Banewhip Punisher

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Uncommon

Combos Browse all

Banewhip Punisher

Creature — Human Warrior

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.B, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.

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Banewhip Punisher Discussion

inkstorm on -1/-1 Counters

5 days ago

A few things I've noticed while messing with a similar GB counter deck.

  • Decimator Beetle feels like garbage every time he's in my hand. I'm already worried about sweepers and the highest costing card coming in at 3/4 stats isn't exciting.
  • Crocodile of the Crossing could be a replacement to Tenacious Hunter. A hasted 4/3 that generates a -1/-1 counter impacts the board. A 4/4 potential deathtoucher doesn't appear scary when snakes already fill that role.
  • Channeler Initiate rarely feels like a dead card. He protects against getting land screwed, usually eats removal, and triggers both Nest of Scarabs & Hapatra, Vizier of Poisons.
  • Westvale Abbey  Flip, even as a singleton, can go a long way. It gives those 1/1 tokens a purpose going late and is great against removal. Channeler + the 3 scarabs he creates gets close by iteslf.
  • Obelisk Spider has been going back and fourth. It has an interesting effect and 4 toughness is always welcome. The spider, unfortunately, doesn't have an immediate impact and the deck is already tight at the 3 cmc spot. Banewhip Punisher falls into the same position.
  • Lethal Sting, as well as most of the instants, feel clunky. I consider mulliganing when two of them are in my opening hand and they are dead on an empty board.

Overall, I'm worried about the deck's consistency and how it stacks against others.

SailorJoeV on The Withering

1 week ago

Yeah, I'm noticing that mine runs a little slow as well. Evolving Wilds is nice because it lets you pick which color you need and also let's you shuffle your deck. Not too many though, I've have great success with 2. Also, I see you're runing a lot of slow lands. This is a preference thing, but I don't like running more than 1 set of slow lands (Just how I like to play). If it's slowing you down, try running 2 of each and add 1 or 2 Mountains and add in the Wilds.

For the removal, I went the Liliana, Death Wielder route and added the Banewhip Punisher, and Lethal Sting. Never / Return would be another way to go.

golgariizzet on Withering Gods, Ease Of The Tip

1 week ago

luther this is still a work in progress, if they have the counter on them and i have certain creatures out or enchantments i can prevent them from blocking or even destroy but i am taking out the end of turn stuff except for a few that are in there to kill or board wipe. to answer your question though it would create tokens with Nest of Scarabs. Liliana, Death Wielder,Banewhip Punisher will destroy a creature with -1/-1 counter on it. Kulrath Knight stops them from blocking. I am really trying to do something different, i don't want to rely on the same old thing to play another deck the same ole way other then the rituals and the boots and greaves all these cards are out of my norm. with things like praetors and a lot of other cards out there, they get used so much in every deck and its not that they are not great cards or strong cards just not what i want to do. i am really trying to stay synergized with the -1/-1 counters. but thank you.

golgariizzet on Withering Gods, Ease Of The Tip

1 week ago

luther this is still a work in progress, if they have the counter on them and i have certain creatures out or enchantments i can prevent them from blocking or even destroy but i am taking out the end of turn stuff except for a few that are in there to kill or board wipe. it will create tokens with Nest of Scarabs. Liliana, Death Wielder,Banewhip Punisher will destroy a creature with -1/-1 counter on it.Kulrath Knight stops them from blocking. I am really trying to do something different with things like sheoldred. i am really trying to stgay synergized with the -1/-1 counters.

razelfark on Sneks and Spiders, oh my

1 week ago

Very creative take on the deck for your first post.

I like that you are willing to take some risks for combos not usually thought of, but I am not sure how well the Blazing Volley combo is going to work out for you in the long run. If you are missing 1 of the other 2 cards for this combo, this card seems like a dead draw more often then not. I would suggest avoiding this combo unless you want to side it in because your opponent is playing some kind of token deck or aggro deck with 1 toughness creatures; this way you can use the card without the combo and still gain some board advantage.

To replace the card you can either use the Crocodile of the Crossing or Magma Spray in the mainboard and push the spell into the side. Unless you want to completely remove it for a different type of creature, then I would suggest Banewhip Punisher. The card gives you a -1/-1 counter on your opponent's creature and can be popped to kill any creature with a counter. For its cost to play and effect I think its a very fair and playable card.

Best of luck with the deck and hope the comments help. +1

insertcleverid on How was your prerelease?

2 weeks ago

Day 1 I pulled a The Scarab God as my promo. I had a split pool with 2 ways to splash the god, a super-aggro w/b zombie deck with 20 creatures but no removal or a medium b/r deck with tons of removal but a wonky curve. I took the conservative route, assumed the format would favor midrange w/ good removal and bombs, and went with the B/R deck. Whenever I cast the god I won quickly, but I kept too many questionable hands, got mana-screwed or flooded in crucial games and wend 2-3.

Ammit Eternal, Banewhip Punisher and Sand Strangler (link broken) were the best creatures in my deck aside from the god. Open Fire and Puncturing Blow (link broken) are great removal.

Day 2 I pulled Torment of Hailfire which I dismissed as unplayable in sealed but others felt I had the card all wrong. I sided it in but never cast it. Love to hear more opinions.

I also pulled Gideon of the Trials and Overwhelming Splendor. I'm a fan of unfair things so I went white with black for removal and Apocalypse Demon which, as my only finisher, seemed playable because I had Steward of Solidarity and some embalm creatures.

This led to one of the best wins of my life. I was at 3 life with only Apocalypse Demon on board and my opponent had 10 life & 3 creatures. I had 8 cards in my graveyard and went deep in the tanks when my opponent passed his turn to me. Before untapping I sac'd Cradle of the Accursed for a zombie, putting a 9th card in my graveyard. I sac'd the zombie token, untapped my daemon and declared attacks, swinging with my 9/9. My opponent said "Uh... No blocks. I go to 1?"

I said "before damage I cast Sandblast on my demon." Match win.

I played against a guy with The Scarab God and that card seems completely unbeatable.

The only time I played Overwhelming Splendor my opponent cast Sandwurm Convergence the next turn and guess what? Sandwurm Convergence is still better when all your finishers fly.

I have a thought about splashing and deserts. In sealed the bombs are real good and it's not difficult to splash...unless you want to run deserts. They make your mana so bad, but the synergies are so good...don't try to do both.

ERoss8 on How was your prerelease?

2 weeks ago

My pool was SWEET! My promo was The Locust God, and I pulled Nicol Bolas, God-Pharaoh as well as some good utility rares like Pull from Tomorrow and Hour of Devastation . Not everything was great (Gideon's Intervention and Hostile Desert), but I was able to win three and tie one with a straight Grixus deck that had only 4 black cards, including Bolas.

First impressions: Like what LittleBlueHero said, black and red have a ton of removal. Abrade, Puncturing Blow, and Banewhip Punisher where all great in my deck, and I would have gladly played Open Fire, Torment of Venom, or Struggle/Survive had I pulled them

Also, while my deck was slow, most decks are faster, or can become fast post-board. Bad pools, afflict, and the return of exert all contribute to this. In draft, I could see expensive cards like Bolas being borderline unplayable, especially if they don't give you much when they hit the board.

Hope you all had as much fun as I had!

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