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AINT NO PARTY like an UNDEAD party..

Commander / EDH Tribal Zombie

maxon


Description

..'cause an undead party don't stop!

What you are looking at here is the finest zombie EDH deck in all the land. Well, at least it's on it's way towards that title. I'm still scrounging about for great zombies. There are a handful of cards I know I want to get in here. Namely, Cryptbreaker. Anyway, this is basically a bunch of cool zombies that gain advantage quicker than my opponents realize. I'm often at a threatening board state seemingly suddenly. This deck does not aim to control, as it's blue color might imply. Nor does it do a lot of out-of-combat killing as it's black color might suggest. I don't run much in the way of control but, who can resist playing a Cyclonic Rift? It's just too good.

It's meant to be a horde deck, and to that end it performs admirably. Over the course of the game, my grave becomes my second hand and barring any grave exiling effects (Here's looking at you, Bojuka Bog. You are friend and foe.) it runs rather smoothly.

Currently, it's biggest weakness is defending against decks with large numbers of flyers. I am considering adding Zephyr Charge to the line up to help offset the current vacuum of flying zombies. It's next weakness is graveyard hate, as mentioned before. I have Witchbane Orb in here for protection from that and various other target player effects (such as Warstorm Surge )

Have any comments? Questions? I'd be glad to hear it in the comment section below.

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I'm currently in the process of cutting all transmute cards except drift of phantasm. Any suggestions are welcome.

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Suggestions

Updates

Comments

srgpoofy says... #1

I think the card you are looking for is Wonder This fits your commander and gives everything flying.

March 6, 2017 9:54 p.m.

maxon says... #2

srgpoofy- yeah i've pondered that while brainstorming ideas to give all my stuff flying. I am on the fence about it, although I should probably at least try it. I've always thought of wonder as kind of a cheap trick. So in that regard I would hesitate to use it. It also makes my graveyard that much more of a target when it lands in there if someone were thinking of exiling it. It's really perfect for this deck though, and I Wonder if suddenly having a horde of flying zombies would allow me to annihilate my opponents before they have a chance to do anything. Might just be worth a try.

March 9, 2017 5:01 p.m.

SWAGATTACK231 says... #3

How about Urborg, Tomb of Yawgmoth to make your creatures unblockable when Zombie Master is out?

April 12, 2017 5:11 p.m.

maxon says... #4

SWAGATTACK231, that is great! easy to stuff into the deck too. thanks for the suggestion.

April 12, 2017 8:29 p.m.

SWAGATTACK231 says... #5

glad i could help

April 13, 2017 1:24 p.m.

Love-in-Theory says... #6

I think Wonder would be a great and easy way to give your zombies flying. You could always use Levitation instead.

I'm sure you considered Grave Titan?

Rite of Replication + Grave Titan can get real nasty.

Call to the Grave can keep the board pretty clear of non zombies, though it'll draw hate for sure.

Then again, doing good in a game of magic will draw hard regardless.

Oh, and Army of the Damned because damn it feels good to put a boat load of zombies onto the field.

May 19, 2017 9:46 p.m.

maxon says... #7

Love-in-Theory, thanks for checking my zombie brew. Yes I did consider Grave Titan, but I really want this brew to be zombies only, unless it's just to good to pass up. Which leads to my great thanks of suggesting Levitation. I liked wonder but it was so awful flavor-wise. Call to the Grave is really good, and I do have one, but it's just so mean and I don't want to draw hate. This deck is not meant to win every game, but more so be very resilient. Army of the Damned probably should be in here. I may add it in eventually.

May 19, 2017 10:43 p.m.

Love-in-Theory says... #8

Skaab Ruinator is only 3 Cmc 5/6 that can fly.

Undead Alchemist maybe?

Cellar Door kinda sucks, but hey zombies!

Zombie tribal has always been one of my favorite tribal decks to play. If I come up with any more suggestions, I'll send them your way!

May 19, 2017 11:03 p.m.

maxon says... #9

i LOOOOVE skaab ruinator but I can't bring myself to exile zombies from my grave to cast him. Maybe I should at least give him a test run. maybe. Cellar Door... I've thought about adding it on more than one occasion but I've played with it before, and it's just awful. haha I really wish it was better cause it's sooo great flavor-wise.

May 19, 2017 11:24 p.m.

KarnAgGolem says... #10

I have some suggestions:

the two above go infinite mill with your Geralf's Mindcrusher

this alter + Gravecrawler + Secrets of the Dead = draw your deck and kill opponents when tied with your Diregraf Captain

and personally, the real MVP of your deck, and the card that we all wish could be its commander is:

My deck I've worked on for quite some time. Take a look. maybe it will inspire some new ideas for ya. Gisa and Geralf, Corpses Everywhere!

June 1, 2017 4:46 p.m.

maxon says... #11

Hey KarnAgGolem, thanks for taking the time to suggest some cards. I have built this deck to be more of a straight forward deck and easy to play, so infinite combo stuff I would stay away from.

I do like Plague Belcher and if I can get my hands on one, it would be an easy add.

Bontu's Monument is ok, but it's basically just a weaker version of Urza's Incubator. The life loss/gain trigger is negligible, and with the incubator, sometimes you can make a friend for a few turns if they have some zombies in their deck. Also, this deck doesn't have any problems getting a big horde out fast so I don't feel the need to run more than Urza's Incubator and Rooftop Storm.

As far as Havengul Lich is concerned, he is basically just a repeat of my general, so I don't see the point in putting him in. Wait.. ANY graveyard? Ok, I totally missed that little detail when I originally looked at him. That would definately be fun. I will have to get one of those for sure.

Thanks for you suggestions.

June 1, 2017 5:29 p.m.

KarnAgGolem says... #12

maxon the real reason for Bontu's Monument is for the loss of life effect. Effectively makes another win condition piece. I chose that over Urza's Incubator because it also hits the board faster.

As for Havengul Lich, cast him from your graveyard with your general. From there you can cast any creature from your graveyard or opponent's graveyards. He helps you get past the "once a turn" restriction. Plus redundancy usually makes a deck more consistent.

Also noticed the lack of a Gray Merchant of Asphodel, great win-con when you keep re-casting him if you're ok with that. As well as Gempalm Polluter, Volrath's Stronghold, Unholy Grotto, and Riptide Laboratory

June 2, 2017 4:20 p.m.

maxon says... #13

KarnAgGolem, my deck just doesn't do much sacing to merit bontu. Your deck seems like it's making great use of it though.

Not including gary was totally a brain fart. I ordered a few things for this deck, and when I go through and cut stuff I'll slot one in.

If you're going with somewhat of a life drain effect in your deck you should definitely add that Shepherd of Rot you were considering.

I'm also adding Mortal Combat. That and Laboratory Maniac is as sneaky as this deck will probably get.

It'd be fun to play our decks against each other. Yours would win I think though.

June 2, 2017 5:41 p.m.

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Compare to inventory
Date added 7 months
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.66
Tokens 1/1 Zombie Wizard, 2/2 Zombie
Folders Zombie Tribal EDH
Views 662

Revision 12 (1 month ago)

-1 Sands of Delirium main
+1 Coat of Arms main

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