|Commander / EDH||Legal|
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Target player gains control of target permanent you control.
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3 weeks ago
Where do I even start?
Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.
Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.
The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.
The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.
I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.
As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.
You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.
Which Direction The Deck Should Go
I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.
Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.
1 month ago
When I see your creatures then I think about cards that brings your creatures back to your hand and card that exiles your creatures and brings them back to the battlefield. For the first example there is Equilibrium - this can be very very annoying for your opponents because you can use the "enters the battlefield-effect" a lot of times. Another interesting card for you could be Dissipation Field (in combination with Donate ).
1 month ago
If you like degenerate combos, the first two I listed have a really weird interaction with Teferi, Mage of Zhalfir that results in that you can use knowledge pool and eye of the storm but when an opponent has their spell exiled due to the triggered ability, they are not allowed to cast any of the spells (including the one that just got exiled). I can explain how it works in more detail if you want but figured i'd mention it.
Perplexing Chimera makes things weird
It's not so much as chaos or group hug, but giving away Illusions of Grandeur and forcing them to deal with the leaves play trigger is something i've seen zedru decks do.
2 months ago
Also, needs more Nykthos, Shrine to Nyx. Also also, cut that Blue Sun's Zenith bs. That card is garbage and I'll fight anyone who disagrees. You have so many better options in black: Grim Haruspex, Dark Prophecy, Infernal Tribute for god's sake, Necropotence if you're a wanker, ffs Mentor of the Meek does work in a deck shitting out 2/2 zombies. Also, get rid of Rhystic Study for essentially the same reason. Don't play staples just because they're staples. Find ways to get those effects that synergize with your decks' strategies. It'll make your decks feel and play more uniquely which is doubly rewarding in that it is satisfying to have created something special, and it's less predictable and interruptible because you keep your opponents' off balance. Everyone is expecting Rhystic Study, nobody is expecting Phyrexian Etchings, or to have it Donated to them after you used it for 10 turns...
3 months ago
This deck has 4 main win conditions. I couldn't decide on just one or 2 since they all are so different and versatile. I would like the deck to be more consistent in getting the right cards to combo with.The win conditions are
2) Using the same method to give Illusions of Grandeur to an opponent
4) Give Rust Elemental to whittle down life.
3 months ago
Thanks DavidLikesPeaches, yeah I am definitely a fan of weird shenanigans since I usually play freeforall with buddies. So I like where your head is at. Also, I have never seen a red Donate before, that would be sweet if I could incorporate it somehow!
3 months ago
Great article as always!
I was really happy to learn about this whole set of cards! I knew about Hunted Horror through some tier 3 modern deck lists, but I had no idea about its history or even the cycle! These cards seem super sweet, and fun to play with! I hope we see more of them!