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Stangg, Double the Trouble (Competitively Casual)

Commander / EDH Aggro Casual Combo Jank Landfall RG (Gruul) Tokens Tokens Trample


What do A Comedy of Errors and Twelfth Night have in common (aside from both having been written by William Shakespeare)?

Hilarious twinning shenanigans!!

This deck aims to win by exploiting Stangg 's ridiculous, over-costed, enters the battlefield triggered ability that creates a legendary Stangg Twin Token (whose fragile existence is fraught with serious peril for Stangg ).

Plan A: The ‘Table-Favorite’ Win Condition :)))

The ‘table-favorite’ win condition involves casting Stangg with any number of token doublers in play, combined with any number of damage sources that trigger when creatures come into play or die. When Stangg enters the battlefield, he creates many multiple bizzaro Stangg Twin Tokens that annihilate one another due to the Legend Rule, Which ultimately causes Stangg to be sacrificed as well.

Yes, this is really the basis for our combo.

Casting Stangg while the following token doublers are in play : Parallel Lives + Doubling Season + Primal Vigor (our token doublers) = Stangg + 8x 3/4 Stangg Twin Tokens entering the battlefield and then dying.

Apply damage from the following damage sources that trigger upon our Stangg family members entering the battlefield: Impact Tremors (1 damage to each creature per creature ETB) + Terror of the Peaks (creatures ETB deal damage = to strength, which is 3, to target of choice) + Warstorm Surge (creatures ETB deal damage = to strength, which is 3, to target of choice) + Purphoros, God of the Forge (creature ETB deals 2 damage to each opponent) = 36 direct damage to all opponents + 52 direct damage to target of choice. That's 88 damage, but the fun doesn't stop there.

Apply damage from the following damage sources that trigger upon our Stangg family members dying in a self-imploading collision, due to the Legend rule: Rage Thrower (when creature dies, deal 2 damage to opponent) + Stalking Vengeance (when creature dies, deal damage equal to power to target player) + Vicious Shadows (when a creature dies, deal damage to player equal to cards in hand, let's assume 7) = 108 damage to target players. But wait, there's more.

The deck also includes plenty of ways to pump the damage resulting from the Stangg implosions for even greater effect: Torbran, Thane of Red Fell (increase our damage output from red sources by +2) + Fiendish Duo (double damage to opponents) + Fiery Emancipation (triple damage to opponents) = (6 x 9 damage sources + 2 damage per = 108 damage) x ([2x damage output] x [3x damage output)] = 1,824 points of damage.

With Ogre Battledriver and Rhythm of the Wild in play the damage is increased by 162, for a total of 1,926 points of direct damage. But that’s not the end.

With both of our Stangg family cloners in play, Bramble Sovereign and Felhide Spiritbinder , in conjunction with our token doublers, we end up with 16 Stangg token copies of Stangg, each producing 8 Stangg Twin tokens, resulting in a total sum of 17 Stangg’s and 136 Stangg Twins, all entering the battlefield and imploding in a legendary Stangg anti-matter collision for a maximum total of 32,759 maximum points of direct damage.

If we are unable to assemble the combo in its entirety, there will be plenty of other opportunities to exploit Stangg .

Plan B: Twins Galore :)

Because our deck runs so many token doublers, we run token creators as a back-up plan. Desolation Twin comes along with his beefy brother, but imagine 8 of them. Omnath, Locus of Rage , Rampaging Baloths , and Avenger of Zendikar synergize with our land-ramp strategy. Quartzwood Crasher puts in work on the battlefront and quickly becomes prolific.

We can expect to out-produce our opponents with beefy bois and win with combat damage if need be.

Plan C: Finale of Devastation & Craterhoof Behemoth

Yeah, they're in there.

Plan D: Cheesy, Degenerate Infinite Combos :(

There's always someone at the table who's trying to hard to win and who won't let us execute our ridiculously over-costed, slow, and burdensome Stangg combo.

For this reason, we include Kiki-Jiki, Mirror Breaker , Splinter Twin , and Hyrax Tower Scout . (Unfortunately) infinite hasty bois will win in a pinch.

But we'd rather win with Stangg .


Thank you for humoring my janky, casually competitive Stangg deck. It's quite fun to play, and hilarious. I hope you enjoy it as well.

Special thanks to Deadpoo111 for brewing a janky Stangg deck that inspired me to create my very own.

Please upvote and leave comments and suggestions!!


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96% Competitive

Revision 14 See all

(3 years ago)

+1 Primal Vigor main
-1 Song of the Dryads main
Top Ranked
  • Achieved #1 position overall 3 years ago
Date added 3 years
Last updated 3 years

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

45 - 0 Rares

12 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.06
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Dinosaur Beast X/X G, Eldrazi 10/10 C, Elemental 5/5 RG, Plant 0/1 G, Stangg Twin, Zombie 2/2 B
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