|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Creature — Elemental Minion
Defender (This creature can't attack.)
(4): Tidewater Minion loses defender until end of turn.
Tap: Untap target permanent.
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Tidewater Minion Discussion
1 month ago
Thanks, NV_1980. They each got wise to it after losing to in multi-player games. The bracers rarely eat removal, but my poor creatures, especially Ith, have an unfortunate habit of dying before they can attack. My backup creatures, Aphetto Alchemist and Tidewater Minion, seem to still be under the radar. Lately I've used LabMan combos to bait out countermagic to give my game plan some breathing room, but that's felt inefficient.
See anything you'd consider cutting or swapping?
2 months ago
I need to pull out 11 more cards to make room for some new cards to help tutor and get my combos going. Cards, I'm going to drop are Wall of Forgotten Pharaohs, Zuran Spellcaster, Rootwater Hunter, Tidewater Minion, Implement of Examination, Pieces of the Puzzle. That's all I think I'll pull right now. After I get these swapped out, I'll take another look at em
5 months ago
Try creating a second combo to get that infinite mana engine running. Consider Simic Growth Chamber + Tidewater Minion + Freed from the Real. Plus Tidewater Minion makes a great blocker while waiting for a combo to come along. Also Voyaging Satyr + Freed from the Real + Simic Growth Chamber will get you the same effect. I'd actually consider swapping those Elvish Mystics for the satyrs anyways.
I love the Eldrazi Army idea but to really get the full effect and ruin your opponent's day throw in Weird Harvest so that you can go from 0 eldrazi to every single eldrazi in your deck in a single turn. Good luck!
7 months ago
Thanks for taking a look!
I have given some thought to Aphetto Alchemist, and similar untap shenanigan cards (the Illusionist's Bracers were actually left over from an earlier version of this deck that played Tidewater Minion). Now that you've pointed it out, I never realized how well Aphetto Alchemist would synergize with Splinter Twin and Kiki-Jiki, Mirror Breaker... I'll have to look into this a little further! Less sure how I feel about the artifact lands since most of them would go bye-bye to artifact sweepers), but I see your logic behind their inclusion.
Thanks for your input!
8 months ago
beninator I really like that card, although if I am at the point where pinging a bunch of times could kill I can probably also just win by swinging (this obviously can't happen a lot of the time but I don't really know what I would remove to make space), also sorry for such a late reply, I kind of forgot about the comments section until just recently. Thanks for the input!
Boaner Mist Dragon is an interesting idea, I like the free flying, I'm thinking to give kraj cheaper evasion I might use AEtherling instead, and while I like Fatestitcher I think I ended up just removing Tidewater Minion because of the CMC; Usually getting one or two extra tap/untaps is good in early game for extra mana/card advantage but later on in the game when infinite combos are possible it isn't as helpful, so I am trying to keep them to a low CMC now. Also, similar to beninator, sorry for such a late reply (over a year lol) but I sort of forgot about the comments section of this deck for a while. Thanks for the advice though!
Shifty_Character the Mind Over Matter/Arcanis the Omnipotent combo is great, but Mind Over Matter is just too out-of budget for me. I can handle Arcanis since it's only slightly out of the total budget. Also, while Mind over Matter does combo well with Arcanis, it surprisingly doesn't combo well with a lot of my other stuff. Also, if I am at the point where I can get Arcanis to work, I only usually need to use him once or twice before I get a game-breaking synergy. My other problem is that since most of my mana dorks generate green mana it can be difficult to get the UUUU to play the card. That's a good suggestion though, and I like the deck! The only reason why I have so many points about that card is because I've been very heavily considering it and trying to think of whether or not it would fit
8 months ago
I own more than 200 Totally Lost some foil some not, but I don't actually play the card, unfortunately.
Tidewater Minion is my favorite sleeper combo piece in EDH, any blue EDH deck I've owned, I've basically jammed one in there because of how many ways it can enable combos or just good synergies.
Same goes for Dream Cache as it's amazing to just dig, keep information, and set up combos like Miracles or Cascade
And I LOVE how many things Torpor Orb just critically stops
I have a TON of other 'pet cards' but they usually aren't good like Crackleburr most likely just my favorite card in the game for everything about it, just wish it was better.
9 months ago
I'd also recommend getting some Lightning Greaves. Yes, they give your creature shroud, but not having to pay mana to equip them make them worth it.