Call of the Herd
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Have (2)||pskinn01 , Mortiferus_Rosa|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Call of the Herd Discussion
8 months ago
The trick is finding a win condition that's a sorcery with CMC < 4. Maybe burn spells like Blightning ? Token makers like Call of the Herd , Call of the Conclave , or Supply / Demand (which also tutors)? Mill might also be viable using Breaking / Entering and Glimpse the Unthinkable .
1 year ago
I think to get the most out of Trostani, Selesnya's Voice's populate ability, I would focus more on things that produce bigger tokens instead of a various 1/1s. Cards like Advent of the Wurm, Giant Adephage, Feudkiller's Verdict, Penumbra Wurm, Rampaging Baloths, Beast Attack or even smaller ones like Call of the Herd, Call of the Conclave, Blade Splicer would imho go much better with the population theme.
1 year ago
Rhonas's Last Stand is the newest interesting thing for the archetype, giving some much needed early power.
Then we get to the janky stuff. Call of the Herd or Mouth // Feed, perhaps, Pulse of the Tangle or Cobra Trap. Things to stop you dying to early creature drops. Giantbaiting into Second Harvest is a fun option. It of the Horrid Swarm or Miming Slime exist. Mitotic Slime is obnoxious if you can proc it. Ooze Garden can be a lot of fun. Slime Molding seems interesting alongside song/ Spore Swarm/Sprout Swarm
There are also weird rebuild options like Prototype Portal/Soul Foundry with artifact creatures and golem tokens, elf tribal, Khalni Garden/land token generation builds. Lots of cards, nothing that has shaken the world recently. Good luck with the build.
2 years ago
Try running some more efficient ramp like Rampant Growth and Elvish Mystic. Thragtusk, Call of the Herd, and Scavenging Ooze are some pretty solid creatures that shouldn't be too hard/expensive to find due to their recent reprints in modern masters 2017. Also, you don't have any white mana producers besides Servant of the Conduit and Cryptolith Rite to help cast Oath of Ajani, so I'd probably cut that from the deck.
2 years ago
I also felt like The poachers was the weaker of the two decks mainly because all of the removal only basically starts on turn 4 and the creatures you're putting out aren't as big. The reason I didn't make this a "beast" deck was because I didn't feel it was specific enough so I looked at elephants, rhinos, crocodiles, snakes and the like and steered clear of soldiers, shamans, monks and other subtypes which was a tough restriction lol. (and yes there are 16 creatures but there's also Call of the Herd). You're right about Africa being a huge place so is there a more specific region you would refer to?
2 years ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
2 years ago
Thank you for commenting, [user:PotatoCat]. Yes I have thought about using that card. I have it listed in the description as a possible alternative for the Call of the Herd slot. Think it'll be worth it?
3 years ago
Token makers Imperious Perfect, Wren's Run Packmaster, Sacred Mesa, Assemble the Legion, Call of the Herd, Shrine of Loyal Legions, Rootborn Defenses, Raise the Alarm, Midnight Haunting, From Under the Floorboards, Decree of Justice, Growing Ranks, Scion of Vitu-Ghazi, Cloudgoat Ranger, Emeria Angel, Geist-Honored Monk, Call the Scions, Selesnya Charm
Card Draw: Jace's Ingenuity
Other/value/Build-around cards: Elvish Visionary, Phyrexian Rager, Murderous Redcap, Catacomb Sifter, Painful Quandary, Guttersnipe, Satyr Firedancer, Shrine of Burning Rage, Vampire Nighthawk, Dungeon Geists, Flametongue Kavu, Bituminous Blast, Endless Ranks of the Dead, Qasali Ambusher, Mother of Runes, Sunforger, Open the Armory, Glare of Subdual, Gray Merchant of Asphodel, Savage Knuckleblade, Woodland Wanderer, Serendib Efreet, Void Grafter
In case you wanted to add more things to your list.