Dusk Urchins

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dusk Urchins

Creature — Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

EDH 10 / 8
Hapatra, Vizier of Poisons feature for Hapatra EDH
EDH 0 / 0
Massacre Girl, Known Killer feature for Minus 1

CommandOmega on Scars

3 years ago

I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:

Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.

Tylord2894 on Clarification On How The Ozolith …

3 years ago

DeinoStinkus, that is not correct.

First off, Doubling Season does interaction with The Ozolith. To "move" a counter in Magic, you remove the counter of the first permanent and put that many counters on the second permanent. Since you are putting counters on a permanent, Doubling Season will apply.

In the case where The Ozolith has 10 -1/-1 counters, the "at the beginning of combat" trigger will resolve and 20 -1/-1 counters will be put onto Dusk Urchins. The Urchins will promptly die, and you'll draw 20 cards and put 40 counters on The Ozolith.

Hope this helps, TangoWithTojo!!

TangoWithTojo on Clarification On How The Ozolith …

3 years ago

Also an extension to my question, lets say I have Doubling Season on the battlefield. I have 10 -1/-1 counters on The Ozolith, when it moves the counters, would Dusk Urchins get 20 counters? And when they move back to The Ozolith after it dies, would The Ozolith get 40 counters because of Doubling Season?

FSims81 on Clarification On How The Ozolith …

3 years ago

So you have to move all the counters on The Ozolith if you decide to move any. The 10 counters would all move at the same time and just be overkill.

My question would be if Dusk Urchins even sees the counters because once dead they should revert right back to The Ozolith. Is it a stackable effect to where Urchins draws you cards and then the counters move?

TangoWithTojo on Clarification On How The Ozolith …

3 years ago

Dusk Urchins states that whenever its put into the graveyard, draw a card for each -1/-1 counter on it. So lets say I have 10 -1/-1 counters on The Ozolith. The combat phase starts and I put all 10 -1/-1 counters on Dusk Urchins. Would I draw 10 cards or just 3 due to Dusk Urchins only have 3 toughness?

king-saproling on Hapatra, Snek Lady Whomst Hate U

4 years ago

Nice list! I really appreciate the sentiment that mtg is for everyone. Personally I'm hoping we get some reprints for many of the $20+ cards out there.

You might like these cards: Cauldron of Souls, Pitiless Plunderer, Black Market, Zulaport Cutthroat, Syr Konrad, the Grim, Helm of the Host, Canker Abomination, Dusk Urchins, Harbinger of Night, Midnight Banshee, Soul Snuffers

PhthisisClock on Negative Creep Modern

4 years ago

It seems to be running more smoothly and a bit more aggressively with Dusk Urchins . The incidental card draw makes up for losing Bankrupt in Blood .

I would like to reduce average mana cost, as 3.03 seems really high. But I have no idea what could make room for it, short of moving Necroskitter to sideboard... but then, what is removed from sideboard to accommodate the 'Skitter?

Deeply pondering... thoughts??

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