Unflinching Courage

Unflinching Courage

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Unflinching Courage occurrence in decks from the last year

Latest Decks as Commander

Unflinching Courage Discussion

danthecolombian on Jumanji Aggro || Selesnya Surprise

2 months ago

{{user:psionictemplar}}, thanks for taking the time to provide me with your comments—they're much appreciated. 

I slept on your well-thought-out advice and I've taken the points made into consideration. I've also taken a stab at explaining my intention behind the deck, below, just to clarify the style of gameplay I'm looking for.

But first! I'll address your comments in chronological order:

Regarding tap lands, they were my first choice for budget concerns. But, now that I understand the speed (or rather lack thereof) effect, I'll look into acquiring the ones you and Balaam__ recommended.

  1. I'm looking less at Kaheera as a companion, but you're spot on by noting the creature types are not in alignment. Although I really like the synergies between Frondland Felidar and Kaheera, the Orphanguard

  2. Added BoP in place of the Elves.

  3. After you mentioned it, I took a good look at the purpose behind the swap mentioned above. Initially, I thought the artifact (Behemoth Sledge) might be longer lasting with an added flexibility to achieve the same effect as Unflinching Courage. But I also see the rationale for both suggestions, and I like it. I would go with Daybreak Coronet if I changed the legality of this deck to Legacy so I could make better use of the stacking life gain abilities of it and Armadillo Cloak. If I keep it Modern, I'll add in All That Glitters instead of Unflinching Courage. Nice touch!

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  1. The intentions behind the fog effects might have been near-sighted (and flavorful at best), but they only work when up against other creature-centric decks. Playing responsively at Flash or Instant speed is something I enjoy and having the tools at my disposal to handle threats is in my wheelhouse as well. I also liked the notion that I would be able to buy my time with either a fog effect or an ambusher and return in kind by equipping the sledge and tapping any other creatures in my way with Frondland Felidar, essentially having enough fog and ambushers to discourage any physical assault until I had boosted my other creatures for a crippling attack or two.

  2. Cultivate is definitely not needed and was a leftover from an earlier / alternate build. Thanks for the pointers, here.

  3. In line with the fog effects, my purpose for including Ephemerate was to save my ambushers or any other creatures from targeted effects that made it through the fog. My response to losing enchantments was to use something like Retether or Replenish which is also flavorful and in line with the "come out of nowhere" theme.

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Regarding the other cards, I like Oversoul of Dusk and Unbreakable Formation but the others don't necessarily fit into the theme or style.

All in all, I really appreciate the time you spent on this. It's been eye-opening and educational to say the least and crafting my response has helped me better understand the direction I'd like to take my deck with a few much-needed tweaks. Any other suggestions are more than welcome!

danthecolombian on Jumanji Aggro || Selesnya Surprise

2 months ago

Got it. Made the change, Balaam__. Thanks for the tip!

I'm also considering a few other changes:

1) Trading 2 Frondland Felidar for 2 Loxodon Hierarch. I'm thinking the synergies with Ephemerate and Bronzehide Lion are longer-lasting without having Kaheera, the Orphanguard in play.

2) Trading 4 Llanowar Elves for 4 Birds of Paradise OR 4 Sylvan Caryatid.

3) Trading 2 Behemoth Sledge OR 2 Unflinching Courage for an extra Shield of the Oversoul and one of either card not being traded above.

What are your thoughts? psionictemplar, please feel free to weigh in, too!

danthecolombian on Jumanji Aggro || Selesnya Surprise

2 months ago

thanks psionictemplar!

yeah, I caught that after it was cycled, so I added it to the Maybeboard for a Legacy flex. In it's place, I added Unflinching Courage which allows for the same minus the stacking ability of the non-Lifelink language available in Armadillo Cloak.

lastly, would you recommend Temple Garden over Sunpetal Grove, Graypelt Refuge, or Temple of Plenty?

Deadfear30 on Aura Borealis

3 months ago

To Apollo_Paladin, your suggestion is is pretty helpful! My Maybeboard Cards Asceticism and Sphere of Safety were cards that I figured could be powerful in a drawn out match but I am not sure of they will ever get much use in a short match...

Also, think I might replace Unflinching Courage with Armadillo Cloak. That way, I could gain double life with Daybreak Coronet and Armadillo Cloak. Also, if I must pacify another creature I will be able to.

Thoughts?

Apollo_Paladin on Aura Borealis

3 months ago

Neat build! Although, you're running into the same problem I did with my Mono-White Aura Deck using Hero of Iroas and that's that his Aura reduction isn't helping you at all using 1-mana Auras (as is preferable with these types of builds I've found).

If you don't need his Aura reduction, then Phalanx Leader offers a MUCH better Heroic ability trigger...literally the same as Hero except it hits all creatures you control.

You can take a peek at my deck build if you want further suggestions, but I've found Hero not to be really worth it ultimately. As it stands now you've only got 2x Unflinching Courage and 2x Bear Umbra that he'll even work on to reduce costs, and neither of those is particularly high cost to begin with.

Take a look Here: Intense Aura Beatdown (with Infinite Defense!)

Just my 2 cents - good luck!

BRG24 on Felidae Cult

7 months ago

I’m not entirely sure what a “toolbox deck” officially refers to, but I’ve always seen them as decks that can very easily adapt to face different strategies that your opponent might be using, be that by using tutors to find answers or flexible cards that can deal with multiple things. Since I’m a fairly budget player, any toolbox deck I build focuses on the flexibility side, and as such I tend to like using planeswalkers, since their different abilities give me options of what to do.

I’ll have a go at convincing you why planeswalkers can be so powerful and fun to play with, especially in a deck like this. If you can keep them alive, they provide immense value across a game, enough that they will often be what win you games. Since you have such a creature heavy deck, with lots of chump blockers in your tokens, a planeswalker should be pretty easy to protect against most strategies (exceptions being decks with lots of fliers, and in those matchups you can just sideboard them out). They also can be must answer threats, which will redirect much of their attention away from you and your board and life total, or stop them developing their own boards. They are particularly strong if they bring with them the ability to protect themselves, either by making blockers or removing threats (hence I like Ajani, Strength of the Pride quite so much, since he can pump out tokens to block with), since even playing them out into an unprotected board can be viable. However, I would say that you should not include a planeswalker just for its ultimate, since most of the time the opponent will have been able to remove it before you reach the required loyalty, or will at least deal some damage to slow it down. Hopefully this makes sense, please just ask if you want more advice on how to use planeswalkers, I’d be happy to help.

As for the choice of aura between Cartouche of Strength and Setessan Training, I would probably lean towards Training. The fact that it replaces itself in hand can be very significant, and the fact that it is one mana cheaper is also pretty important. The removal can be pretty situational, since it requires you to have the bigger creature, which you won’t always have, and your board pressure will often force them to make blocks that will remove creatures anyway. I still wouldn’t disregard Unflinching Courage though, giving a Pridemate lifelink can be ridiculous.

BRG24 on Felidae Cult

7 months ago

9-lives, unfortunately unblockable is an effect mainly kept in blue, so I’m not sure if there are any effects like it in your colours. The way you will be getting damage through in this deck will most likely have to be trample instead. Unflinching Courage might be a good way of giving your big creature trample, and the lifelink is also pretty nice for a huge creature to have. Setessan Training and Cartouche of Strength are two other auras that can give something trample, and each having a useful secondary effect (card draw or removal).

About the only card I can find that does give unblockable in your colours is Key to the City, but I would not recommend it for a deck like this. While is have used the card a lot in discard decks, this deck probably can’t afford the discard cost, since the draw effect is pretty clunky and you don’t have any other sources of draw.

Regarding Sylvan Caryatid, this deck doesn’t feel like it is in need of ramp all that much, it would most likely rather just play out threats each turn. It would also prevent you from running Kaheera, the Orphanguard as your companion, which could prove significant.

Trial of Strength also feels a little strange. Sure it works well with Anointed Procession and populate, but it’s also moving away from all your cat synergy and is ultimately in lots of cases just a 3 mana 4/2. If you want another good token producer for the deck, I’m going to say once again that Ajani, Strength of the Pride feels like the best way to go. The tokens are replicas of one of the deck’s most powerful creatures, plus it has the flexibility to do so much more, which seems perfect for the toolbox strategy you are to be going for.

As a final thing, I’ll mention your sideboard. To make your toolbox strategy you’ve moved a lot of the traditional “sideboard cards”, like Prowling Serpopard and Watchers of the Dead into the mainboard, which I feel is a mistake. They are good into some matchups, sure, but they will often be dead draws against other decks. You’d probably be better off running flexible cards or cards with multiple effects in your main board, then having the full blown counter cards in your sideboard. Feline Sovereign is a great card for the mainboard, for example, since it has a primary buff effect that helps in every game, but can also have extra incidental value in some matchups, and then in the games where the artifact or enchantment hate is necessary you can sideboard in some more. Since we’re viewing this as a toolbox, you could see it as trying to fill the mainboard with “multitools”, shall we call them, and then have the precision tools for specific jobs in the sideboard (please forgive the awful analogy, but hopefully it makes sense).

And regarding Kaheera, cut down to only one in the sideboard, since you can only cast one from there each game.

Sorry that this is long again, hopefully this is helpful.

BRG24 on Selesnya Bogles (GW Hexproof Aggro)

8 months ago

Nice deck. Just a few possible alternative auras that I feel could add to the deck. Sentinel's Eyes I find does a lot of work, the vigilance gives you an important blocker in a deck with a very low creature presence most of the time, and then can also recur itself if your hexproof thing ever dies. Setessan Training is a cheap way of giving trample that also draws you a card, and when playing with it often find it better than Unflinching Courage. This deck is also very light on removal, so Cartouche of Strength seems another better alternative to Courage. Finally, Setessan Champion might be interesting. It functions almost identically to Sram, but the extra growth may come in useful at times, as might the ability to have two in play at once. Hope this is helpful.

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