Tidewater Minion


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Tidewater Minion

Creature — Elemental Minion

Defender (This creature can't attack.)

(4): Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

Price & Acquistion Set Price Alerts



Tidewater Minion Discussion

enpc on Arcades' Moving Castle

3 weeks ago

On the whole, the list looks pretty solid. Are you looking for a combo backup path? You have Freed from the Real and Axebane Guardian, but I'm not sure what your mana outlet is. You could potentially run Tidewater Minion with freed instead (to untap axebane) which can then untap Doorkeeper. You can also add Kiora's Follower, Pemmin's Aura and High Tide as backups (plus pemmins is just good).

Dorotheus on The Untap Factory

1 month ago

So the immediate problem I see is that you're trying to run legendary and non-legendary cards together as a theme, while I think it can work just fine, it'll be very difficult to fit a tertiary theme, and it will be finicky sometimes because they will kinda of grind against each other. Kiki-Jiki, Mirror Breaker only works with non-legendary creatures. If you get a few non-legendary creatures out with Jalira, Master Polymorphist and have Heroes' Podium it's going to feel kind of bad, but it'll feel pretty good to have a it with a bunch of legends. Mirari's Wake might fit better for you.

SO relatively, I only added white pretty recently and I only have 5 white cards. Felidar Guardian because it's basically twin combo with Saheeli Rai, but also works with Kiki-Jiki, Restoration Angel I view as a protection spell that just happens to work with Kiki-Jiki. Tamiyo, Field Researcher (combos with Doubling Season and is good value), Anointed Procession (more Doubling Season/Parallel Lives effects), and Teferi's Protection (should be in every deck that can run it as it protects from Cyclonic Rift).

So if I hadn't changed this deck recently I could probably use some of your ideas and then I'd put in Village Bell-Ringer but I don't actually have a reason to just untap most creatures for just value if I need to, having only 5 creatures with Untap abilities anymore, and they are more just either combos themselves or combo protection. Say if I have Tidewater Minion and Kiora's Follower and I go to combo off with Minion and someone just Doom Blade's it I can use Follower to untap Minion and then just float literally billions of mana, here I could use Village Bell-ringer and it'd be the same thing, but Kiora's Follower can untap land for me as well, Bell-ringer can't normally, for me. So if you have more activated abilities Bell-ringer will work for you, and I'd also recommend Thousand-Year Elixir and Illusionist's Bracers if you're not already running them.

I don't play cards that can give my opponents value. Kynaios and Tiro of Meletis is the only thing I run basically just for colors. I have to be in a tight spot in order to actually cast it, and it should be a partner commander combination but I had been at such a loss of what even to take out of the deck in order to get a partner combination in here. So I don't play cards like Selvala, Explorer Returned because she gives too much value to opponent's, and again I don't even play K&T unless I have to and I'd rather have partner commanders.

Just make sure all your Twin combo targets can do other things, like, I don't run Breaching Hippocamp because it doens't provide enough for me, while others like Zealous Conscripts can just take someone's Planeswalker and ult them or someone else's kiki-jiki and win, I've used Deceiver Exarch to tap down Blightsteel Colossus and prevent an attack. Interactions.

enpc on How to infinite (almost) anything ...

1 month ago

Without further raining on your parade, infinite tap/untap loops have been a thing for a long time now. You could do the same with Kiora's Follower or before that, with Tidewater Minion. And I Am Superman has been used in many combos for a while now. The fact that these particualr cards being used together hasn't been brought up isn't surprising.

Also, "infinite almost anything with 3 cards" is a bit of a misnomer, even in your example you brought in a 4th card to do something other than just generate infinite mana. If you were talking about a Selvala, Heart of the Wilds tapping fo sufficient mana to work (say using a Darksteel Colossus) with Staff of Domination, this combo does more by itself as you can also draw cards without any additional input.

As pointed out, its a cute combo that could be made more efficient in an EDH deck, but anything outside kitechen table legacy would find it too slow and too prone to being interrupted. Don't let that stop you from brewing stuff like this, but it is worth keeping it in mind.

Vasseer on MagicalHacker - List of All 2-Card Infinite Combos

3 months ago

Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).

Wake Thrasher gets infinite power with Tidewater Minion and Aphetto Alchemist, (while all the cards are listed, the combo isn't)

Filigree Sages makes infinite mana with Prismatic Geoscope

Worldgorger Dragon makes infinite mana with Kiki-Jiki, Mirror Breaker (again cards are there combo isn't)

Seedcradle Witch makes infinite mana with Bloom Tender

Palinchron makes infinite mana with Mana Flare and Heartbeat of Spring

Aetherwind Basker makes infinite energy and combat steps with Lightning Runner

Reality Spasm makes infinite mana with Meletis Charlatan, Echo Mage, Reiterate, Mischievous Quanar and probably a bunch of other cards I can't remember.

Sunatar on Queen of the Fae

4 months ago

Because I am essentially a very lazy person, here is the link to my decklist that is the same type of deck that you are running: Oona's Summer Court

As for creatures? Fleet Swallower is definitely a solid card add, but can be rough to get going, I generally like the game to be over by the time that card becomes of high value. Grand Architect + Pili-Pala is a great infinite mana combo, but it is rough to get out due to summoning sickness (in my experience, people will get rid of one of them before your loop goes off).

I also don't understand the Grand Architect + Tidewater Minion + Rings of Brighthearth combo. All I can think of so far is tap Grand Architect for two, tap Tidewater to untap Architect, using the two colorless to activate Rings to also untap Tidewater; but that nets you nothing but tapping stuff..

Also, if you're going to go for straight mill, and are willing to lose Lazav, Dimir Mastermind, then it would definitely not hurt to run Leyline of the Void, especially withHelm of Obedience. Their library goes away.

Obviously more tutors and draw spells will help you go get your combo pieces, but they also add a lot of $$$ to the deck.

As you can tell by my deck, I tend to run a more control oriented shell, that draws and tutors into it's wincon. My friends complain, because I rarely play with them - instead favoring to stop them and play my own sidegame of Magic to eventually win. (In fairness, one is very new to Magic, and wants to beat you down by hitting you a lot.)

RoarMaster on Help me finish my list ...

4 months ago

IronTiger I think it is pretty safe to assume that you will at least have 1 land in play to untap with the Tidewater Minion as well as itself. Thus giving you infinite mana :)

Dorotheus on Help me finish my list ...

4 months ago

I've done Illusionist's Bracers + Tidewater Minion more than the people on the receiving end care to admit they don't know what Tidewater Minion even was. HAHAHAHAHAHAHA.

thattallguy on Blue Defender-Mill

6 months ago

I would suggest going down to about 20 lands, most pauper decks dont use more than that, unless theyre stompy or eldrazi tron sometimes.

Chronic Flooding is a great fit here. I'd go with a playset. They basicly have to pay 1 to not be milled each turn for each chronic flooding.

Tidewater Minion might combo well with Doorkeeper, or attack if you need it to. 1 of should be fine, maybe drop a Mnemonic for it?

Drift of Phantasms is okay i guess, but since it can only grab Curse of the Bloody Tome its almost dead weight, Maybe replace it with Wall of Kelp since it makes defenders.

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