Flame Jab

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flame Jab

Sorcery

Flame Jab deals 1 damage to target creature or player.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

meecht on How do damage reductions and …

6 months ago

If I control Benevolent Unicorn and my opponent casts Flame Jab while controlling Torbran, Thane of Red Fell, how much damage is dealt?

Current Oracle text for the Unicorn is "If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead."

legendofa on AI Chaos

11 months ago

I suppose I shouldn't just make fun of ChatGPT. If I designed an Izzet lifegain deck (sticking with Modern-legal to match this), it would be more artifact-centric. Kraken's Eye, Dragon's Claw, and something like Pristine Talisman provide the bulk of the lifegain. Aetherflux Reservoir is still a good finisher. Sleep and Anger of the Gods control creatures. Add in some cheap, recursive spells like Flame Jab and Otherworldly Gaze, and I, in my very un-humble opinion, would call that the core of a more pure Izzet lifegain deck. (This is very much a rough outline, at the brainstorming stage.)

Sam_liv on Ghyrson’s Bonerstorm of Pinging You To Death

1 year ago

I like this deck! I could imagine adding Prodigal Sorcerer and Flame Jab.

Max_game on Ghyrson Calamity

1 year ago

Regarding Flame Jab I consider Chandra's Pyrohelix more flebile but I could test yeah! Thanks!!

DreadKhan on Ghyrson Calamity

1 year ago

Not sure if you've got them kicking around, but good old Arc Mage could do some work in here, and could Flame Jab, which can turn extra lands drawn into more damage spells. I always liked the idea of using Flame Jab with Scrying Sheets to keep digging out lands, but you need to run only Snow lands, so you're budget would have to go up, but at least Sheets got reprinted.

If you want evasive attackers in Izzet, the old Thalakos Deceiver and Thalakos Dreamsower are very hard to block usually, maybe good as 1 of, harder to cast but they both do something pretty massive in some games.

ClockworkSwordfish on Ping and Fling

2 years ago

Deck looks pretty solid - I like the concept! Using small amounts of damage to fuel large amounts of damage should run a foe out of life in short order.

That said, I can think of a few suggestions that could potentially help the deck out while still staying within budget! Goblin Fireslinger is probably a bitter fit than the Magmutt - I assume you won't really care about his 2/2 body since you'll mostly be using him to ping your opponent. This gives you something to do as early as turn one, something I noticed you're lacking!

I think a good substitute for Kyren Sniper would likewise be Cinder Pyromancer. He's also three mana and pokes your opponent for at least 1 damage each turn, but can also get multiple pokes on any turn you play something. The added boost to your Spitfires and Pyrelings could be huge!

Arcane Teachings feels like an odd inclusion. A good chunk of your creatures already have the pinging ability, and if anyone makes use of it, that +2/+2 bonus is probably wasted for the turn. In its place you might like something like Flame Jab - once you have enough mana, it turns all extra lands you draw into another way to poke your foe for damage or take out annoying critters. Another creative option is Quest for Pure Flame - all the little pinging effects you have should build counters on it quickly, then you can cash it in to double the damage from a Chandra's Spitfire and/or Fling. Deadly!

Lastly, I assume you're more often than not playing Fling after combat - if that's the case, it might take the pressure off your lands to swap it out for Thud. You lose some possibly trickery when it's downgraded to a Sorcery, but it's good to get some one-drops in there!

BruhYouFarted on Thermo Lookout

2 years ago

add like 1-2 Flame Jab to turn the useless lands you hit into mini spells that can keep the gas pumping.

zerowner on Blanka, Street Fighter Turbo

2 years ago

Flame Jab can turn spare lands in your hand into zappy times for your opponents, perhaps?

Rancor should also bring some recurring value.

Load more
Have (1) reikitavi
Want (0)