Marang River Prowler

Marang River Prowler

Creature — Human Rogue

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

Latest Decks as Commander

Marang River Prowler Discussion

Saiyamax on Simic Roid Rage

1 day ago

Marang River Prowler would be nice for a recurrable unblockable dude

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

8 months ago

wgoms: Yes, Marang River Prowler is in most ways better than Deathcult Rogue and a good addition.

  • Earwig Squad is annoying and can shut down combo decks, but has no synergy with the rest of the deck other than it's a rogue.

  • Thada Adel, Acquisitor can be very salty and combo-y, and I have no artifact combo decks in my playgroup.

  • Thieving Skydiver is too inconsistent.

  • Rootwater Thief is an interesting find! Seeing it errated to a Merfolk Rogue is new. Again, it doesn't really synergize with the deck.

  • Master Thief is again, inconsistent.

  • Agent of Treachery used to be in the deck, but was traded to Goblin_Guide (for use in deck:The Lord of Options | Atris EDH Primer, check it out) in exchange for a Coat of Arms.

  • Gonti, Lord of Luxury didn't make the cut; I respect him as a commander, but don't want him in the 99.

I like your ideas about doing multiple sub-themes within the Rogue-tribal theme. I am attempting to do this by utilizing several straight-mill cards (Fleet Swallower, Traumatize, Keening Stone, and eventually the new one from ZR), as these synergize with our commander, and allow us to win either through damage or milling. Thank you for your interest in the deck! Your suggestions are greatly appreciated.

TheVectornaut on Blue Green Something

1 year ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

wereotter on Ninja poof ball thieves guild

2 years ago

I went rogues as my backup tribe for Yuriko as well. There are a bunch of amazing rogues that work really well with her you might consider:

Marang River Prowler is handy since if you control your commander, you can cast him from your graveyard. Additionally he can't be blocked, which lets you ninjutsu out other creatures.

Whirler Rogue comes out with two thopters you can tap to make her unable to be blocked, then pop her back into your hand to get out Yuriko. Once you cast her a second time, you get two more thopters, and now you can prevent two creatures from being blocked.

Quickling , Keymaster Rogue , and Faerie Impostor all work REALLY well with ninjas. They all have built in evasion, and they all require you to put a creature back in hand when they ETB. This means that you can put a ninja already in play back into your hand so you can ninjutsu them back at a later point.

Flitterstep Eidolon is good value in this type of deck. Bestow it onto Yuriko to make her permanently unable to be blocked, then if she dies or is exiled, you get an unblockable creature, attack with it, ninjutsu your commander back into play, then bestow it onto her again.

Also you can't go wrong with some sac outlets for Yuriko. You can let her die over and over and keep getting her back into play easily as long as you have an evasive creature. If you can afford it, Phyrexian Tower is a great way to use her to get more mana. High Market is another nice one to have around.

Lastly, Exquisite Blood is a stupidly powerful enchantment for Yuriko since it will turn every time a ninja connects for damage into massive lifegain for you. Every opponent will lose life equal to your top deck CMC, so it only gets stronger as an enchantment in this deck the more opponents you have.

If it helps, you can also check out my decklist for her at Yuriko EDH for other ideas. Hope this helps :)

Spenzerr on Sure Hit

3 years ago

Have you thought about Marang River Prowler? I think that would be better than Inkfathom Infiltrator because it gets cheaper with Frogtosser Banneret and can also come back from the graveyard. Also I think the Royal Assassin needs to be just a straight up removal spell like Grasp of Darkness or Fatal Push. Maybe also some utility with a Bident of Thassa. Pestermite would probably be better replacing another creature and Hands of Binding.

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