So Gerrard has a neat interaction with Loyal Retainers and a sac outlet...we have an infinite loop!

I've seen alot of people argue that "you cant get Gerrard back because he exiles, never hits the grave, har har har..." but we have rules that say we can:

Rule 603.6 Trigger events that involve objects changing zones are called “zone-change triggers.” Many abilities with zone-change triggers attempt to do something to that object after it changes zones. During resolution, these abilities look for the object in the zone that it moved to. If the object is unable to be found in the zone it went to, the part of the ability attempting to do something to the object will fail to do anything. The ability could be unable to find the object because the object never entered the specified zone, because it left the zone before the ability resolved, or because it is in a zone that is hidden from a player, such as a library or an opponent’s hand. (This rule applies even if the object leaves the zone and returns again before the ability resolves.) The most common zone-change triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers.

So Boom!! Infinite stuff as long as we have a sac outlet

Back up wincons is splinter twin stuff since alot of the tutors in our deck can grab pieces to either Gerrard combos or splinter twin combos. Meshes well with each other and makes us a little more flexible

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Revision 1 See all

(4 years ago)

-1 Angelic Renewal main
-1 Chaos Warp main
+1 Expedition Map main
-1 Fanatical Devotion main
-1 Feather, the Redeemed main
+1 Fork main
+1 Generous Gift main
-1 Harsh Mentor main
+1 Impact Tremors main
+1 Lapse of Certainty main
-1 Mishra's Bauble main
+1 Mistveil Plains main
-1 Mountain main
-1 Orim's Thunder main
-1 Plains main
+1 Pyroblast main
+1 Rebuff the Wicked main
+1 Red Elemental Blast main
+1 Solemn Simulacrum main
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Top Ranked
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

17 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.57
Tokens Copy Clone, Elephant 3/3 G, Treasure
Folders CEDH, Check later
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