the plan is to get Korvold out turn 4, possibly 3, saccing lands since they can be replayed later. Plenty of protection for Korvold since he is the main wincon with Commander Damage.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

95% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 0 Rares

22 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Kobolds of Kher Keep 0/1 R, Treasure, Urami, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views