Divine Intervention

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Legends (LEG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Divine Intervention Discussion

Tzefick on Pattern Recognition #135 - Counters

4 weeks ago

Not a particular good example to use Fasting to denote a non-specific counter name...

Instead there's City of Shadows or Divine Intervention . I have to specifically use the old card as they have since received errata to either put Storage counters on the City and Intervention counters on the Intervention.

Raging_Squiggle on Mono-white Wincons

2 months ago

Near-Death Experience , and my personal favorite, Divine Intervention .



Also, little tidbit: your Test of Endurance + Teferi's Protection isn’t sure fire victory upon phasing in. Test of Endurance and Felidar Sovereign both have intervening if-clauses, meaning an opponent can respond to the triggers and, by a method, get you below the required life total, the triggers will be removed from the stack instead when they try to resolve.

Raging_Squiggle on Mono-white Wincons

2 months ago

Near-Death Experience , and my personal favorite, Divine Intervention .



Also, little tidbit: your Test of Endurance + Teferi's Protection isn’t sure fire victory upon phasing in. Test of Endurance and Felidar Sovereign both have intervening if-clauses, meaning an opponent can respond to the triggers and, by a method, get you below the required life total, the triggers will be removed from the stack instead when they try to resolve.

TypicalTimmy on Running Elspeth, Sun's Nemesis

3 months ago

I won't link the card leak here as I thought there was a rule about linking non-officially spoiled cards, but basically the new Elspeth is kind of unique.

She costs and starts off at 5, and she only has minus abilities.

Her -1 gives two creatures +2/+1 until end of turn.

Her -2 gives you two 1/1 white Soldier tokens.

Her -3 gives you 5 life.

She also has an Escape ability where you pay and exile 4 cards from your graveyard, and you cast her FROM your graveyard.

So this immediately tells me you want a graveyard full if cards to chuck. I think the best way to go about doing this is to build pillow fort. We can use instants and sorceries to fill the bin, spread the token love, and fuel our Elspeth engine for returning her.

What I'm thinking is that there are approximately 81 cards that fit this description.

We flood the board in tokens, fill the graveyard, use whichever minus ability is most adventitious and when she dies we pitch her to the graveyard and recast. This circumvents the commander tax and keeps our engine going.

We can have some supporting enchantments such as Valor in Akros , Cathars' Crusade and True Conviction as well as prisons to strengthen our board while warding off attacks.

We can also use Anointed Procession and Divine Visitation as well. Additionally Coat of Arms .

For our Signature Spell, Battle Screech gives us the ability to further circumvent commander tax by using the flashback cost. We cast it for two Hawks, flashback it into the command zone. We now just cast it twice without tax. Additionally, as it sits in the yard it's effectively free fodder for Elspeth's Escape ability as it will go to our command zone. Not to mention two 1/1 flyers is great for harassment and pressure to keep other Oathbreakers bay.

Lastly, her +2/+1 on two 1/1 flyers = 6 damage in the air each turn. That's really good value.

Thoughts? Do you think she could be viable in pillowfort / white weenies? I know there are strictly better mono-white Planeswalkers out there, but I think her Escape ability could be interesting if we can figure out how to use it appropriately.

slasherturtle on

5 months ago

It may be best to try to focus on two or three specific colors to make your mana base a little more consistent. RUG are the best colors for dragons so maybe if you could drop some of your greedier-costed White and Black cards, such as Serra the Benevolent , Dakkon Blackblade , Debt to the Deathless , Pox , Settle the Score , Leyline of the Void , Heightened Awareness , and Divine Intervention and replace them with some ramp spells, cheaper dragons, and potentially some anthems, I think you've definitely got more consistency and less dead draws than you did before.

Gidgetimer on Interaction between Doubling Season and ...

5 months ago

You also put Divine Intervention in the first paragraph, so it took some reading to see you were talking about Parallel Lives and Divine Visitation , but I think that is the combination of cards we settled on.

Both abilities are replacement effects, not triggers and thus do not go on the stack. Triggered abilities are identified by beginning with "when", "whenever", or "at". Replacement effects are more complicated to parse wording, but will always be replacing one event with another. ( Clone enters as a copy of a creature instead of as clone, Endless One enters with X counters instead of 0 counters, Divine Visitation puts 4/4 angels onto the battlefield instead of any other type of token, etc.)

Each replacement effect can only affect a single event once. This is what keeps Parallel Lives and Doubling Season from making infinite tokens with both out. In your example with no other effects out you make your goblin. Two replacement effects want to replace this event. You can either make it an angel and then double the number, or double the number and then make them angels. Either way you get 2 4/4s and both replacement effects are applied once.

TypicalTimmy on Interaction between Doubling Season and ...

5 months ago

I'm wondering how the interaction between Doubling Season and Divine Intervention work.

Suppose I make one single creature token and I have both of these enchantments out. Let's say for sake of example it's just a 1/1 Goblin.

I can order these in one of two ways:

So the first thing that happens is the replacement effect of Divine Visitation happens and rather than a 1/1 Goblin, I create a 4/4 Angel.

Then, Parallel Lives replaces the number I create, doubling it from 1x 4/4 Angel into 2x 4/4 Angels.

But what happens when I choose to order them the other way?

So I start again with my 1/1 Goblin. Parallel Lives wants me to create 2x 1/1 Goblins.

However, Divine Visitation asks me instead to replace the 1/1 Goblins with 4/4 Angels. So, I create 2x 4/4 Angels.

But because this is where I find myself questioning what happens next. You see, Parallel Lives sought to double the number of Goblins. Now I have Angels instead.

Does Parallel Lives now treat those 2x 4/4 Angels as a separate entity and thus doubles them too, putting another trigger on the stack and giving me 4x 4/4 Angels?

The reason I am wondering if this is the case is because of the following line of logic:

  • I create a 1/1 Goblin
  • Parallel Lives cares that it is created and doubles it
  • Divine Visitation cares that two creature tokens are being created, and changes their information into a 4/4 white Angels with Flying and Vigilance
  • Does Parallel Lives then see the Angels being created instead and put itself back onto the stack as a result?

SealableZero on Kynaios Meatspin

7 months ago

Skinken it allows me to shuffle Divine Intervention back into the deck. Good against decks that exile graveyards a lot. And DI isn't a good card to have in hand in the early to mid game.

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