Swell of Growth


Format Legality
Tiny Leaders Legal
Limited Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Swell of Growth


Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Swell of Growth Discussion

Caerwyn on Me likey bouncy

2 months ago

Yes. Part of Swell of Growth 's resolution is the option of putting a land card from your hand onto the battlefield. This has no relationship to playing a land for your turn. As such, you can (a) use Swell of Growth to put a land into play on an enemy turn; (b) use Swell of Growth on your turn to put a land into play, even if you have already played your land for turn; and (c) use Swell of Growth before playing your land for turn to put a land into play, then also play your regular land drop for that turn.

Darkmoses on Me likey bouncy

2 months ago

So Swell of Growth allows me to put a land into play at instant speed. Does this also work during the enemy turn?

Higenoaka on Budget Gruul Rampflood

7 months ago

Turn 1- Forest, Arbor Elf ... Turn 2- Mountain, Voyaging Satyr ... Turn 3- Forest or Mountain, Mirrorwing Dragon or Zada, Hedron Grinder ... Turn 4- The craziness can begin: 2x Aggressive Urge (makes 6 copies) or Wildsize (make 3 copies). Chances are good that I draw land and Swell of Growth for more land drop/buffs. More buffs/draw > more land/buffs > more buffs/draw

PlatinumOne on Budget Gruul Rampflood

7 months ago

mana base definitely needs some upgrading. try to get Wooded Foothills , Stomping Ground , and Rootbound Crag . if you want more efficient ramp, replace Swell of Growth with Utopia Sprawl (which combos with Arbor Elf to potentially let you play a 4-mana card turn 2), and replace Sylvan Caryatid with Birds of Paradise .

also keep in mind that a general rule for modern is you have to either be able to win turn 4, or have a ton of interaction to stop your opponent. modern is quite a brutal format. your deck has zero interaction, and looks like it can win turn 6 at best if your opponent doesn't block and has no removal. at the very least, you need some creature removal, like Lightning Bolt and Beast Within .

SynergyBuild on Tatyova Landball

1 year ago

Rites of Flourishing is my issue, the other cards I listed were bad, yes, but were in response to you saying you run "every card that gives me more land drops that is <4 mana"

And yes, I play a competitive (Avg.s turn 3-4 wins not under heavy control) Tatyova list and it does me wonders in a Tier 1.5 playgroup. To be honest, the fastest list run here is General Tazri, and Stax doesn't exist here outside of one Chain Veil Teferi, but no Blood Pod, etc.

One question, how does Swell of Growth have summoning sickness?

Otherwise, I don't agree with many of your card choices, but that is me, I listed cards that would help, 48-52 lands I feel is normal for Tatyova lists, and I respect you landbase, and think the Terrain Generator is a good idea (I might steal that one for my deck!).

Some of my issues include your win condition, as a well-timed Abrupt Decay kills the Laboratory Maniac when a draw is on the stack, and no Pact of Negation/Foil will stop it. At least I'd suggest you run Autumn's Veil for that situation if you don't run Altar of the Brood/Oboro Breezecaller combo as a backup.

Otherwise, I like the list, minus a few inclusions. I have been debating Time Warp and similar effects being run, but lists I run them in don't seem too different than ones I don't, and I haven't built that in paper, so I don't know how well it will work in case of counterspells, etc.

SynergyBuild on Tatyova Landball

1 year ago

Oh, that is fine, if it your challenge to run every card that gives you more land drops <4 mana, even the bad one, you gotta runthe following though if that is your reasoning Walking Atlas, Broken Bond, Swell of Growth, Budoka Gardener, Elvish Pioneer, Krosan Wayfarer, Llanowar Scout, Loam Dweller, Manabond, Skyshroud Ranger, and Swell of Growth.

ImtheRealBear on turn 2 win infect

1 year ago

with Larger Than Life you would still be one mana shy of casting assault strobe on turn two. Mutagenic Growth would let you pull off the turn two win that way with Swell of Growth, Mutagenic Growth, then Assault Strobe.

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