Maybeboard

Instant (1)


  1. I'm looking for more high impact enchantments that can win a game. Open to any suggestions.

  2. Should I run more spot removal or counterspells? Swords to Plowshares

  3. I would appreciate suggestions for any cards that can work while under a board lock.

  4. Should I run any bounce or tappers like Vedalken Mastermind or Scepter of Dominance ?

  5. I think Kira, Great Glass-Spinner is slightly underwhelming with few creatures, but he helps the ones that do make it to the field stick. Is he worth the slot?

This made a two hour long game among 5 people in Star Format end in a draw with no players losing. This deck doesn't need win conditions. I have realized there is no point to winning with this deck, all there is is stalling, and its marvelous. The fun comes in not winning and just screwing with everyone else. While making it hard for people to kill you.

Update!

So after a long time of leaving this deck untouched, I have finally gone back to give it the overhaul it deserves.

I never knew exactly how to win with this deck, but now I have an answer.

Wins

Paradox Haze +

  1. Divine Intervention . So maybe its not the best definition of a win, but if you end a game this way, who's going to say you didn't win?!

  2. Enduring Ideal Tutoring for the precious enchantments on each upkeep is about as good as it gets.

  3. Primordial Hydra This will get absolutely huge, very fast.

  4. Azor's Elocutors This can win you the game in a few turns.

  5. World Queller Blow up the board!

Card Categories

  • Prison effects

  • Tutors

  • Card draw

  • Ramp

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Date added 12 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

49 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.59
Tokens Angel 4/4 W, Bird 2/2 U
Folders edh decks
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