Creature — Ouphe
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
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Dusk Urchins Discussion
1 week ago
I have been having some great fun with Hapatra myself. Here are a few budget (under 10$) suggestions for you:
Necroskitter make your counters work double time by letting you steal what you kill!
Blowfly Infestation keep the fun going once the victims perish.
Dusk Urchins card draw is always nice, generates a decent amount of snakes on his own as well.
And last but not least: Seshiro the Anointed but he is a game ender. Even if you don't kill your opponents with your boosted snakes that round you will most likely draw enough cards to seal the deal the turn after.
And there are lots more but this should give you plenty to start.
3 weeks ago
I've been brewing Hapatra and to me it looks like you're not focused on her enough.
An example is Archfiend of Ifnir; you have 6 lands, 1 creature (him), and no other cards which cycle. Its payoffs seem very minor to have a slot even though it does give out -1/-1 counters.
Why so much support for Titania? Your deck almost looks like you really wanted to play her, not Hapatra. Yes, you have tutors or you could draw her but if you never see her, a lot of it becomes even less optimal. Speaking of lands, 15/38 come in tapped, that's almost half, and would make any start slow I would think.
Just like Nest of Scarabs, Flourishing Defenses is a great Plan C in case Hapatra cannot stay on the board. Redundancy is consistency.
Interesting build, I'd like to hear how it plays/evolves as time goes on!
1 month ago
I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:
Fume Spitter (I love him but only in my starting hand)
Diabolic Servitude (maybe, but recommend)
Infernal Darkness (maybe, but always worth it)
Sidisi, Undead Vizier (maybe...)
Dread Return (maybe...)
Pentavus (The only 7-drop allowed in this deck)
Grinding Station (you have many artifact creatures then...)
You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.
Hope this helps out.
If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.
1 month ago
I would replace Plague Belcher with Ammit Eternal. Good way to generate some -1 counters. Also, just a good beater on its own. Less effective against black kill spells and such, though. Works well as an additional card to feed Quillspike if they happen to stick around.
Inkmoth Nexus has also been solid for me. If anything, it helps stop a flyer and drops a -1 counter.
Speaking of lands, Shizo, Death's Storehouse is a relatively safe card. Comes into play untapped, still adds black, and can give Hapatra fear to get through some decks to use her ability.
Other than BSZ, infect, and Wither, you have nothing that puts -1 counters on their creatures. While things like Splendid Agony, Grim Affliction, and even Fume Spitter aren't needed for this deck, I feel like without some of these, Crumbling Ashes is pretty negative. You will HAVE to kill some of your creatures if you don't put counters on the opponent's creatures.
Some solid sideboard options are Hex Parasite as a way to help clear any -1 counters on your side, kill pesky walkers, or neuter Animar, Soul of Elements. Choke just because we don't like blue. Krosan Grip for MANY things including Sword of Feast and Famine and a Loxodon Warhammer that's preventing token beats.
Just my take on the deck. I like the way you have yours together!
2 months ago
whistle A lot of comments here!
hurricane219: Protean Hulk has been spectacular in this list, especially when I can Defense of the Heart for it and a sac outlet. I'd highly recommend it to any deck relying on creature-based combos ;)
gdm1989 (first comment): I've thought about including Asceticism before. However, I rarely have the 2 mana open to regenerate, and it doesn't protect token swarms very well. I wish I could find a slot, though...
Craterhoof Behemoth is a great card, and even neater since all of my combat-relevant creatures have deathtouch :) but it simply comes down too late in many cases. I initially ran it so I could Natural Order in the late game, but I found that I rarely waited that long once I draw Natural Order. I put Triumph of the Hordes in its slot, and I wish I could play both, but slots are tight...
Archfiend of Ifnir is a card I WANT to use here, but I simply do not have enough discard. I'd have to make discard into a strong subtheme in the deck, and I definitely don't have enough slots to do that reliably...I suppose I could use all 7 relevant cycling lands, but that would slow my curve down pretty hard...
Forgotten Ancient is interesting! I'll keep that in mind haha.
Seshiro the Anointed is a dead 6-mana card if I can't make tokens with Hapatra...
Seasons Past is an amazing piece of recursion, I'm surprised more people don't run it. I usually get at least 4 cards back for 6 mana. I wish I could run fetches for increased value...
2 months ago
Craterhoof Behemoth Is a good card but I rarely pull him most games lol I've been using him before I tweaked the deck
Archfiend of Ifnir like Bhaal666 said it would be better in a discard/cycle variant
Dusk Urchins Can provide you with card adventage pretty fast It's worth running
Seshiro the Anointed while draw power and giving snakes power is good and all but it's situational and can slow the deck down if you can't generate snakes
Shisato, Whispering Hunter would be a better alternative to seshiro
I also suggest running
Kamahl, Fist of Krosa in a hapatra deck if you want to slow your opponents down when it comes to mana
Bitter Ordeal with the hapatra combo to exile a library
Woodfall Primus with Mickey if you want to be that guy lol
I wish I can run Blightsteel Colossus
Feel free to see my variant as well if you're interested
2 months ago
Odysseus_97 my own hapatra deck is more casual than this one but I've used most the cards you are asking about.
Corrosive Mentor has been generally very nice for me. Either my creatures get through or i get a few extra snakes, been especially nice for forcing hapatra through. A few times he has been the only black creature so he sucks then but most my creatures are black and gives those silly bugs from Nest of Scarabs more bite. Also great for when people want to attack you until they figure out you benefit more from it.
Archfiend of Ifnir would be great in a discard deck or perhaps The Scorpion God has a good use for him. Sadly to force some usefulness from him you need around 10 discard effects or more for consistency, it just ends up being a subtheme that takes a lot of space and doesn't do enough. better off with Black Sun's Zenith , Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee. That seems to be plenty of mass negative counters.
Forgotten Ancient I'm not playing anymore but is hilariously overpowered. He can keep your stuff alive or just pump hapatra and kill someone with commander damage. The multiple uses for the positive counters is really worth it. I'm just testing a more reanimate oriented idea right now.
Dusk Urchins is surprising. Since hapatra drops turn 2 you swing turn 3 and you can place a negative counter here because you want the draw in a few more turns and then turn 4 swing with him for another snake. It is hard to explain how nice he has been but just think about how nice it is to draw 2 or 3 for 3 mana then add in that he gets snakes and might do some damage.
Seshiro the Anointed I removed him because when I want my snakes to get pumped up is also when I want to win. He is useful to have out as long as possible so that you can have deadly 3/3s and consistent draw but that stops a combo I use. If you use the Hapatra, Vizier of Poisons + Blowfly Infestation combo then you need to watch how many pumps you include since they turn it off. If you are not using that then include it as long as the mana doesn't slow you down too much.
2 months ago
I am building my own hapatra deck, what are your thoughts on these cards?
Corrosive Mentor: The wither effect of the black creatures seems very nice, but sadly the snakes are green only. Considering it but what are your thoughts on this card?
Craterhoof Behemoth: Seems like a must in every token deck, you will have an army of tokens so dropping this would be really strong. But might not fit the theme of the deck, but feels wrong not running it. I run From Beyond in my deck as well so i have an extra token generator.
Archfiend of Ifnir: A card i am considering cutting. Its effect is amazing but there are not that many cycling cards that are useful in this deck, so its not often its effect will be used. The only cards you could use with cyclingWhat do you think?
Forgotten Ancient: Might be a good way to remove some -1/-1 counters from your creatures as a form of protection.
Seshiro the Anointed: Good snake lord, and will let you draw cards when a snake hits, isnt this really good in this deck?
Dusk Urchins: I'm not sure about this card, what are your thoughts?
Seasons Past How has this card performed?
Hope for some comments on these card. But what an awesome deck +1.