|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
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Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
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Divine Intervention Discussion
6 days ago
1 month ago
This 'competitive meter' feature has serious issues. My no-wincons 5 color chaos deck, The Roil: Chaos in 5C, is apparently 93% competitive, yet the closest thing to a win condition it runs is Divine Intervention, which forces a draw.
2 months ago
6 months ago
Yup, assuming a divine miracle and a very large pool of very stupid players, you could have an entire deck of rares/mythics in theory. (8 player draft, all foils rares/mythics, nobody else picks them)
A more theoretically reasonable question would be essentially the same, but Sealed instead of Draft. There it would only be possible to have a maximum of 12 rares/mythics (also assuming Divine Intervention so all your foils are rares/mythics).
6 months ago
- Leyline of the Void/Ground Seal
- Null Rod/Stony Silence
- Cursed Totem
- Tainted AEther
- Defense Grid
- or better yet Nether Void
- Spreading Plague instead of Lethal Vapors (a weak card imo, I ran it for a long time). There's also The Abyss.
- Be a real ass and run Living Plane with Elesh Norn, Grand Cenobite/Massacre Wurm.
- Cut Burning Earth, it's crap, use Ruination and change your land base into basics cause you're already running Back to Basics. Save a spot for Blinkmoth Well to tap your Winter Orb/Static Orb on the end step of the opponent before you so all your shit untaps.
- Mana Reflection and/or Mirari's Wake
- Chains of Mephistopheles and Necropotence to play around it.
- After you stall the game out, end it with Divine Intervention to make the entire game pointless. Vampire Hexmage or Hex Parasite would go well with that enchantment.
- Win the game with Decree of Annihilation + Barren Glory out of no where, this usually pisses everyone off. Especially if you could of done it 5 turns and 45 minutes ago.
I've got plenty more of ideas if ya want more, this kind of magic is my sort of thing :P Just don't forget to add draw into this deck. Phyrexian Arena, Rhystic Study and so on will keep you pissing people off with card advantage.
7 months ago
Hi Dankey, thanks for commenting!
When it comes to playing against top tier commanders, this deck is hit or miss. If you are playing against someone who plays those higher tier commanders such as leovold, yidris, or edric, etc. you will need to play more efficiently. You gotta be more political against those kind of decks and make as many friends as you can and keep counterspells handy.
I constantly go against Tasigur, and Derevi decks in my playgroups and still wind up on top during most of the game. Even against Nekusaur, which in my opinion is a direct counter to Zedruu. I one time went against Leovold and tricked the guy playing Leovold into drawing me a bunch of cards when I had omniscience out and destroyed his Leovold and won the game.
The decks I will constantly have issues against is Daretti, Yidris, Kaalia, and Edric. Those decks are way to fast and powerful that I would need a perfect hand to compete against them. But honestly, those are just REALLY good commanders, most decks don't do their best against them. Combo decks that win a few turns, no matter how unfun they are, exist and there isn't much you can do about it but hope you have removal at the right time.
If you are looking for a more "competitive" (I use that term loosely because Zedruu is the furthest thing from competitive) you might want to go for an Enduring Ideal variant of the Zedruu deck. This deck has shown to be the best variant for being competitive since you can get Paradox Haze out and then next turn find two enchantments with Enduring, usually some stasis combo, like the card Stasis or the usual combo of Possibility Storm + Rule of Law. After that you find Divine Intervention or Test of Endurance to end the game.
I overall like my decklist when it comes to playing against "top tier" (I personally hate the idea of tier lists) commanders. I have definitely made a name for myself in my playgroup and people have been scared of my Zedruu deck before. They also think that it is one of the most creative decks they have seen since this deck isn't the usual Zedruu deck. You would probably be fine with this decklist, but again, a enduring ideal list would probably be more competitive.
One thing I haven't added to this deck yet is a Forcefield. Eventually I DO plan to get one and put it in this deck. Forcefield would definitely bring this deck over the edge and help out a LOT against the stronger decks at the table. Eventually updating the counterspells with better ones such as Pact of Negation, Force of Will, or Mana Drain would obviously improve the deck as well. If you have a spare Moat laying around, definitely put that in a Zedruu deck too. Mind Over Matter is also an extremely broken card that allows you to get a discard outlet for free enchantments while potentially tapping out an opponent or ramping yourself.
Also, Lastly, If you are playing 1v1, don't. This deck is not meant for 1v1. You will have a very low chance of doing things.
I hope this helps out for you!
7 months ago
If you can get the right cards together, something like Grand Abolisher + Gift of Immortality + Aspect of Mongoose can help you build your board, especially early in the game. All these cards have other applications throughout your game and don't have to exclusively be used together.
I think Divine Intervention fits well in this deck too. Not sure if you would consider this a win condition, but I would because of how rare you will get it to work. I have a similar deck that heavily taxes opponents to make it difficult for them to win. It is extremely satisfying when they work so hard for so long to deal with all my taxes and then realize all their hard work is going to result in a draw.