|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red Discussion
3 months ago
drakendark Lookin good...I think you will like Harsh Sustenance , it will win you some games. As far as side board, decks like this are very prone to heavy burn... Electrickery is a staple in Pauper and could ruin you day. My side-board choices for decks like this usually involve lots of protection, for example: Circle of Protection: Red , Apostle's Blessing , Prismatic Strands and Hallow are a few examples that I use. PS Dawn Charm is a good choice also, very versatile card!
4 months ago
Okay, so I think you're missing the point a little. This deck is meant to be good against specifically Goblins, and no other matchup was taken into consideration when building it; everything you're saying is true and I agree with you on all of those points, but please remember that the request was to make the best possible deck against Goblins, which is why there are some unorthodox card selections here. That being the case, Circle of Protection: Red is in the deck because I'm assuming the matchup will always be Goblins, where it is always good. That assumption also applies to Burrenton Forge-Tender , Kami of False Hope , and the Soul Sisters.
Soul Sisters and Martyr Proc are, indeed, different decks. I suppose I should've mentioned this earlier, but this is a mashup of those two different archetypes. The reason I built it that way was to get the best cards available against Goblins; to get the best of both worlds, if you will.
To clarify in further detail, the deck is playing Soul Sisters alongside Martyr of Sands because Goblins plays lots of creatures that trigger them. Another reason is because tokens are good at blocking (though they are worse against Legion Loyalist ) as well as gaining life with the soul sisters. The deck isn't playing sweepers because it has a higher density of creatures than normal Martyr Proc (to support the Soul Sisters). I put that thing about sweepers in a note in the non-budget version of this deck (which, by the way, also includes the "infinite value loop" involving Mistveil Plains / Emeria, The Sky Ruin / Ranger of Eos ). This deck isn't playing GQ or Field of Ruin because it's trying to stay at the $70 budget.
4 months ago
Well, looking at other lists they never play more than 3 and often have 2, probably because you don't really want to see multiple copies at once or have it in the early game (just an assumption). So I just did the same here. It would be acceptable to go down one Circle of Protection: Red and up one Proc, but for maximum Goblin-hosing purposes I'm keeping 2 of them in to maximize chances of drawing one without drawing redundant copies. If this deck were to go up against a non-Goblin deck thougb, I'd cut the two Circles of Protection and go up 1 Proc and 1 Prison.
Of course there are gonna be times when Prison isn't fast enough, but that's why there's Martyr of Sands and stuff. They gain life early on so if Prison doesn't come down soon enough there's a buffer to keep us from dying immediately. After Prison comes down it'll be easier to manage their creatures with blockers, removal, more life gain, etc.
I considered a split between Oust and Condemn, but they're about the same in price and Goblins is probably gonna be attacking with all their creatures... I suppose they might hold back a Rabblemaster if they realize the game is going long, but I prefer the more permanent solution.
4 months ago
hungry000 Martyr proc is a real deck. Circle of Protection: Red shouldn't be anywhere near it, but otherwise it's a real deck. It's not great in current modern, but it's definitely more than just a hate deck.
4 months ago
The best decks against Goblins would be Martyr Proc or Soul Sisters.
example Martyr Proc deck: https://www.channelfireball.com/articles/deck-of-the-day-martyr-proc-modern/
example Soul Sisters deck: https://www.channelfireball.com/articles/deck-of-the-day-soul-sisters-modern/
To make sure you win the Goblins matchup, you can modify those decks by playing maindeck Burrenton Forge-Tender , Kor Firewalker , Auriok Champion , and Circle of Protection: Red . Here's an example decklist that's tuned to beat Goblins:
1 VIEW | IN 1 FOLDER
If you would like one that's more budget friendly I can make one for you. Just give me a price range.
10 months ago
Circle of Protection: Red could help very well against burn...
11 months ago
1 year ago
Philigan87: Thank you! I feel vindicated to know that some of the old cards impress you; you clearly know the modern game very well, and I think that if you like a card, it says something!
For Omnath (and related threats), I'm planning to run Circle of Protection: Red, Slaughter, and Deathgrip. The catch is that they're all very expensive to use; I can see the point of Armament of Nyx, if you don't expect too many Wraths or have a good way to get cards back from the graveyard.
Spectra Ward: I like the abilities but not the casting cost. I'd definitely prefer Flickering Ward, especially since it's a card-drawing engine with Enchantresses in play.
Silent Sentinel: use Monk Idealist.
Agreed that Broken Fall is unnecessary with Karador. It gives you some more draw with Enchantresses, but you don't need that if you're making efficient use of your graveyard.
I agree that Dueling Grounds isn't the best card here; it's one of those cards that either you build the whole deck around, or you don't use at all...
Some other cards I think you'll find interesting:
- Light of Day is a one-card win condition against most Zombie decks.
- Allay. (Note, Shred Memory can tutor into it.) I think Allay has a place in almost any deck, but it's something to worry about once people who splash white discover it. As answers to it, there are three white counterspells in Future Sight (there's a "List of Color Pie Bends/Breaks" that mentions them) -- and there's Null Brooch, from Exodus, the same set as Allay itself.
- Sacred Mesa. At first I was stubbornly running it because I liked the flavor; but I'm starting to think that it's a really strong card. Look at Black Market + Sacred Mesa + Twilight Drover , especially!
- For mana ramp: Carpet of Flowers and Priest of Titania. Priest of Titania is one of those cards that breaks the game completely if she sticks around -- and I think she's on-theme for this deck, too! (Imagine getting away with Priest of Titania + Soul Foundry .)
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