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Format | Legality |
1v1 Commander | Legal |
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Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Nyx Weaver
Enchantment Creature — Spider
Reach
At the beginning of your upkeep, mill two cards. (To mill a card, put the top card of your library into your graveyard.)
, Exile this: Return target card from your graveyard to your hand.









Snap157 on
shelob spiders
5 days ago
you are very light on lands for having a 6 mana commander. I would say 38 minimum. I would cut your mana artifacts to make room. You will also want to prioritize jumping from 4 to 6 mana. Think about Explosive Vegetation, Market Festival, or Circuitous Route
With shelob being such a high cmc I would recommend some Undying Evil-style cards. Maybe Not Dead After All, or Undying Malice.
I'm a huge Nyx Weaver fan and it could be cool to have some graveyard synergies as well since you're in the perfect colors for it. Your card draw package is a bit weak and I'm worried about you running out of gas so I would add something like Moonlight Bargain or Harmonize with some Regrowth effects. I also love Arachnus Spinner and Arachnus Web as a removal pair, and Halana, Kessig Ranger is the creme de la creme of pissing off your opponents with everything having deathtouch.
Snap157 on
Budget Meren
5 days ago
Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).
I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.
Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.
Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.
You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.
Hope this helps!
KongMing on
Llanowar's Aftermath
2 months ago
How about Nyx Weaver, Grapple with the Past, Roots of Wisdom, The Binding of the Titans, and Aftermath Analyst?
SteelSentry on Should Muldrotha Eldrazi be Sac …
5 months ago
Mill also has the advantage of letting you play small mill creatures with upside to gum up the board; There's a lot of small creatures with deathtouch or grab a card and mill so you're not readily open to be attacked. Any that can also be a different card type like Nyx Weaver or Millikin will make them slightly more relevant with Muldrotha out as well.
Azoth2099 on
Anikthea, Hand of Erebos is Graverobbing
1 year ago
OK here we go lol
Creature cuts: Archon of Sun's Grace, Composer of Spring, Courser of Kruphix, Doomwake Giant, Dryad of the Ilysian Grove, Nessian Wanderer, Nyx Weaver
Artifact cuts: Mesmeric Orb, Whip of Erebos
Enchantment cuts: Battle for Bretagard, Boon of the Spirit Realm, Cast Out, Exploration, Familiar Ground
Sorcery cuts: Extinguish All Hope, Kodama's Reach, Rampant Growth, Skyshroud Claim
Instant cuts: None! Add things like Veil of Summer & Silence, though
I'd recommend that you replace all of those lands ramp spells that cost more than 2 with more mana rocks instead! Your guild signets (Selesnya Signet, Orzhov Signet & Golgari Signet) & talismans (Talisman of Hierarchy, Talisman of Resilience & Talisman of Unity) are all better options since this isn't a Landfall deck.
KongMing on
Fungi Garden
2 years ago
I recommend Krav, the Unredeemed as a way to draw cards without dumping a bunch of mana into it. Also gains you life. Only downside is it's not a Fungus.
Liliana, Dreadhorde General is great in this deck for many obvious reasons.
And hey, since there's so much sacrifice going on, why not Mazirek, Kraul Death Priest?
Now, your graveyard. Seems to me you need more steady ways to toss Fungus in there. How about Cemetery Tampering, Crawling Infestation, Crawling Sensation, Crop Sigil, Uurg, Spawn of Turg, Deathbonnet Sprout Flip, Nyx Weaver, Old Rutstein, Out of the Tombs, Splinterfright, and Throne of Death Flip.
Deadbridge Chant isn't steady, but it's great explosive mill.
TheVectornaut on
Commune with the Grisly, Filthy Gods
2 years ago
I have a fairly similar deck that uses Necrotic Ooze to get value out of abilities in the graveyard. I found I liked Splinterfright more than Nighthowler in most situations, and I have even run Nyx Weaver alongside it for more recurring mill. While not budget friendly, Fauna Shaman is a great way to pitch cards and find combo pieces like Jarad.
multimedia on
Muldrotha: Budget Elemental Tribe!
2 years ago
Hey, it sucks when opponents gang up on you, Disk and Deed unfortunately have that negative effect. At least you got to see Urza eliminated before you lost :)
If playing Disk and Deed then think of everything else in your deck as expendable, doesn't matter if all your stuff dies because all opponents will too. Muldrotha gives you this flexibility and by adding totem armor effects then Muldrotha can be saved from Disk or Deed if she's enchanted before they pop.
You're slowly removing Elementals making your deck Elementals in flavor, but not much else for the tribe or game play. Risen Reef is the only reason here be Elemental tribal and while it's a good card, it's not good enough to stick to Elementals.
- Cavalier of Night, Cavalier of Gales, Cavalier of Thorns
- Risen Reef
- Mulldrifter, Foundation Breaker, Shriekmaw
These Elementals are good because for what they do there's not other better budget cards that are not an Elemental that could replace them. Playing an Elemental because it's an Elemental instead of a better budget card is not worth it when you don't have much Elemental tribal synergy. Some examples:
- Wayfarer's Bauble --> Embodiment of Spring
- Nyx Weaver --> Splinterfright
- Aether Channeler --> AEthersnipe
- Altar of Dementia --> Lord of Extinction
- Viscera Seer --> Forgotten Ancient
- Woe Strider --> Night Incarnate
Sac outlets are how you can abuse Muldrotha ability with creatures, casting the same creature from your graveyard over many turns. Sac outlets can do more for Muldrotha strategy then some Elementals.
If you're against Eldrazi Titans then consider an exile creature effect because indestructible doesn't stop it and the Titan is gone for good, doesn't ever enter the graveyard after it's removed.
These are three options, Tear is best because kicked it can exile any nonland permanent. Resculpt and Shift are only two mana to exile a creature. The drawback of your opponent getting a creature afterwards is minimal because you'll be removing something much better. Pair any of these instants with Eternal Witness for a repeatable effect with Muldrotha. Either one of these could replace Return to Nature?
Another budget way to deal with an Eldrazi Titan is to it steal from your opponent and then wreck that player with annihilator. Steal a player's Commander and keep control it until Sower is removed. Stealing Sheoldred can be nasty since reanimation is quite good with Muldrotha. Sower is better because with any sac outlet that can sac a creature you can sac your opponent's creature you stole, it dies goes back to that player's graveyard or Command Zone and then you can sac Sower to repeat with Muldrotha. Sower could replace Forgotten Ancient?
Fauna adds a creature toolbox repeatable effect that can also fuel graveyard strategies for Muldrotha. The toolbox can be helpful because you have several creatures who are much better than the others. Fuana is also good with Wonder and Brawn as creatures to discard who want to be in your graveyard. Fauna could replace Icon of Ancestry?
Really consider cutting some basic Forests for more budget dual lands that have interaction with Forests or lots of basic lands? The allied Check lands have been reprinted in latest set Dominaria Remastered, now is the best time to get them since each are down to less than $4.
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