|Commander / EDH||Legal|
Printings View all
|Future Sight (FUT)||Uncommon|
Combos Browse all
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-(2)(Red) (Rather than play this card from your hand, you may pay (2)(Red) and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Arc Blade Discussion
8 months ago
It should also be noted that the only "triggers" on the card are directly related to Suspend itself. Triggered abilities have "when," "whenever," or "at" in their text. Suspend contains two (removing a time counter "at the beginning of your upkeep" and casting the spell "when the last time counter is removed"). The actual spell itself has none.
That being said, as mentioned, when the copies of Arc Blade resolve, they are exiled, at which point they cease to exist because they are copies, the same way token creatures cease to exist when exiled. Only the original physical-card copy will be suspended.
On the next turn that Arc Blade comes out of suspend, it's cast again, so you would get at least another copy from Pyromancer Ascension unless that's been removed since then, and you could Reverberate it again if you had another, but you're not going to get exponentially increasing numbers of Arc Blade copies.
8 months ago
The copies of Arc Blade will be copies of the spell, however, even though Arc Blade states to remove Arc Blade from the game with three time counters on it, you will not create more copies that will continue producing more spells. The reason for that is that if a copy of a card is in any other zone other than the stack or the battlefield, it ceases to exist.
706.10a If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist. These are state-based actions. See rule 704.
8 months ago
Will the copies have second ability trigger when the copy of the spells resolves?
Will i create more copies of Arc Blade in my succeeding turns?
1 year ago
1 year ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
1 year ago
Temporal Mastery won't work with rebound. "If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply." - https://mtg.gamepedia.com/Rebound
2 years ago
I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.
you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.
lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.
sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!
2 years ago
as saber4734 said, add cards with madness mechanic to add more value to your discard ability
I like the deck concept, +1. but my criticism from my quick looksie is ::
too many X cost cards (really it limits you to one spell per turn because X is usually means maX lol)
too many discard spells(once you've discarded your hand, those spells become useless, and so does your commanders ability).
I recommend adding more BURN >=D . . For board control and face burn. I think Arc Blade is a good edh card too.
No data for this card yet.