have decks that would place them in Bracket 4 (using the aforementioned bracket system as a reference). But, and a very big but here - it depends on what kind of decks these commanders helm. Do they have big expensive manabases with lots of (monetary) expensive interaction cards? e.g. Mana Drain, Force of Will, Mana Vault
It seems here that you have a misunderstanding of infinite combos. The aforementioned combo of Thassa's Oracle and Demonic Consultation are used almost exclusively in the alternate format known as Competitive EDH or cEDH. That is an essential combo for the format, and is expected to be part of a deck running . To you that may look like someone who just doesn't want to engage with other players - but to those who wield the combo in a game where other players are using similar strategies this is what everyone signed up for. Infinite combos are a staple of Magic and Commander. I understand that you are a person and you are absolutely entitled to your opinion. But please, have consistent logic here: Infinite Combos may be unpopular to some players, but for the love of Father Yawgmoth Poison is a FAR less popular mechanic in Commander.
Not saying you shouldn't use it - I for one embrace it. But using Poison will give you a distinct political disadvantage at just about every single table you show up to. Once the other players know, they will more than likely work together to tear apart your boardstate and shove you off the table.
SaberTech on
Zaxara, Exemplify Winning *Primer*
7 months ago
Blue Sun's Zenith has performed well for me in my list. I use it as a secondary win condition if Thassa's Oracle isn't an option for some reason. You can draw your deck with the Zenith and then it puts itself back as the only card in your library. You can then cast something like Gretchen Titchwillow or Spectral Sailor to draw it again. Cast the Zenith targeting an opponent to deck them out, put it back into your library, draw it again with your creature, rinse and repeat until you win.
I gave up on running cards like Exsanguinate or Villainous Wealth because they weren't that useful in the first few turns, while X cost draw spells at least helped me get closer to my combo pieces. If I did get my combo then the X cost draw spells essentially win the game for me as well, it just takes a few more steps to finish the game.
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