Forgotten Realms
Control_Train, 3 years ago
Not much going on in AFR for Feather, but there is one notable swap.
I cut Pyroblast for Kick in the Door. Pyroblast is the most niche removal spell in the deck, and while it has other utility with cast triggers and things like Birgi, it just isn't worth the slot anymore. Kick in the Door is only at it's peak with Mirrorwing or Zada, but trust me, when you complete Dungeon of the Mad Mage three times in one turn, you'll see the utility.
![Aria of Flame feature for Feather Redeems Boros in EDH [Primer]](http://static.tappedout.net/mtg-cards-2/modern-horizons/aria-of-flame/mtg-cards/_user-added/femme_fatale-aria-of-flame-mh1-15586664600.png)
I Heart Value
Idoneity, 3 years ago
Void Winnower has winnowed for too long. Archon of Cruelty has made its den.
Wrong land
MortisAngelus, 3 years ago
Contested Cliffs switched for Ghost Town. If I can manage it, I am also re-adding Avenger of Zendikar.
Overtaken by Craft
Idoneity, 3 years ago
Stitcher Geralf has existed overlong, thus the Master of Death dethrones the macabre noetic.
Growth Tramples Growth
Idoneity, 3 years ago
I like all of my creatures being unblockable. Yavimaya, Cradle of Growth has entered the decklist after ironically demolishing a Forest.
Enchantment swaps v1
CherryBomb, 3 years ago
Swapping Retreat to Hagra for Carth the Lion, and Retreat to Kazandu for Explore
None
Ervefel, 3 years ago
Adding Fracture, Imperial Recruiter, Siege-Gang Commander and Sling-Gang Lieutenant. Removing Terminate, Drana, Liberator of Malakir, Ponyback Brigade and Brutal Hordechief.
ahhh submerge...
temeref, 3 years ago
So there's a lot of excellent lands that exist which tap for {U}, have some other benefit, and come into play untapped: Minamo, School at Water's Edge and Oboro, Palace in the Clouds being the main two that come to mind. Minamo is another targeting outlet with all kinds of interesting and niche applications, while Oboro goes infinite with Emeria Shepherd and Second Chance. Both really strong arguments for their inclusion, but perhaps a stronger argument for their absence... is simply the existence of Submerge. After removing an Island for Tolaria, playtesting, and repeatedly drawing into hands with Tolaria, Submerge, and no other way to find an island, I kinda died inside a little. It's a rather niche happening, but one that will happen all the more frequently when I begin removing these crucial basics. This has put me in quite the pickle... do I remove islands, perhaps other lands, in favor of these tech lands? I'd especially enjoy Oboro, Palace in the Clouds so the deck can have another strong win-con...
I wish there was an easier answer for it all.

First Outing
Talos03, 3 years ago
1-2-0. Only win was off the back of a bye. However the deck has potential. The losses were against Elves and Burn. The Elf deck ended up taking 1st but the Burn was lost due to a misplay on my end. Was able to apply consistent pressure throughout its matches but stalled out due to dud draws. Going forward my plan is to add more card draw and ditch the thriving moors for two more ash barrens in an effort to improve the mana base.
Q3, 2021
atingtdm, 3 years ago
After B&R —July 28, 2021
+1 Dig Through Time / -1 Hullbreacher
Update —September 05, 2021
+1 Fact or Fiction / -1 Dig Through Time
+1 Swan Song / -1 Tale's End
+1 Force of Vigor / -1 Glen Elendra Archmage
+1 Foundation Breaker / -1 Glasspool Mimic Flip
+1 Entomb / -1 Search for Azcanta Flip
+1 Mystical Tutor / -1 Compelling Deterrence
+1 Yavimaya, Cradle of Growth / -1 Forest

Refining my list
BotaNickill, 3 years ago
I working on making this deck more competitive. I would like to keep the Planeswalker Theme and just add better support cards and win conditions. Suggestions are appreciated.
Third Update!
TheSpiritombEnthusiast, 3 years ago
How had I not heard of Neyith of the Dire Hunt until a few days ago? Lucky I'm near a card shop! I'm testing this in place of First Day of Class. That's a cheap card that's done me well in past games, but it's admittedly the worst counter enabler in the deck and one I'm never too happy to hold up mana for before combat on my turn. I'll see how it goes!![Scapeshift feature for Phylath Fires Off [$100 Budget]](http://static.tappedout.net/mtg-cards-2/morningtide/scapeshift/scapeshift-cropped.jpg)
AFR Updates - Fifth Edit
SudoTrainer, 3 years ago
Comment on Changes:
With AFR coming out there are a couple improvements but more important a banned card to be removed.
Added:
- Ranger Class a great class to add to this token based deck.
- Ride the Avalanche a new pump spell that can instant make a fractal a big threat.
- Inspiring Call this is not AFR but is a great draw spell we weren't running.
- Biomass Mutation this is not AFR but can also make a fractal a big threat.
Removed:
- Fractal Summoning This is a fractal source but running it directly without the option of learning in EDH makes it a tough call. This might return later if I feel like we need it back but it doesn't seem strong.
- Sublime Epiphany just too expensive and leaving up that much mana is hard for the deck.
- Armorcraft Judge this is a good card but inspiring call should be better.
- Hullbreacher banned in EDH.

Pulled Cards from Other Decks
TheMeadiator, 3 years ago
Added: Dragonlord Dromoka, Dragonlord Kolaghan, and Dragon's Hoard
Removed: Steel Hellkite, Scourge of Valkas, and Commander's Sphere

Tournament Stats 2021
EpicBox75, 3 years ago
Now that we are back in the action here are more stats to prove that this deck is banger or something like that
My LGS has started organizing Canadian Highlander tournaments and I will be writing those tournament stats here because my decks only swaps Mu Yanling to True-Name Nemesis and it shows that this deck can compete in more powerful format.
12.9 3-1 (Canlander)
1st round against 4c Midrange Lands (2-1). 1st game my opponent got Strip Mine + Life From the Loam and even though I drew Force of Negation my opponent had too many ways to use the damn mine again and again and again and then I didn't have lands. 2nd game I played 1 mana planeswalker Deathrite Shaman, with enough control of his graveyard I managed to beat him. 3rd game I resolved turn 3 Jace and my opponent couldn't kill it right away so basically Jace just drew cards and won me the game.
2nd round against Oath Storm (2-0). Both games I just made my opponent to go for the kill but both times I had an answer for one of his pieces.
3rd round against Time Vault Academy. 1st game I had very clunky hand with missing land drop 3 and my opponent bouncing my Sylvan Library but when I got to 3 mana I started developing my board with Sedgemoor With so basically I developed my board while interacting and using card advantage cards that I found with library. 3rd game took us 40 minutes because my opponent had Urza's Saga + Crucible of Worlds and Zuran Orb but he was locked thanks to Leovold and thanks for Grist I had removal for his Karnstructs. In the end he didn't do much and finaly died at 5th extra turn.
4th game against Mono Red Wildfire (0-2). 1st game my opponent played T1 Sol Ring -> Sphere of Resistance T2 Worn Powerstone T3 Wildfire and T4 Crucible and I scooped. 2nd game my opponent mulliganed to 4 but his hand was Mountain Mox diamond and Sphere of resistance and I never drew 3rd land and I died while having 2 mana spells in my hand. Good thing that the deck drew very poorly in this match up because it is worse than cancer.
1.8 2-2 (Canlander)
1st round against Temur Tempo (2-0). 1st game my opponent didn't have a 1 drop while he was on draw and thanks to that I got us to situations where both needed to trade resources and simply this deck is better at it. 2nd game I slipped Endurance on the field and my opponent only had small flying creatures and even with his planeswalkers I slowed the game enough for my victory.
2nd round against Temur Tempo (1-2). 1s game my opponent had unfortunate mulligan to 4. 2nd game my opponent slammed Managorger Hydra with free protection and Ancestral Recall and that combination is nightmare to deal with, so he won thanks to his fast trample clock. 3rd game I hand disrupted my opponent twice and got his turn 1 and 2 plays but he top decked Dreadhorde Arcanist to cantrip and from that Sprite Dragon and my I drew lands and counterspells and just died.
3rd round against UW control (2-0). 1st game I started and played fast Tracker while my opponent sculpted his hand and I just made my land drops while protecting my Tracker and grew my board presence with other creatures like Questing Beast. 2nd game I played 2 of this decks "best" designed cards aka Oko and Uro and UW control has hard time just with Oko and my opponent couldn't win that game.
4rd round against Gruul Aggro (1-2). 1st game Magus of the Moon. 2nd game I had T1 hand disrupt (took his 2 drop while he had mox) T2 Tarmo and T3 True-Name Nemesis and there we sat until I just had more resources and won. Game 3 T1 Scab-Clan Berserker thanks to moxes so again no game and I lost. I may have been little bit salty after losing to dual mox start but what can you do.
25.7 4-0 (Canlander)
1st round against Gruul Aggro (2-1). 1st game I lost to turn 4 Magus of the Moon when I tapped out for Liliana. 2nd game I played Endurance on turn 2 thanks to 1 mana dork and the tempo swing from that was too giant for my opponent because he played 2 mana haste dude that die to Endurance. 3rd game my opponent had scary fast hand with turn 1 Hierarch and Turn 2 Goblin Anarchomancer to 2 drop buy turn 3 he only played 3 drop while I killed his creature, cantripped and played Tarmo who held the board until I stabilized and won.
2nd round against 4c Underworld Breach Storm (2-0). In both games my opponents deck just didn't want to do its thing. 1st game I won by playing creatures and having 1 counterspell and 5 dead removal spells. 2nd game I mulliganed to 5 and my 7 had 4 lands and 3 removal spells but in the end I still won because I drew Tarmo and Remand and my opponents deck just shitted on itself.
3rd round against RDW (2-0). 1st game I traded resources with must kill threats on turn 1 and 2. On turn 3 I played Endurance and started to out value my opponent until I found Eldritch Evolution and got Uro and the game ended there. 2nd game my opponent started with double Mox opening but his actual hand was little bit threat light so I stabilized fast and his burn spells weren't enough to drop my life to zero
4th round against 4c Kiki-Pod (2-0). 1st game my opponent got to Epheremate his Imperial Recruitter and I almost panicked when I saw Palace Jailer but thanks for missed land drop I got the time to get my shields up. The game started to go for long grind that I won with DT and turn after that DT again With Snapcaster. 2nd game my hand was really awkward against my opponent because he had karakas and I only had Leovold and Cligue as my creatures and my opponent almost started to run away with the game thanks to the Karakas and Courser providing him with deck manipulation but his clock was slow while my Leo drew me cards and Clique manipulated both of our hands and I got my hands to Scavenging Ooze and oh boi against creature based toolbox deck it had lots to eat and with the life gain I got to be the offensive side and won.

Doll and Taunter
Barbarian_Sun_Pope, 3 years ago
Switched out Stuffy Doll for Brash Taunter. Just a better option overall.
Niv-Mizzet
by LN23

Spell swaps v1
CherryBomb, 3 years ago
Per a suggestion from Grubbernaut, swapping 2 Dash Hopes for Thoughtseize
First game with Prosper
Crow_Umbra, 3 years ago
Got together with friends last night and played a few games. I got to take Prosper for a test run and here are some of my thoughts and observations from last night's game:
- I got really lucky, and basically every card I exiled with Prosper was a land. There were a few times were I wished he exiled some instant speed removal.
- Revel in Riches was helpful as a potential alt-wincon. Should have played it instead of Etali during one of my mid-game turns, since a board wipe was dropped the turn after Etali came down. Hindsight is 20/20.
- If Prosper gets removed, the deck can be a bit rudderless if you don't have other Impulse Draw engines on board.
- Luck of the shuffles, but the only theft pieces I drew into last night were You Find Some Prisoners, Etali, Primal Storm, and Author of Shadows
- The deck might need a bit more spot removal, or one more wipe. Am currently considering Blasphemous Act or Dead of Winter since my basics are now Snow. Also considering Fire Covenant since it is instant speed, fairly cheap, and can hit a lot of creatures.
- Swapped out Grim Hireling for Draugr Necromancer. I think Grim Hireling would have a tougher time generating treasure in my meta, where boards can get creature heavy pretty fast. I think Draugr Necromancer's graveyard hate would have a bit more mileage in my meta where graveyard strategies are becoming more prevalent.
- I think having a Vampiric Tutor or Demonic Tutor will be some non-budget upgrades for the future.
![Prosper, Tome-Bound feature for Triple Six, Five, Forked Tongue [Retired]](http://static.tappedout.net/mtg-cards-2/adventures-in-the-forgotten-realms-commander/prosper-tome-bound/femme_fatale-prosper-tome-bound-afc-16258888630.png)
Slight changes
NocNocs, 3 years ago
Switched out razeketh's rites for Acererak. A wonderfully rated tutor with k'rrick on the field is nice, but acererak is creature that can bounce itself. Easy way to get card draw and an absurdly large k'rrick. Powers the deck down a bit by removing some consistency, but adds in a new funny kill condition. Should be a wash on power.

Ongoing updates - 2021
somsoc, 3 years ago
A fond farewell to two friends of the forest, Dryad Greenseeker and Sporeweb Weaver. They've been resolute allies for some years now, but it's finally time for two new elven recruits to take over their duties: on research sabbatical from Strixhaven, Kianne, Dean of Substance Flip and fresh out of some such dungeon Varis, Silverymoon Ranger.
Some other new cards up for consideration:
-Canopy Tactician - yet another elf lord, with three toughness and it ramps too... this card honestly feels a bit too good. But what to remove?
-Circle of Dreams Druid - might be too pip intensive in this Golgari deck, also the 1 toughness hurts it a bit (but that art!)
-Drider - incredibly on theme for this deck (might even see Sporeweb Weaver return later), amazing creepy art, Reach on an elf... perhaps a bit too expensive at 5 mana. Might make it in on thematic synergy alone.
Some that probably won't make it into this deck:
-Skemfar Avenger - it's a bit too aggressive for what I'm trying to do in this rampy go-wide deck.
-Drizzt Do'Urden - only three toughness for five mana is big knock (albeit +1 from cat-friend) and it's probably a Selesnya counters card.

Ban and new Pirates
Sc1enc3, 3 years ago
Hullbreacher was a fine lad, he'll be missed.
Two new ship's boys are on board and they both make treasures! T R E A S U R E S ! Nothing sounds better to the ears of a Pirate. - Malcolm, Keen-Eyed Navigator as was suggested in the comments, very strong card - Grim Hireling a thief is always welcome on our ship.

New Addition
BadLuke, 3 years ago
Glen Elendra Archmage out since its a bit too slow and I feel like we are set on Countermagic.Nature's Claim in, since its Cheap and tutorable by Spellseeker and in genereal pretty good.
