Dusk Urchins

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Dusk Urchins

Creature — Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

Dusk Urchins Discussion

I_TappedWrong on Scorpion King

1 month ago

Dusk Urchins i have more suggestions but im leaving work right now

Darth_Savage on Hapatra & Izoni.

2 months ago

One of the advantages of Modern is that you can access a large pool of cards and find the most efficient option, but as a newer player those cards won't be necessarily known to you. That being said you have slipped into one of the bad habbits that most new players have; you aren't running 4x of any card in your deck, this reduces the consitency of your play. It might seem more interesting to have lots of different cards, but in the long run it actually hurts your deck.

Now you happen to have chosen the theme of -1/-1 counters and these haven't actually played a major part of magic that often. One of the earlier sets to play around with them was Eventide, it featured: Twinblade Slasher, Quillspike, Woodlurker Mimic, Cauldron Haze, Noxious Hatchling, Soul Snuffers, Wickerbough Elder, Deity of Scars and finally Necroskitter. That is clearly a lot of cards, it isn't exaustive and I'm not suggesting you use them all, but I hope you can start to see the options in the Modern format.

Every deck wants to draw cards, well from Shadowmoor there are two obvios cards that help you do that Dusk Urchins and Scarscale Ritual. More up to date now, one card I was surprised you didn't include was Obelisk Spider, which strikes me as a good fit, then again another spider also struck me as a good fit, this time from Journey into Nyx, if you want tio utilise your graveyard Nyx Weaver. The biggest baddest -1/-1 spell though came from Mirrodin Besieged Black Sun's Zenith.

This is just the start though, to give you a taste of what earlier sets might offer your deck. For now try to work out which cards you want to see in every opening hand and run four of them, then build the deck around those core cards. Good luck and enjoy brewing your deck.

Phillygreenman007 on Negative Creep Modern

3 months ago

Dusk Urchins seems legit good

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

5 months ago

SurpriZe: Yeah, there aren't really any other changes I'd make at this moment - I basically own everything I want barring the aforementioned lands, and the deck runs great. Some adjustments depending on meta, maybe?

I've tested Dusk Urchins, Crumbling Ashes, Grave Pact, and Dictate of Erebos - none of them did enough, so they got axed. Dusk Urchins was just a really inefficient way to draw, Crumbling Ashes frequently screwed me over when I was the only player with creatures out, and Grave Pact/Dictate of Erebos didn't do enough without instant-speed sac outlets.

SurpriZe on Toxic Relationship: Hapatra EDH | *PRIMER*

5 months ago

@Daedalus19876 Thanks for the answer!

Would you add all the "Pay 1 life" fetches, including the ones that only fetch one of your colors?

Also, are you completely certain you would've made no other change to the decklist at all, even if you had access to all legal EDH cards? Apart from foils of course.

And what do you think about Dusk Urchins, Crumbling Ashes, and Grave Pact/Dictate of Erebos in this deck? Is there anything worth replacing for any of these cards?

sonnet666 on Proliferate and Hapatra, vizier of ...

1 year ago

Yep. Hapatra triggers on each event that places 1 or more counters.

Grim Affliction has two effects, therefore those effects create separate events.

  • 609.1. An effect is something that happens in the game as a result of a spell or ability. When a spell, activated ability, or triggered ability resolves, it may create one or more one-shot or continuous effects. Static abilities may create one or more continuous effects. Text itself is never an effect.

  • 700.1. Anything that happens in a game is an event. Multiple events may take place during the resolution of a spell or ability. The text of triggered abilities and replacement effects defines the event they're looking for. One 'happening" may be treated as a single event by one ability and as multiple events by another.

Example: If an attacking creature is blocked by two creatures, this is one event for a triggered ability that reads "Whenever [this creature] becomes blocked" but two events for a triggered ability that reads "Whenever [this creature] becomes blocked by a creature."

  • 603.2. Whenever a game event or game state matches a triggered ability's trigger event, that ability automatically triggers. The ability doesn't do anything at this point.

And Dusk Urchins WILL give you additional draws if it gets more -1/-1 counters on it before SBA's are checked. This can turn Black Sun's Zenith into a large draw spell.

AkrosTheClear on Proliferate and Hapatra, vizier of ...

1 year ago

So I have Hapatra, Vizier of Poisons out and I play Grim Affliction on a Dusk Urchins. I place the -1/-1 counter on it, then I place another -1/-1 counter due to proliferate. Does this give me two snakes or one snake?

And actually I have another question: If the Dusk Urchins already had two -1/-1 counters on it and I played Grim Affliction would Dusk Urchins die before I can put the other -1/-1 counter from the proliferate, or would I be able to proliferate and draw 4 cards? What if Dusk Urchins attacks, gets its third -1/-1 counter and then I play Grim Affliction on response?

okay thanks for taking a look at this, it will clear up a lot of questions that I have.

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Dusk Urchins occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Golgari: 0.09%