Bloodhusk Ritualist

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Worldwake (WWK) Uncommon

Combos Browse all

Bloodhusk Ritualist

Creature — Vampire Shaman

Multikicker {{B}} (You may pay an additional {{B}} any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

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Bloodhusk Ritualist Discussion

VETJasper on vampire

3 months ago

The first thing I suggest doing is cleaning up the manabase. 37 is a good number but we've got wayyy too many duals that enter tapped. Some cheap options to upgrade-

Check lands like Dragonskull Summit, Clifftop Retreat, and Isolated Chapel

Pain lands like Caves of Koilos, Battlefield Forge, and Battlefield Forge

The one battle land you can run Smoldering Marsh

Ideally shock lands (Blood Crypt) and fetch lands (Bloodstained Mire) too but these are more expensive.


For some budget creature changes i'd consider cutting these -

Bloodhusk Ritualist

Bloodsworn Steward

Dark Impostor

Mathas, Fiend Seeker

Licia, sanguine Tribune

Stromkirk Condemned

Skeletal Vampire

maybe Rakish Heir

maybe Sangromancer

They all seem overcosted, or have niche effects.

I'd consider replacing these with -

Legion Lieutenant

Sanctum Seeker

Mavren Fein, Dusk Apostle

Forerunner of the Legion

Champion of Dusk

Butcher of Malakir

Metallic Mimic

Gatekeeper of Malakir

BigBoyBeau on Hyper Markov

3 months ago

usaDiabetic I've updated the description. 30-35 lands is as trim as it can go, haha!

It is true that once there are more than 3 opponents this kind of strategy faces greater opposition. I've played most often with 1-4 opponents but 4, 5, or more opponents would be trouble!

To be fair to the deck, the card draw of Herald's Horn, Skullclamp, The Immortal Sun, Vanquisher's Banner, Asylum Visitor, Champion of Dusk, Dusk Legion Zealot, Forerunner of the Legion, Twilight Prophet, Dark Prophecy, Necropotence, Phyrexian Arena and reanimation of Victimize, Patriarch's Bidding, Living Death, Bloodline Necromancer help sustain after board wipes.

Enough creatures have excellent effects as well to benefit from being knocked out including Kheru Bloodsucker, Paladin of Atonement, Elenda, the Dusk Rose, Kalastria Highborn, Pawn of Ulamog, Voldaren Pariah  Flip, Bloodghast, Oathsworn Vampire, Viscera Seer, Blood Artist, and Falkenrath Noble.

And for disruption/removal there's New Blood, The Immortal Sun, Voldaren Pariah  Flip, Vampire Hexmage, Thief of Blood, Patron of the Vein, Captivating Vampire, Bloodhusk Ritualist, Gatekeeper of Malakir, Guul Draz Assassin, and Bishop of Binding.

I'm open to suggestion though. Any other removal options you might recommend?

K1ngMars on New list

4 months ago

Vedi tu cosa togliere, se vuoi ti mando una lista di cosa toglierei io su whatsapp. Inoltre, secondo me, potresti considerare un paio di terre in meno, siccome la tua curva di mana, per come è adesso il mazzo, è molto bassa. Tu nel caso cambia qualche carta, e ricontrolla la curva, poi ti adegui di conseguenza.

eleventhend on Muldrotha EDH Mill/Value

5 months ago

Couple of notes up front (might just be due to ongoing edits):

  • You have 2 copies of Victory Chimes in the list
  • You only have 96 cards in the list (including the duplicate above) instead of 100

Design Strategy

Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):

Mill-Value

With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.

Potential Additions

Discard Group Slug

I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.

Your win conditions could be both mill, using cards like Keening Stone to close, or life-loss with cards like Liliana's Caress and Bloodchief Ascension mixed with some mild creature beats.

Other solid cards that support this archetype:

Graveyard Theft or Pure Recursion

This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.

Theft on Sticks examples

Self-recursion

JoeNathan37 on

5 months ago

Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.

Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.

A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.

A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.

Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).

Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.

As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.

Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.

Drakon562 on C17 Vampires - What are ...

10 months ago

I personally don't think Pawn of Ulamog deserves a spot in the deck, but that's because I'm playing a full out aggressive deck. I don't really like the life-gain aspect of vampires if it's front and center, so Licia, Sanguine Tribune, Tithe Drinker, Falkenrath Noble, and Vampire Nighthawk came out as well. I also cut Vein Drinker, Skeletal Vampire, Blood Baron of Vizkopa, Kheru Mind-Eater, Bloodhusk Ritualist, Crimson Honor Guard and Sangromancer.

All of this is what I cut from my deck, because its a beatdown/swarm deck. Things that take away from that don't deserve a spot. Butcher of Malakir is still in because I can kill my things to make them lose things, so I can punch them.

All and all, I think that you definitely should play some games with the precon, and see what does and doesn't work for you. I have a friend who plays Licia, Sanguine Tribune and goes for more of a pillowfort/lifegain deck. It's really up to you. Hope this helped.

Romer on One with Nothing

11 months ago

Holy smokes, I love the discussion this is generating! Thank you all for your comments!

geekmp3: I like the cheap CMC of Planar Void but I worry about exiling some of my key enchantments or artifacts. Turns out, people really don't like discarding their whole hand and a lot of my permanents become quick targets. I've won a couple games by pulling my stuff back from the graveyard and recasting it.

Phenix: I considered Nirkana Revenant for ramp but she's so expensive to cast that I decided not to. I generally prefer to keep my ramp spells cheaper so I can cast them early game, or later game I can cast them and other things. I'm currently a little on the fence about keeping Caged Sun.

majorappliance: Hehe, no I didn't want to do the Bloodchief Ascension + Mindcrank combo here. I have a whole other deck focused on milling combos (Phenax's Milling Machine) ;)

Thanks Kaleo42, I thought it was an amusing concept, too. Turned out to be just as fun to play. The decks I play against are a bit of a mixed bag. It's mostly kitchen table EDH, though my playgroup's experienced a bit of power creep as we strive to outdo one another. Some strong Jhoira suspending, tokens, combos, a number of quality voltron commanders but generally not much cruel control.

NoSoyYucateco, you're giving me good food for thought here:

Yeah, Scythe Specter's discard is conditional, relying on it dealing combat damage but I really like that makes all opponents discard. Its 6 CMC is pretty tough to swallow though - especially if it's killed before it even attacks. I did consider Bloodhusk Ritualist early on when building this deck but cut it, thinking that to make one person discard one card wasn't a great investment. But if I spent the same as Scythe Specter cost, I'd get that person to discard 3 immediately. Hmmm. I do like that the discard happens immediately, and I can scale my mana investment to "right-size" how many cards I want someone to discard. I might switch these two up.

Your Maralen of the Mornsong and Teferi's Puzzle Box combo is pretty cool and would definitely lock down the whole table. I like that Maralen can help me tutor up the puzzle box to complete the combo. But sometimes I want my opponents to draw cards, just so I can make them discard them and take damage with Liliana's Caress, Megrim and Raiders' Wake. Also, the puzzle box is a bit of a dead card to me without Maralen in play. I'll think on it.

I had Innocent Blood in my list for a while but with so few creatures, I was hesitant to run it for fear of having to sacrifice something really good. I figured Chainer's Edict was safer and pretty cheap for .

nero92: Skullcage is definitely interesting. The CMC makes me hesitant but it would probably give better results than Shrieking Affliction. Hmm. Might be a nice upgrade.

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