Hypothesizzle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Hypothesizzle

Instant

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Narric on How to kill a resolved …

1 year ago

Silver Bolt, Silent Dart, Springjaw Trap, and Scalding Cauldron are all 1mana artifacts that deal 3damage. Bolt and Cauldron have the lowest total mana requirements.

Hypothesizzle could also work, doubling as some card draw for later game.

Sonic Assault can also tap it down to allow a more aggressive turn if that final chip damage is what you need.

Polaris on Is Card:Chaos Warp's ability a …

2 years ago

Sometimes you can have a triggered ability in a spell, but if you do, it will always be written in the same format as legendofa described above.

An excellent example is Hypothesizzle, which does part of its effect via a reflexive triggered ability. From the Oracle rulings:

Hypothesizzle goes on the stack without a target. While that spell is resolving, you may discard a card. When you do, the reflexive triggered ability triggers and you pick a target creature to be dealt damage. This is different from effects that say “If you do . . .” in that you choose the target after having drawn two cards. (2018-10-05)

Flooremoji on

3 years ago

Hypothesizzle , Rolling Thunder , Grixis Panorama , Wayfarer's Bauble and Warped Landscape are all pretty bad.

I'd reccomend Fire Prophecy , Compulsive Research , Snow-Covered Island and Volatile Fjord in their place.

I also wouldn't be playing Desert in a deck with so many color requirements, it could probably be replaced with another snow land.

Most of your colorless rocks also don't seem that great with nothing to accelerate into, I'd probably cut at least Thought Vessel , Ur-Golem's Eye , and Sisay's Ring since you have so few cards that actually require 2 or more generic mana, and extra hand size is irrelevant most games. Mind Stone would be better, but I still don't know if it would be very good anyway.

You could use many more pieces to make your combo more consistent, including but not limited to: Displace , Izzet Chronarch , Mnemonic Wall , Scrivener , and Salvager of Secrets . Maybe not all of them though.

You are still missing some of the better cantrips, ( Gitaxian Probe , Brainstorm , etc.) so if you end up with more room I'd reccomend adding those.

Good luck with your boring deck! :P

Spell_Slam on Suffering and Smiling: Grixis PDH

4 years ago

PDH needs a good grixis control deck.

I like a lot of the elements in your deck; mass discard, ETB creatures, board wipes and some of the most effective card draw and removal in Pauper.

Now, being in Blue and Black, I wonder about some of your card draw choices. You seem to play a lot of the rummaging spells like Cathartic Reunion when you could just be playing better Divination effects. Artificer's Epiphany seenms like a solid choice since you have a good number of artifacts. Compulsive Research is excellent for raw card draw. If you're going to rummage, you might as well be looting... for free. Frantic Search is great. I am not sure you run enough islands for it, but Gush is a busted card to have if you can pull it off. You could also run Hypothesizzle which does a lot of what you want to be doing. This deck in particular might be a good home for Krovikan Sorcerer. Also, no Mulldrifter? It seems perfect for this deck! I've been Probed a few more times then I'd like and I think your opponents would feel the same way. Tragic Lesson has a pretty soft drawback that you can actually take advantage of. Rhystic Study should be in your maindeck!

There's tons of good card draw out there, so it would be pretty easy to replace Cathartic Reunion, Wild Guess, Scarscale Ritual Tormenting Voice, Thrill of Possibility and Funeral Rites with basically strict upgrades.

So your main win condition is to kill the opponent with Commander damage on an empty board? You're scraping the bottom of the barrel for equipment to get there. Cranial Plating would be an excellent option for you. Copper Carapace is just as good as Vulshok Morninstar since you probably won't do much blocking and it can also be fetched with Trinket Mage. Giant's Skewer seems like it could be good with your first-striking commander. Neurok Stealthsuit is pretty much an auto-include in my deck as soon as I play Blue. Lastly Vorrac Battlehorns is great on a first-strike Creature and prevents you from being gang-blocked or chump-blocked, which is often equal to (or better than) a Bonesplitter effect.

stensiagamekeeper on Best ways to use Feather …

5 years ago

Best type of thing I've seen so far is using Tenth District Legionnaire , Dreadhorde Butcher or Dreadhorde Arcanist plus all the best pump spells and just trying to win asap. I've had a go at jeskai angel tribal with Dive Down s. Haven't had much success but my deck isn't exactly optimal. There might be something to be said for running cards that have a lower opportunity cost such as Ral's Outburst , Hypothesizzle or even jaya's greeting(http://mythicspoiler.com/war/cards/jayasgreeting.html) in a more midrange grindy shell.

knightguy on Izzet/jeskai/grixis turbo mill

5 years ago

I’m totally going to try this with a little different spell mixture.

I think Beacon Bolt is going to be the MVP removal card in this deck. Between the 4 shocks and opts, it should be able get the deck off the ground. Then later you can mill yourself a few times and fill your graveyard to kill any big targets or find more beacon bolts to jump start.

Ral, Izzet Viceroy should probably find a place in this deck. He does pretty much everything you want this deck to do, but all in one card! Plus it’s an extra win condition.

A card that is probably too greedy but would be awesome is Hypothesizzle . Especially with Goblin Electromancer on the field, could be bonkers.

TheDracogenius on NIv-Mizzet, Parun Spellsling Wheeler

5 years ago

Hypothesizzle and Radical Idea seem very clunky and inefficient at what they do - those are cards that are playable draw spells in limited, which is really not the level you are aiming for in commander, where Preordain and Tidings and so forth are legal. As for the removal aspect - aside from a small amout of combos, Lightning Bolt is an unplayable card in Commander. Never run it. Never. 3 Damage against 120 life is laughable and a removal spell that only kills creatures with toughness 3 or less is way to restricted to be of any good use consistantly in commander, as you want to kill a wide arrange of things and big creatures. Why not just shoot the small creatures with your Commander by drawing cards rather than playing Lightning Bolt? Even if the excuse ist that to run Bolt is a meta call, there are better removal sells for the same mana cost in these colours. Otherwise this deck seems quite well constructed and I do not mean to be rude, it just kind of bothers me when I see some of the cards I listed in Commander decklists. I promise you are way better off without them and there are many alternatives that have brought me and my own Niv-Mizzet Deck way more success. Unless you are running Hypothesizzle beause of that ridiculous and funny name... in that case, there are no better options as there are probably no weirder names to be found.

FSims81 on Izzet Mill

5 years ago

I think you can cut Invert / Invent and League Guildmage completely. In their place consider Electrostatic Field, Chart a Course, Blink of an Eye and Chemister's Insight. Hypothesizzle may be too expensive to cast as well. Ionize is amazing Izzet control right now. 4 Goblin Electromancer, Drowned Secrets and Psychic Corrosion are more than you need, 3 each will still let you draw them consistently while giving you room to add land or more of the instant/soceries that are going to do the damage you're looking for. You probably want at least 21 land, but possibly 24.

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