Maybeboard


Cuts from the precon are in the maybe section. I wanted to keep this deck at a lower bracket and avoid infinite combos and tutors for spells. There’s some cheeky win lines, enablers, doublers and pump effects. There are three primary ways to win; sacrificing lands; voltron kill from moraug/mightform + Hearthull; or over run by going wide or in the air/land with tokens.

I’ve also tried to avoid too many of the “good stuff” cards other than the fetch lands. This deck is technically a 1 but plays like a 2/3. Could use some more interaction but It’s difficult to do with the need of 40+ lands.

Any under the radar recommendations are welcomed!

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