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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Trail of Evidence
Whenever you cast an instant of sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
11 months ago
I feel like Junk Winder is very underrated as a card that can easily have a whole deck built around him. I want to keep things budget friendly, though Im not sure which specific direction to take him.
I was thinking of taking advantage of Hero of Precinct One since he's potentially an efficient token maker depending on how I build the deck. I can combine him with Saheeli, Sublime Artificer to potentially generate a lot of tokens, allowing me to summon the Winder fairly quickly and start tapping down permanents.
If I want to focus on an artifact sub-theme, I can instead use Trail of Evidence with Saheeli instead.
There's also the potential to use static or landfall-based token generators like From Beyond, Awakening Zone, and Rampaging Baloths, but I feel like this route would either be too slow or would function better without Junk Winder taking up deck space.
I would like to keep the deck from needing more than two colors since anything more would be a nightmare for the mana base price-wise.
1 year ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
1 year ago
Could this deck benefit from something like Trail of Evidence. I find myself running out of cards as the game goes on plus you hold up mana anyway for responses. I was looking for a Whirlwind of Thought-like effect in azorious colors and this was the closest I could find.
1 year ago
If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:
- Izzet Charm -> Force of Negation
- Teferi's Protection -> Swan Song
- Teferi, Master of Time -> Negate
- Sword of Fire and Ice -> Arcane Signet
- Lightning Greaves -> Mox Diamond
- Master Transmuter -> Talisman of Creativity
- Mangara, the Diplomat -> Talisman of Progress
- Boros Signet -> Talisman of Conviction
I would also run the big three cantrips:
Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:
- You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
- You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
- You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.
You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:
Resolving any wheel with any lock piece is generally enough to just win the game.
Thoughts so far?
2 years ago
Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.
Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)
Anyways, hope that helped some :)
2 years ago
So to continue the Kogla, the Titan Ape discussion, I also really want to include it, that is why it is in my deck box, just not the deck. I used to love both my Duplicant and my Somberwald Stag, and Kogla basically outclasses both, is easier to tutor for in this deck, and comes with other things the deck needs. It's also kinda silly that this is almost stapled to an Aura Shards effect AND a Temur Sabertooth effect. I keep asking myself why we wouldn't want this in the deck. The reason, I think, is that it is a little expensive, it is a little conditional and corner case, and just not quite enough to make this max power. For my deck, which is honestly not aiming at max power (hence not playing snow lands and Mouth of Ronom), Kogla may be super fun. For the most streamlined deck, it probably doesn't fit.
As for Regal Force, I can't tell you how many times that has kept me from stalling out. I have run a ton of green decks, and never run it. The mana cost was just too much for the expected benefit. I have to tell you, though, the benefit has been much greater than expected, and this deck can afford that cost. It always feels like a wheel when I play it. Your comment about lowering the average CMC by switching out for the Ape, well this switch won't get you anything meaningful, and the card draw often means the game for me.
I am actually currently trying to tune an Urza deck that I am taking cues from this deck for. You have basically put in every card that can act as a draw engine that does so when the deck is just doing it's thing, even if at first glance they don't look great. I am going to play cards like Trail of Evidence, since it gets me both ramp and card draw by just having that out and doing what the deck naturally does.
To be totally up front, my somewhat extensive exploration of mono-Green decks before settling on a variant of this Yeva deck was because I am on a quest to build all 5 monocolored decks. Each must be fun, borderline or fringe cEDH, have varied and interesting lines, be both quintessentially the color, while being both a well rounded deck despite color shortcomings and be surprising with the way it plays and wins. I have Krenko for red, Teshar for white, Yeva for green, I am building Urza for blue with a fallback of possibly Sai if Urza is not what I was expecting, and then Yawgmoth for black, with a fallback of K'rrick if it doesn't work out. Red was a perfect fit for Krenko. White was an exploration of Darien before moving to Teshar. Green took me from Omnath, to Ezuri, through Selvala and Marwyn, eventually to Yisan, and finally to Yeva, where I will likely be satisfied with mono-G forever. I have backup plans already for both Urza and Yawgmoth, just in case. Urza is coming close, and already goldfishes well.
2 years ago
Whir of Invention is a must in any heavy artifact deck. Also, Trail of Evidence does some serious work. On a less budget friendly note Transmute Artifact, Timetwister, and Time Spiral would kick things up a notch if you're into that sort of thing.