Spara's Headquarters

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spara's Headquarters

Land — Forest Plains Island

(: Add , or )

Spara's Headquarters enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

legendofa on

2 weeks ago

An easy switch would be the shocklands Hallowed Fountain, Breeding Pool, and Temple Garden. They're pretty much the next best thing to the original duals, and they can be picked up by Windswept Heath and friends that search for a land type, not a basic land. Spara's Headquarters and Waterlogged Grove are also good options.

And, as a personal choice, I like to include enough basic lands to cast any card in the deck of basics alone. You never know when a Ruination or Back to Basics is going to wander in.

DemonDragonJ on Dopplegangbangers - Historic Flash Convoke Copies

1 month ago

Would you consider putting Wargate into this deck, or is that card too expensive?

I know that I asked this question about your other deck, but are you certain that you certain that you can reliably cast all of the spells in this deck, especially considering that it has so few lands and only three mana-generating artifacts? Would you also consider putting Canopy Vista, Prairie Stream, or Spara's Headquarters in this deck?

vic on Is Cycling considered an activated …

1 month ago

I'm wondering if a Ravager Wurm can take out a Spara's Headquarters. Since that land is already in play, and can't do anything except produce mana at this point, I'm unsure.

FadingReality on Official missing/incorrect card/token thread

2 months ago

Spara's Headquarters is not categorized as slow land mana and instead shows up as normal speed land mana on the Card Costs/Land Mana pie chart for a deck. Also clicking the non-slow portion of this chart for one of the land's 3 colors highlights Spara's Headquarters as a normal speed land.

darkmus on Ang-Hellic

11 months ago

There is probably a reason why no one uses Linvala, Shield of Sea Gateour that deck, but maybe you can try make it work if boardwipes are being such a problem, it can be hit with coco, fills the angel tribal and that would help against board wipes a lot. Maybe adding some Secluded Courtyards and/or Spara's Headquarters? that shouldn't screw the mana base much. It might be worth at least a test run. hahaha, 15 wins in a day? I can't remember the last time I had time to play 5 games in a row, hahaha. I wish... I am assuming I am at least a bit older than you, enjoy it while it lasts! I spent my little time to play magic at home playing modern (I like it more than historic) in Cockatrice, you can play any format there for free, check it out if you don't know it. I want to try 2 Sigarda in historic also, just to see how it goes. It says Path to Exile (000:3), but in the deck builder after searching for a card where it says "card name", you can select whatever printing of the card you want where it says "printing". Just dont hit enter when writing the cards name or it will automatically add 1 to your decklist. Instead select the name from the list so it allows you to choose printing, quantity and if it is foil or not.

Almios on Blessed Perfection [1.3/MOM] - Suggestions Wanted!

11 months ago

My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.

At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.

I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.

A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.

With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.

I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.

Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".

Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.

On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.

The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.

I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.

Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.

I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.

Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.

Arrzarrina on Roon Shenanigans

1 year ago

Planned Land Changes

Planned Flicker Changes

Load more