|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Creature — Elemental Minion
Defender (This creature can't attack.)
(4): Tidewater Minion loses defender until end of turn.
Tap: Untap target permanent.
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Tidewater Minion Discussion
3 weeks ago
On the whole, the list looks pretty solid. Are you looking for a combo backup path? You have Freed from the Real and Axebane Guardian, but I'm not sure what your mana outlet is. You could potentially run Tidewater Minion with freed instead (to untap axebane) which can then untap Doorkeeper. You can also add Kiora's Follower, Pemmin's Aura and High Tide as backups (plus pemmins is just good).
1 month ago
So the immediate problem I see is that you're trying to run legendary and non-legendary cards together as a theme, while I think it can work just fine, it'll be very difficult to fit a tertiary theme, and it will be finicky sometimes because they will kinda of grind against each other. Kiki-Jiki, Mirror Breaker only works with non-legendary creatures. If you get a few non-legendary creatures out with Jalira, Master Polymorphist and have Heroes' Podium it's going to feel kind of bad, but it'll feel pretty good to have a it with a bunch of legends. Mirari's Wake might fit better for you.
SO relatively, I only added white pretty recently and I only have 5 white cards. Felidar Guardian because it's basically twin combo with Saheeli Rai, but also works with Kiki-Jiki, Restoration Angel I view as a protection spell that just happens to work with Kiki-Jiki. Tamiyo, Field Researcher (combos with Doubling Season and is good value), Anointed Procession (more Doubling Season/Parallel Lives effects), and Teferi's Protection (should be in every deck that can run it as it protects from Cyclonic Rift).
So if I hadn't changed this deck recently I could probably use some of your ideas and then I'd put in Village Bell-Ringer but I don't actually have a reason to just untap most creatures for just value if I need to, having only 5 creatures with Untap abilities anymore, and they are more just either combos themselves or combo protection. Say if I have Tidewater Minion and Kiora's Follower and I go to combo off with Minion and someone just Doom Blade's it I can use Follower to untap Minion and then just float literally billions of mana, here I could use Village Bell-ringer and it'd be the same thing, but Kiora's Follower can untap land for me as well, Bell-ringer can't normally, for me. So if you have more activated abilities Bell-ringer will work for you, and I'd also recommend Thousand-Year Elixir and Illusionist's Bracers if you're not already running them.
I don't play cards that can give my opponents value. Kynaios and Tiro of Meletis is the only thing I run basically just for colors. I have to be in a tight spot in order to actually cast it, and it should be a partner commander combination but I had been at such a loss of what even to take out of the deck in order to get a partner combination in here. So I don't play cards like Selvala, Explorer Returned because she gives too much value to opponent's, and again I don't even play K&T unless I have to and I'd rather have partner commanders.
Just make sure all your Twin combo targets can do other things, like, I don't run Breaching Hippocamp because it doens't provide enough for me, while others like Zealous Conscripts can just take someone's Planeswalker and ult them or someone else's kiki-jiki and win, I've used Deceiver Exarch to tap down Blightsteel Colossus and prevent an attack. Interactions.
1 month ago
Without further raining on your parade, infinite tap/untap loops have been a thing for a long time now. You could do the same with Kiora's Follower or before that, with Tidewater Minion. And I Am Superman has been used in many combos for a while now. The fact that these particualr cards being used together hasn't been brought up isn't surprising.
Also, "infinite almost anything with 3 cards" is a bit of a misnomer, even in your example you brought in a 4th card to do something other than just generate infinite mana. If you were talking about a Selvala, Heart of the Wilds tapping fo sufficient mana to work (say using a Darksteel Colossus) with Staff of Domination, this combo does more by itself as you can also draw cards without any additional input.
As pointed out, its a cute combo that could be made more efficient in an EDH deck, but anything outside kitechen table legacy would find it too slow and too prone to being interrupted. Don't let that stop you from brewing stuff like this, but it is worth keeping it in mind.
3 months ago
Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).
4 months ago
Because I am essentially a very lazy person, here is the link to my decklist that is the same type of deck that you are running: Oona's Summer Court
As for creatures? Fleet Swallower is definitely a solid card add, but can be rough to get going, I generally like the game to be over by the time that card becomes of high value. Grand Architect + Pili-Pala is a great infinite mana combo, but it is rough to get out due to summoning sickness (in my experience, people will get rid of one of them before your loop goes off).
I also don't understand the Grand Architect + Tidewater Minion + Rings of Brighthearth combo. All I can think of so far is tap Grand Architect for two, tap Tidewater to untap Architect, using the two colorless to activate Rings to also untap Tidewater; but that nets you nothing but tapping stuff..
Also, if you're going to go for straight mill, and are willing to lose Lazav, Dimir Mastermind, then it would definitely not hurt to run Leyline of the Void, especially withHelm of Obedience. Their library goes away.
Obviously more tutors and draw spells will help you go get your combo pieces, but they also add a lot of $$$ to the deck.
As you can tell by my deck, I tend to run a more control oriented shell, that draws and tutors into it's wincon. My friends complain, because I rarely play with them - instead favoring to stop them and play my own sidegame of Magic to eventually win. (In fairness, one is very new to Magic, and wants to beat you down by hitting you a lot.)
4 months ago
4 months ago
6 months ago
I would suggest going down to about 20 lands, most pauper decks dont use more than that, unless theyre stompy or eldrazi tron sometimes.
Chronic Flooding is a great fit here. I'd go with a playset. They basicly have to pay 1 to not be milled each turn for each chronic flooding.