Tidewater Minion

Tidewater Minion

Creature — Elemental Minion

Defender (This creature can't attack.)

(4): Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

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Trade

Have (0)
Want (1) Sigrimir

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Tidewater Minion Discussion

Delphen7 on Blue/White Infinite Combos

1 week ago

Nice deck, the ONE card that could probably beat it easily is Slaughter Games, so maybe have a back-up creature that does something similar like Tidewater Minion. Otherwise, nice job!

SynergyBuild on RambIe

3 weeks ago

Hey, I love the discussion, but don't want to clutter @StopShot's page. I am someone who pioneered multiple of those Netdecks, which sort of makes the cEDH variants on the old Captain Sisay (I made the Seton, Krosan Protector/Mox Amber setup into my own version of a Bow of Nylea finish in the Paradox Engine lists, pre-ban) decks, as well as the Aminatou/Tezzeret line, the more popular current Yisan and multiple semi-popular new Sisay, Weatherlight Captain lines.

When it comes down to it, many people in the cEDH community work to optimize the lists other people (myself included) pioneer. Someone makes the shell, the combos, the innovations, the others metagame it, tune it for optimization, and though people take my combos, my innovations, I love what they do with them.

I've optimized lists too, Control Zur, various Consult piles, etc. I understand I am better at innovation. Assuming people that takes popular combos are net deckers is often incorrect, the cEDH community is small, and everyone I've ever seen or heard of has been tuning decks to their metagame. I don't know who you've met who honestly just netdecks, but many of my friends are amazing deckbuilders and players. Not to mention even if they 1 for 1 buy a deck whole, they can still innovate in playing.

@dingusdingo isn't someone I know particularly well. They have always been helpful, and after checking through their decklists, I found they (No idea if it was by coincidence, or they read my primer, or someone who was inspired by it) to show off my Prime Speaker Vannifar line, featuring Spellseeker -> Vitalize into Archaeomancer -> Disciple of the Ring in the description of his list, and Chakram Retriever as his (assumedly) go-to 5 drop untapper.

Both 5 drop lines were originally my (only, I worked with a group to make a working line for PSV in the hours following it being spoiled) innovations (Tidewater Minion was the original it was summoning sick however) on the cEDH list. Despite this, he innovated on top of it. I had seen the Ezuri pile brought up by @Soren841 (not sure if he pioneered it or was the one to find it fit in the shell) but the lines to get there weren't the exact same as any other lists.

This, alongside the goal of redundancy in untapping left the list still powerful, but simply more in the combo than the interactivity of the list. Testing this idea is the birthplace of innovation, no one I've seen goes into cEDH copying checklists, they are inspired by other pioneers and support the format. The best decks in the format and the best combos aren't all stolen, someone made them, they were improved time and time again, and many are being improved as we speak. Assuming that you know immediately how to beat them and assuming your opponents are too stupid to beat you is a fallacy, and the people you have gone against are either extremely bad cEDH players or people that don't understand the community and leech on it. I love this niche community. I don't respect your distaste for it, but feel that you've only met some bad cookies.

Barometer_Soup on Merieke Ri Berit Commander

6 months ago

Cut: Tidewater Minion - There is better stuff imo Acquire - Too dependent on the opponent's deck having a good/useful artifact. Mirrormade - Should be switched for something that straight up steal stuff instead of copying it. A mana rock - I think you could go down to 6

Add: Agent of Treachery - More versatile than Acquire AND removed the card from your opponents control. Hostage Taker - Replace Mirrormade Retreat to Coralhelm - Replace Tidewater Minion (scry if you don't need to tap!) Bane of Bala Ged - Decent hitter that also exiles.

saluma on Let the podcast beginn

1 year ago

Voke1012 bracers is already in the deck. Any suggestions for cuts for Tidewater Minion ?

Voke1012 on Let the podcast beginn

1 year ago

well if you put in Tidewater Minion + Illusionist's Bracers and loads of tap abilities then you can create a monster.

CyborgAeon on Vannifar Evolution 101 *Competitive*

1 year ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Dango on Vannifar Evolution 101 *Competitive*

1 year ago

Oh, I know very well how the pod line works. I've spent countless hours and tore out a lot of hair trying to figure out the most efficient way of assembling a chain to Hulk myself and it just hasn't worked in my favor at all because there isn't a great ETB untapper at 5 CMC. Tidewater Minion is fine. Chakram Retriever and Disciple of the Ring feel a little less conditional to me since they don't require a haste enabler, but they still aren't great.

Deathfeather1321 on Vannifar Evolution 101 *Competitive*

1 year ago

yes DiverDown I know that Body Double also copies the mana cost of the creature you hit with it in the graveyard, but that is why we have Tidewater Minion . this is our untapper to get us in the next line of the chain, as long as we have Thousand-Year Elixir or Lightning Greaves . And I apologize for the lack of information about the combo and of the deck, I am going to be editing the description so it fits with all of the other competitive decks and had tabs for descriptions of certain areas of the deck. I spent lots of time brewing this and I felt like combining Protean Hulk and the Deadeye Navigator Combos were the best way to assure that you can win. If you draw into the pieces of one combo, just do the other. Thanks for the feedback though, I had no idea how mucht his deck will be appreciated, but it can consistently win turn 4, and if the cards allow, turn 3

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