Arc Blade


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Arc Blade


Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.

Suspend 3-(2)(Red) (Rather than play this card from your hand, you may pay (2)(Red) and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

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Arc Blade Discussion

Atanih on Taigam, Ojutai Control

6 months ago

Temporal Mastery won't work with rebound. "If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply." -

[email protected]_only on Izzet Even Funny Any More?

8 months ago

I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.

you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.

For enchantments, wondering why not run Jace's Sanctum or Cast Through Time. hell, Arcane Melee works for opponents also, but you will probably be getting better mileage out of it.

for creatures, I figured I should mention Thing in the Ice  Flip, Guttersnipe, Mischievous Quanar, Curious Homunculus, Gelectrode, Augur of Bolas, Djinn Illuminatus, and Galvanoth.

lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.

sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!

Comfordor on Hazoret Amonkhet Burn

11 months ago

Dictate of the Twin Gods - and other such cards with similar effects like Gratuitous Violence to push more damage through.

as saber4734 said, add cards with madness mechanic to add more value to your discard ability

I like the deck concept, +1. but my criticism from my quick looksie is ::

  • too many X cost cards (really it limits you to one spell per turn because X is usually means maX lol)

  • too many discard spells(once you've discarded your hand, those spells become useless, and so does your commanders ability).

I recommend adding more BURN >=D . . For board control and face burn. I think Arc Blade is a good edh card too.

Add in more card draw, either through artifacts (Ghirapur Orrery) or abilities similar to Outpost Siege.

and uh, these are just some cheeky suggestions, since you are playing mono red, would devotion cards like Fanatic of Mogis, Purphoros, God of the Forge Hammer of Purphoros be any good?

yungchimmy on Red draw

1 year ago

Nice Cheap BurnWould recommend another land or two, maybe trade out Arc Blade and put in another Grapeshot

joshuaizac on Rakdos Reanimator

1 year ago

Got here from your forum post...thoughts...

Kaervek the Merciless, Arc Blade, Palace Siege, Phthisis, Cryptolith Fragment  Flip can all be interesting/good-ish, as well as Creeping Dread, Pyromancy and Sin Prodder if you add a little recursion. I'm also a fan of cards like Sulfuric Vortex, Forsaken Wastes, Everlasting Torment, and/or Erebos, God of the Dead in these kind of decks...

hope this helps, gl & hf

DaringApprentice on Burn Baby Burn

1 year ago

Uncommon and common noncreature spells that you can cast more than twice: Arc Blade, Capsize, Chronomantic Escape, Flame Jab, Haze of Rage, Invulnerability, Mystic Speculation, Spell Burst, Cenn's Enlistment, Change of Heart, Hands of Binding, Hidden Strings, Mind Games, Shattering Pulse, and Whispers of the Muse.

Also, I forgot to mention Vivid Meadow in my comment on lands.

CaptSillva on The Suspense!

1 year ago

Here is a few cards you should try since you are running suspend synergy Arc Blade, Deep-Sea Kraken, Epochrasite, Greater Gargadon, Reality Strobe. Deep-Sea Kraken being the best since you can suspend it with 4 counters on it for 2 mana and its effect still applies so its basically a 6/6 unblockable for 2.

Postmortal_Pop on Jeskai Suspend?

1 year ago

I would suggest creatures your color spectrum, that way in a pinch you can still hard cast them.

Rift Elemental is great for removing time counters Paradox Haze can be super powerful. Arc Blade could be an alternate win, or even your main win, suspend out a few and keep them on the defensive with big beasties. Greater Gargadon is a good beater Reality Strobe is my all time favorite for annoying people Bearer of the Heavens is a board wipe and beater all in one Supreme Exemplar and Nova Chaser can champion off of Rift Elemental and are pretty scarey in combat.

In honesty, this probably won't be a tournament winner, but in a casual setting it would be a force to be reckoned with.

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