Creature — Human Rogue
Deathcult Rogue can't be blocked except by Rogues.
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|Commander / EDH||Legal|
Latest Decks as Commander
Deathcult Rogue Discussion
2 months ago
8 months ago
Earwig Squad is annoying and can shut down combo decks, but has no synergy with the rest of the deck other than it's a rogue.
Thada Adel, Acquisitor can be very salty and combo-y, and I have no artifact combo decks in my playgroup.
Thieving Skydiver is too inconsistent.
Rootwater Thief is an interesting find! Seeing it errated to a Merfolk Rogue is new. Again, it doesn't really synergize with the deck.
Master Thief is again, inconsistent.
Gonti, Lord of Luxury didn't make the cut; I respect him as a commander, but don't want him in the 99.
I like your ideas about doing multiple sub-themes within the Rogue-tribal theme. I am attempting to do this by utilizing several straight-mill cards (Fleet Swallower, Traumatize, Keening Stone, and eventually the new one from ZR), as these synergize with our commander, and allow us to win either through damage or milling. Thank you for your interest in the deck! Your suggestions are greatly appreciated.
9 months ago
I'm not sure, if I get the mechanics.
Attack with rogues like Deathcult Rogue and ninjas like Ink-Eyes, Servant of Oni, opponents will probably want to block your ninja if they have to choose - Then use "smokebomb" cards like Crystal Shard or Erratic Portal, bounce your ninja and use ninjutsu on the unblocked rogue! Now that's ninjastyle... ;)
Am I right, if I say:
Attack with both (rogue and ninja). Hopefully my opponents block the ninja. I bounce it, the ninja, back on my hand, use it's ninjutsu ability, return the rogue (unblocked) to my hand and bring back the bounced ninja to activate it's triggered ability?
Uh... I like that. My playgroup didn't see this coming. I think I will invest the necessary 250€ on this deck. This one seems fun to play and I LOVE X. Had to read it like three times to get, what it does, but once I got it, it was like: "OMFG! That's awesome fun!"
1 year ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
2 years ago
Slither Blade (1 cost) in, Deathcult Rogue (3 cost) out. Drop your removal for 3x each hand hate cards Thoughtseize and Inquisition of Kozilek, so you're not guessing your defense strategy and counter timing. If your strapped for cash, try Despise and Duress. This leaves you 2 open slots for Bident of Thassa.
Your curve is so low, Drop down to 3x Mana Leak and drop a Swamp for perhaps 2x Wharf Infiltrator. Bumping your draw mechanic, working with your evasion archetype, and makes use of your duplicate Land, Throne of the God-Pharaohs, and Bident of Thassa.
2 years ago
@alucardvanguard: Hey, thanks for taking time to look at the deck!
I agree on some of your recommendations about getting in some better creatures. I cut Deathcult Rogue & Keymaster Rogue for Ornithopter & Spellstutter Sprite respectively. Hell, the sprite reminded me of another card to add that I put in the maybeboard until I can find a spot: Familiar's Ruse. Also, I do like Dimir Infiltrator as well but I am not sure what to cut just yet.
Regarding the delve cards Dig Through Time, Temporal Trespass, & Treasure Cruise. I have a soft spot for these cards and would love to use them. My issue with them is they are costly if I have no graveyard yet, resulting in a dead card in my hand early game. Also, the game plan is to mainly secure the Maralen of the Mornsong + Mindlock Orb lock before winning with damage (if they don't forfeit). With that in mind, high damage cards like that would paint a bigger target on my head.
Thanks again for the suggestions.
3 years ago
I know you said your 2 drop slot is crowded (whoch it is lol) buuut it seems like having another Oona's Blackguard in Metallic Mimic contributes rather well to your game plan. Id rather toy with the deck to find a good balance so as to cut Deathcult Rogue and some other stuff to pop in the mimic and I'd even try running some Herald of Secret Streams despite his non synergizing creature types. You'll end up with a lot more Deathcult Rogue replacements with even larger buffs by T4 or later. Plus he's on curve for a big swing if he's not answered.