|Commander / EDH||Legal|
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|Future Sight (FUT)||Uncommon|
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Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-(2)(Red) (Rather than play this card from your hand, you may pay (2)(Red) and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
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Arc Blade Discussion
2 months ago
3 months ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
10 months ago
Temporal Mastery won't work with rebound. "If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply." - https://mtg.gamepedia.com/Rebound
1 year ago
I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.
you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.
lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.
sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!
1 year ago
as saber4734 said, add cards with madness mechanic to add more value to your discard ability
I like the deck concept, +1. but my criticism from my quick looksie is ::
too many X cost cards (really it limits you to one spell per turn because X is usually means maX lol)
too many discard spells(once you've discarded your hand, those spells become useless, and so does your commanders ability).
I recommend adding more BURN >=D . . For board control and face burn. I think Arc Blade is a good edh card too.
1 year ago
1 year ago
Got here from your forum post...thoughts...
Kaervek the Merciless, Arc Blade, Palace Siege, Phthisis, Cryptolith Fragment Flip can all be interesting/good-ish, as well as Creeping Dread, Pyromancy and Sin Prodder if you add a little recursion. I'm also a fan of cards like Sulfuric Vortex, Forsaken Wastes, Everlasting Torment, and/or Erebos, God of the Dead in these kind of decks...
hope this helps, gl & hf
1 year ago
Uncommon and common noncreature spells that you can cast more than twice: Arc Blade, Capsize, Chronomantic Escape, Flame Jab, Haze of Rage, Invulnerability, Mystic Speculation, Spell Burst, Cenn's Enlistment, Change of Heart, Hands of Binding, Hidden Strings, Mind Games, Shattering Pulse, and Whispers of the Muse.
Also, I forgot to mention Vivid Meadow in my comment on lands.