|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Unflinching Courage Discussion
2 months ago
5 months ago
Hi, I'm just dropping in after seeing the link you left on your twitter page.
If you are looking for just 4 cards to remove, I think that Clout of the Dominus , Graceblade Artisan , Norn's Annex , and Celestial Mantle would be the first cards I would look at potentially removing.
Looking at the deck, I'm assuming that the general game plan is to fort up and let Karona get passed around the table with the hope that your opponents will swing at each other with it. If I've got that right, then plan B appears to be suiting up Bruna or Uril and smashing face. Maybe I have the priority of the two plans reversed.
That being said, I think that there are a few things to consider. Celestial Mantle and Unflinching Courage work well on creatures you control, like Uril, but aren't cards that you would want on Karona as she is being passed around the table. The Mantle gives life to the enchanted creature's CONTROLLER, and Unflinching Courage gives lifelink to the creature so Karona's controller would also be the one gaining life. For your deck Unflinching Courage in a drastically inferior version of the Armadillo Cloak you also run because the Cloak's triggered life gain effect will always give YOU the life instead of Karona's controller. It's an important difference that is worth looking at when refining your selection of auras.
Aside from that, I think that Clout of the Dominus isn't the best choice in the deck. The fact that it gives shroud is counter-intuitive to a voltron strategy.
If you decide to take Celestial Mantle out, maybe it would be worth considering running Pollenbright Wings ? If you put it on Karona it will always give you the tokens, not Karona's controller, which can help give you an army of saprolings that you can then boost with Karona's ability when it gets back to your turn.
Of course, that all depends on people actually choosing to attack with Karona. Since you are already running pillowfort cards, I think that it is worth running cards like Fumiko the Lowblood that force your opponents to attack. The rules say that even if you have a Propaganda in play, opponents still have to attack someone to meet the requirement. They can't just choose you, decide not to pay to attack, and claim that their attack has been negated. If they don't pay to attack you then they have to attack someone else if possible. It's a useful way to get your opponents to whittle themselves down and to limit the use that they can get out of their utility creatures.
The deck has a number of ways to try to handle your opponents' cards, but you are pretty reliant on Anguished Unmaking and Merciless Eviction to permanently deal with opponents' utility creatures. Everything else you have either bounces or just prevents those creatures from attacking you. It might be worth looking at cards like Prison Term and Darksteel Mutation as more effective enchantment-based removal options that you can search up with your enchantment tutor cards if you need them. Winds of Rath is also useful for helping to clear the board while leaving your enchanted creatures untouched.
I don't know how much of that helps with the direction you are currently looking to take the deck, but I hope that it gave you some ideas.
8 months ago
9 months ago
Hey there! Building a deck around powerful auras is a consistently strong idea for a deck. To develop it further, I would consider which creatures you're putting those auras on. One of the major problems with aura decks is that when you put a bunch of enchantments on a creature and your opponent kills it with, say, a Doom Blade, your opponent just got rid of a bunch of cards, while only wasting one.
A trick to get around this is stacking your enchantments on cheap creatures with Hexproof. The most famous example is a competitive Modern deck that puts enchantments on cards like Slippery Bogle, Gladecover Scout, or my personal favorite, Silhana Ledgewalker. I really like your idea with using Shalai to accomplish this, but it's easier to just drop all your buffs on a creature that already has the ability.
As for some powerful enchantments to put on creatures like this, cards like Unflinching Courage that you're already playing are awesome, because they both add power and toughness and also grant strong abilities. I'd look for more auras like this. Some of the most powerful auras that the competitive deck plays include Rancor, Spirit Mantle and Ethereal Armor. Another cool set of auras is the Umbra enchantments, like Hyena Umbra and Spider Umbra. These protect your creatures while also giving them bigger buffs.
All the cards I've listed are actually very cheap, both in mana and money-wise. If you want to convert it to a more aggressive deck like I've suggested, I'd replace some of the higher cost cards like Colossal Dreadmaw that don't play into your aura game plan. This would also let you bring down the number of lands in your deck from 26 to around 21-22. Lastly, however tempting it might be to run more than 60 cards in this deck, I'd drop it down to exactly 60. This helps keep your deck consistent and strong.
Hope this helped!
1 year ago
While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.
Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.
On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.
Good luck, and I hope you get a strong list out of the end of it.
1 year ago
There are some older primers on G/W beatdown- Its been a solid teir 2.5 deck for a long while. Think there were budget 'little kid' G/W lists floating around intended to be an introduction to the format, and more recently there are devastating midrange/combo hybrids, as well as the infamous troll worship.
Take a look at sideboards to support it and It'll compete for FNMs in all but the most cutthroat metas.
You can run an older hatebear style list built around Gaddock Teeg, and he's a devastating sideboard option in many matchups, even if he is substantially less format warping that in the past.
1 year ago
Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw
Enchantments and Auras
There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).
Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.
I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.
Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.
Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.
I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.
You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.
Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]
1 year ago
Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.
Unflinching Courage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%