Hornet Sting deals 1 damage to target creature or player.
Printings View all
|2011 Core Set (M11)||Common|
Combos Browse all
|Commander / EDH||Legal|
Hornet Sting Discussion
1 week ago
So far, Savage Swipe seems like the best of the bunch in a creature based deck. But, being Sorcery speed limits choices a bit.
I think Dismember is rising in my notes because of the lifegain spells I am adding, but still feeling sad that I need to pay 4 life for it. It does hit Eldrazi though.
1 week ago
Not exactly the best of the bunch :/
2 months ago
I'm not sure what you are referencing, so I am just going to evaluate this from the Magic perspective.
Ability one and ability two have the same problem--they don't fit in Green's slice of the colour pie (they're both Red abilities).
Green does not deal combat damage to players or planeswalkers, making the second ability even more problematic than the first.
(As an aside, there are some exceptions-- Bee Sting , Hornet Sting , Thorn Thallid , Unyaro Bee Sting , Unyaro Bees --but these are all older cards and Mark Rosewater has said on multiple occasions those cards are colour pie brakes).
There is nothing technically wrong with the last ability, but, from an application stance, Emblems are thus far only found on Planeswalkers. There's nothing in the rules that would prohibit a creature making an emblem, but it's still a bit of an oddity.
9 months ago
Hi, I've worked on Training Grounds combo decks extensively myself, and your deck looks pretty good so far. One card that I've found to be a very useful combo tutor is Commune with the Gods since you can get both a cost-reducer and Izzet Guildmage with it. There's some risk of dumping Manamorphose or Umbral Mantle in the gy but the better consistency makes up for it imo. Also, consider including a one-of damage dealing card like Hornet Sting as a win condition in case creatures can't get through or Lab Man is in your graveyard or something. Dimir Guildmage is another option, you can use it to mill your opponent after the Izzet Guildmage/Manamorphose combo or just to help draw cards with Training Grounds out.
10 months ago
That's the best kind of brainstorming, for sure!
I'm not sure about Boomerang either ... it's very good with Shocklands, but I'm not sure the tempo hit on a normal land is big enough to justify it. Thanks tons for the other bounce options, but if I find it's too weak, I'll likely move to actual counters (e.g., a 2-2 split of Negate and Mana Leak ).
I'd looked at Cloudthresher , but I don't think the effect is worth the mana cost, especially since I expect to periodically have Nimble Obstructionist and maybe Vendilion Clique (currently in the maybeboard) in the air.
Thanks so much for all the inputs!
I'm not sure about adding Black (not that it's a bad idea, just that I don't currently have any of the manabase to support it, so it'd be a big outlay for essentially just an experiment). But Shadow of Doubt could be great for sure. Dream Eater is extremely interesting ... I'll give it a hard look.
10 months ago
Here's some drunken brainstorming:
The ability of Boomerang to bounce lands doesn't seem very useful in modern when everything so cheap. And it's not like you have anything that really works with bouncing lands. Spellstutter Sprite counters spells with a converted mana cost of 1, might be better than Boomerang . If you really want bounce, I'd say if you're planning to bounce your own things most of the time, consider Call to Heel , and if you plan on bouncing opponent's things consider Echoing Truth . If you can't decide, consider Repeal or Remand .
If you want some spicy tech, run a Redirect or two. In Modern, it can make an opponent Thoughtseize themselves or Lightning Bolt their own critters, steal Ancestral Vision s, and can even counter Cryptic Command s. There are a few decks it does nothing against, but it can often do more damage to the opponent than even Counterspell , when it two-for-one's them. It can also count as removal for you.
Voidmage Husher is repeatable counter to activated abilities, but is quite mana intensive. Maybe you could find room as a one-of?
People always forget blue and green have burn spells with Psionic Blast and Hornet Sting . It's not much, but it would be enough to catch some players by surprise. It's just a thought, since you said you wanted burn in the deck.
11 months ago
1 year ago
Nah man, just sit there twiddling your thumbs, or go all in, dropping 1/1 after 1/1, knocking players out with the essence of Eager Cadet with all of the speed of maybe 5 Hornet Stings per turn if you cqn get past blockers.