Somberwald Stag

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Somberwald Stag

Creature — Elk

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

LordCelticGuardian on Convoluted Combos

2 years ago

Eternal Witness+Temur Sabertooth allow many combos for sure repeatedly getting pieces back with infinite mana.

A combo I've used in my Selvala, Heart of the Wilds deck before uses her to set up the combo with an infinite way of producing mana via having a creature with at least 5 power in play and the likes of Sword of the Paruns or Umbral Mantle to repeately tap and untap her. From there you combine both Beast Within+Somberwald Stag to turn all your opponents' boards into 3/3 Beasts then have Somberwald Stag fight them all then return both cards with Eternal Witness+Somberwald Stag until your opponents have nothing left.

HezTheGod on Budget Yisan [cEDH]

3 years ago

W_ubbles The easiest way to get out Thought-Knot Seer is with Yisan's ability. There are a few nich ways to get it out if it's in your hand, namely Sol Ring and Boreal Druid, the latter of which is also searchable with Yisan. There's enough land's when you account for the low curve, mana dorks and cEDH style gameplay (most cEDH decks typically have even less lands because of fastmana.) Somberwald Stag is great for when there is a problematic creature, in cEDH almost all creatures will be killable with it, while most won't kill the stag.

smilodex on Ezuri Combo Elves *Primer*

3 years ago

Cool, glad that I could help. :) Wow, I would like to test the list right now! The deck ramps so fast and it has so many possibilities to generate infinite mana (please put sword of Paruns back in).

Therefore you have to play Walking Ballista, because it's an important alternative wincon. outside of the combat step or they can be used as boardwipe / removal / pingengine. And since you added Cloudstone Curio, I can highly recommend Llanowar Visionary instead of Wood Elves, as you have ramp + draw in one card. It's good that you added Yisan, he's a fantastic toolbox, but to get the most out of him you'll need to form a cmc chain and unfortunately you're not currently playing cards with Yisan from a 4-CMC creature like Temur Sabertooth Regal Force (into >> Craterhoof Behemoth). Therefore, you should add at least 1-2x 5CMC and 6CMC cards each. Personally, I always found Somberwald Stag strong in my Yisan deck, because he's a Removal on a Stick which can be tutored (with Curio and Sabertooth, the whole thing can be worn out even more) or, as already mentioned, Ohran Frostfang...

As a 6 CMC card I would play the Woodland Bellower (or depending on the meta Kogla, the Titan Ape or Bane of Progress

I would use one of these combinations: Somberwald Stag + Woodland Bellower Or Ohran Frostfang + Kogla, the Titan Ape

So your tutor chain is complete, so you can easily turn an Elvish Mystic into a Craterhoof with Yisan (/ Pod)

Do you have Copperhorn Scout in the deck for an important reason? If not, I would cut him.

I'll probably make myself unpopular with the next suggestion, but I'd cut the Nyxbloom Ancient for Sword of the Paruns . I personally love Nyxbloom as a card (but in my Kruphix deck), but in this deck he isn't a combopiece and because of that he's a classic win-more card, because if you reach 7+ mana you should normally win in your next turns at worst. The ancient adds 3x mana, that's a lot but also often annoying for your opponents to see you calculating and infinite mana (with the sword) is just always better than 3x mana.

I would cut Autumn's Veil for Birthing Pod. Because Autumn's Veil isn't by far as good as his big brother. Autumn doesn't draw you a card, doesn't protect vs. Boardwipes or against non blue/black removal. In addition, you now have the new Allosaurus against counterspells in your deck, so I would rather play the Birthing Pod to provide redundancy together with Yisan and so that you can look for the right creatures.

precociousapprentice on Yeva Draw-Grow

3 years ago

So to continue the Kogla, the Titan Ape discussion, I also really want to include it, that is why it is in my deck box, just not the deck. I used to love both my Duplicant and my Somberwald Stag, and Kogla basically outclasses both, is easier to tutor for in this deck, and comes with other things the deck needs. It's also kinda silly that this is almost stapled to an Aura Shards effect AND a Temur Sabertooth effect. I keep asking myself why we wouldn't want this in the deck. The reason, I think, is that it is a little expensive, it is a little conditional and corner case, and just not quite enough to make this max power. For my deck, which is honestly not aiming at max power (hence not playing snow lands and Mouth of Ronom), Kogla may be super fun. For the most streamlined deck, it probably doesn't fit.

As for Regal Force, I can't tell you how many times that has kept me from stalling out. I have run a ton of green decks, and never run it. The mana cost was just too much for the expected benefit. I have to tell you, though, the benefit has been much greater than expected, and this deck can afford that cost. It always feels like a wheel when I play it. Your comment about lowering the average CMC by switching out for the Ape, well this switch won't get you anything meaningful, and the card draw often means the game for me.

I am actually currently trying to tune an Urza deck that I am taking cues from this deck for. You have basically put in every card that can act as a draw engine that does so when the deck is just doing it's thing, even if at first glance they don't look great. I am going to play cards like Trail of Evidence, since it gets me both ramp and card draw by just having that out and doing what the deck naturally does.

To be totally up front, my somewhat extensive exploration of mono-Green decks before settling on a variant of this Yeva deck was because I am on a quest to build all 5 monocolored decks. Each must be fun, borderline or fringe cEDH, have varied and interesting lines, be both quintessentially the color, while being both a well rounded deck despite color shortcomings and be surprising with the way it plays and wins. I have Krenko for red, Teshar for white, Yeva for green, I am building Urza for blue with a fallback of possibly Sai if Urza is not what I was expecting, and then Yawgmoth for black, with a fallback of K'rrick if it doesn't work out. Red was a perfect fit for Krenko. White was an exploration of Darien before moving to Teshar. Green took me from Omnath, to Ezuri, through Selvala and Marwyn, eventually to Yisan, and finally to Yeva, where I will likely be satisfied with mono-G forever. I have backup plans already for both Urza and Yawgmoth, just in case. Urza is coming close, and already goldfishes well.

W_ubbles on Budget Yisan [cEDH]

3 years ago

How are you able to cast Thought-Knot Seer? I do not see any way for you to get that kind of mana (correct me if I am wrong). Also there are many other cheap utility lands that are pretty good. And I personally do not think you have enough lands. Also what is Somberwald Stag for? I see it in many Yisan decks but I just do not see the purpose. Especially since it is a 5 drop so why would you ever get Stag instead of Seedborn Muse?

Slivortal on Freyalise High Tide

3 years ago

Hi ShinyZ and DivineKhaos, sorry for the delayed response; things have been pretty hectic IRL, and I haven't had a chance to play much given that most game stores remain closed. Here are my thoughts on the more recent cards to come out. They're mostly theoretical, though I hope to test them soon.

IKORIA

Vivien, Monsters' Advocate - A powerful card with a powerful effect. The main problem with Vivien though is how she fits into your curve. She's very good on the specific turn between when you cast Freyalise and when you combo off, but she's not very good on other turns. Since this deck's goal is to cast Freyalise on-curve, she's not the first thing we'll cast on 5 mana. And on our combo turn she's not very effective, given that she's 5 mana for her tutor effect. She can still be worth it if you can cast her and a 6+ drop given that she can tutor for a Hermit and make her mana cost back, but that requires specific cards and a lot of mana. One of her upsides though is that she can provide a reach token to fend off fliers, and she obviously has a lot of value in grind games. I can see a place for her, but her clunkiness is noteworthy. The bar for noncreature spells that cost more than 2-3 mana is very high, though.

Kogla, the Titan Ape - This card is relatively good, and outshines all previous Somberwald Stag effects given the size of its body for its mana cost. The ability to toolbox into it makes Kogla actually very tempting. The other two effects are unfortunately somewhat niche; our only humans are Eternal Witness and Dosan the Falling Leaf. Looping Eternal Witness is good, but I think there's a nonzero chance Dosan gets cut (see below). As for the artifact/enchantment removal effect, it's also good, but like Vivien shines much more in grind games. It can also be tutored by Fierce Empath/Woodland Bellower via Fierce Empath, which is a relatively big deal, and it has a great base power for Greater Good

Manascape Refractor - Too slow and clunky, unfortunately. As I mentioned with Vivien, it's only good on the turn between when you play Freya and when you combo. However, unlike Vivien, it's not nearly as good in grind games. It's also very fragile, since this deck tends to dodge and blank artifact removal in a good amount of games, while this plays right into it.

Curious Herd - Again, this is a noncreature spell that costs more than a couple mana, which is almost an immediate death sentence. While it can create a decent amount of tokens, it's also conditional, and I'm not sure if the condition is better than that of Beacon of Creation, Spontaneous Generation, or Saproling Symbiosis, all of which have been tested at various points in this deck's history.

CORE 2021 There isn't much here, but Sporeweb Weaver is worth mentioning as a potential anti-flyer check, if you know you're going into a meta with a lot of flyers.

JUMPSTART

There's a lot to go over here, even though the spoilers aren't even over yet.

Llanowar Visionary is actually playable, surprisingly. This deck primarily values ramp creatures that are 1 mana, but it also values ramp creatures at 3 mana, for the 1-3-5 T3 Freya curve. Of 3-mana ramp creatures, Visionary is pretty strong given that it gives you back your card, and still cycles at minimum during your combo turn.

Allosaurus Shepherd - On to the big one. This card is absolutely absurd. For 1 mana, you get a creature in an extremely relevant creature type that can't be countered, and prevents all our other power spells from being countered as well. Additionally, the 6-mana effect is relevant with Greater Good, since it gives all your elves an effective +3 to +4 power. Immediate comparisons will be drawn with Dosan, and I don't think there is room for both given tight deck space. Shepherd has several benefits over Dosan; it's in a better creature type, it has far more relevant text in games where you don't need the interruption protection, it costs far less mana, and its inability to be countered is key in games where the opponent has multiple counterspells. It's also not legendary, which means that it's a valid part of the Woodland Bellower toolbox. It's also easier to play on turns you don't go off, given that it doesn't shut down other players' abilities to interact with other players' combos. The downsides are worth mentioning though, in that Shepherd only stops counterspells. That means it's weaker against opposing counters + removal, since the Shepherd can be removed and counterspells can be turned online. It also still allows opponents to interact with removal at key chokepoints in certain combo lines, even with a lack of counterspells. However, I think the benefits of Shepherd far outweigh the negatives, and I fully expect to replace Dosan upon release.

Takeaways - Takeaways - Vivien, maybe. Kogla, strong maybe. Refractor, no. Herd, no. Visionary, maybe. Shepherd, yes. No other cards worth discussing. Potential cuts:

Ramunap for Kogla - Depends on which toolbox you value more; creature removal or land recursion.

Song for Vivien - The problem with this cut is that Song is much easier to cast and is one of our few answers. Vivien's strong, but it's really hard to find a noncreature to replace. You can replace Carpet if you're going into games where you know that you're not playing against blue, but I think the potential cuts are low.

Ramunap for Visionary. I think if you don't cut Ramunap for Kogla, cutting Ramunap for Visionary is very tempting. While Ramunap is an additional recursion piece for Cradle and Nykthos, Visionary is simply far more proactive, and the more I play this deck, the more I value proactive cards.

Dosan for Shepherd. Unfortunately, I think Dosan's time is up. He's a pet card of mine, and he's served his purpose well over the years. However, Shepherd is extremely powerful, and I don't think there's room in this deck for two cards with this same effect.

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