Poisoned Lips

This is my first commander deck, a Golgari colored one with an aggressive token plan and -1/-1 counters going all around the place. You would think there's not enough creatures removal for a black deck, but I think the counters and snakes are enough to take care of the main threats. Below you'll find the most important ideas of my brew, I would love some suggestions for it ! Have a nice day.

The whole deck is based around Hapatra, Vizier of Poisons, making a lot of tokens, and double them with Second Harvest and Parallel Lives that's also why I use some cards that could look weird like Tamiyo's Journal that can also act as a cheap tutor, the reusability of it is also something I consider more than an instant or ritual.
You would think I'm low on lands and yes I am aware of that, for now I ran in almost no ramp issue with that build, having better overall cards than the already useful auto-includes for most of the players.I prefer Nature's Lore and Farseek over Rampant Growth and I really tend to play Hapatra, Vizier of Poisons turn 2 so I don't run the third ramp for 2.

Devoted Druid is doing everything the deck wants, ramp and being able to put a snake or an insect / elf, on the battlefield and Deathcap Cultivator is a good card even in the late game having deathtouch once the graveyard is busy.

Flourishing Defenses, Nest of Scarabs, Arachnogenesis, Tamiyo's Journal work towards the Parallel Lives strategy making tons of them to sacrifice them, or in some cases win the game with Revel in Riches in front of lifegain strategies.
Deadbridge Chant is working well with the lands like Grim Backwoods, High Market or Geier Reach Sanitarium.Deathreap Ritual is giving me a reason to sacrifice during another player's turn, even if I think Savra, Queen of the Golgari isn't the best card in the deck, but I happen to love it...Of course I had to include cards like Viscera Seer, Hell's Caretaker and Westvale Abbey  Flip to take advantage of a combat situation or a Wrath effet, and some recursion going on in the deck.
I love Syphon Mind in multiplayer, letting you draw three for no negative counterparts. And a lot of other drawing options are avaible in the pool such as Dusk Urchins, Solemn Simulacrum, Deathreap Ritual, Arch of Orazca (since Ascend is really easy to get in the format), Geier Reach Sanitarium, Grim Backwoods, Lifecrafter's Bestiary, Tamiyo's Journal, Rishkar's Expertise not counting the mana rocks that can sacrifice for a card, this is also why I'm running Golgari Cluestone instead of the popular Golgari Signet.
Beastmaster Ascension and Coat of Arms are some of my win conditions, making the snakes huge, pretty common, I know. Late game isn't ridiculous with a wall of deathtouch creatures and some reanimation in case things go wrong. Also I think Revel in Riches is a funny card that makes others less likely to boardwipe and attack your venomous snakes.

Deathbringer Regent is to me an underrated gem, having it and Revel in Riches late game is definitely a good way to secure a win or at least a huge mana advantage. Also killing your own stuff really doesn't hurt the whole deck, sacrificing them to scry, draw or gain life.


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29% Casual

71% Competitive

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Date added 1 month
Last updated 2 days
Exclude colors WUR

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.67
Tokens 1/1 Elf Warrior, 5/5 Wurm, 3/3 Beast, 1/1 Snake, Clue, 1/1 Spirit, Treasure, 1/1 Human Cleric, 1/2 Spider, 1/1 Worm
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