Mindlink Mech

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mindlink Mech

Artifact — Vehicle

Flying

Whenever this becomes crewed for the first time each turn, until end of turn, this becomes a copy of target nonlegendary creature that crewed it this turn, except it's a 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Neotrup on How Multiple Archelos, lagoon mystic …

1 year ago

Mindlink Mech cannot target Archelos, Lagoon Mystic as it states "target non-legendary creature," and typically if you did copy Archelos with some other effect it would be subject to the legend rule and you'd need to choose just one to keep. If somehow you did end up with two sticking around with one tapped and the other untapped, each player will chose whether their permanents enter tapped or untapped as Gidgetimer stated.

pedroedmarcos on How Multiple Archelos, lagoon mystic …

1 year ago

Unnusual scenario, but here we go. Lets say that I have a Mindlink Mech crewed by Archelos, Lagoon Mystic. THis way I'll have 2 archelos, one untapped e other tappped. What happen if a permanent enters the battlefield? Will it be tapped or untapped?

lagotripha on Myrtron

1 year ago

Forsaken monument and sun are exactly the kind of payoff cards that you should be looking for - stuff that cares about your creatures, draws cards and makes more mana.

Myr propogator is a weird one - I've run cloning effects with Followed Footsteps and Cogwork Assembler type effects, which can be strong, but they mostly need something else to make them great.

Propagator is a little slower than them due to the tap + cost, but also a little more resilient due to both myr having the tap effects. If you were shooting for a Myr Galvanizer combo deck propagator will works as a payoff, with a backup where you were sacrificing tokens to trade for cards on a stalled boardstate, or perhaps were generating tons of mana with a myr Priest of Titania (if they print more myr support) it might be great, but it just needs a lot of other cards to work - haste for the tap cost, 3 mana for the price, ands its still a 1/1.

Short of shenaigans with something like Dollhouse of Horrors Necrotic Ooze or Mindlink Mech, I'm not a fan. It just takes a lot of cards to make paying 3 mana for a 1/1 artifact token to be good.

Chino90 on Heartless Giants

1 year ago

Mindlink Mech T3, Calamity Bearer T4, copy it, hit for 16 in the air.

Gattison on Wierd Interaction

2 years ago

If Mindlink Mech is crewed by a Permeating Mass, then the vehicle will become a Permeating Mass with base p/t of 4/3 that is also a vehicle with flying.

Then when the "Permeating Mass" deals combat damage to a creature, it would copy all of its own, current stats onto the other creature. So I'm pretty sure that the opponent's creature would also become a 4/3 artifact creature - vehicle spirit with flying and the ability to copy itself onto other creatures.

Kavle on Wierd Interaction

2 years ago

Haven't played in a while, but the minute I saw Mindlink Mech I instantly thought of Permeating Mass. Been trying to fit Permeating Mass into a Simic build for a while. But how does this work? I would assume that the creature damaged would become either a Mindlink Mech or a 4/3 Permeating Mass right? And I know this isn't good, but I might build a meme deck :D