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Disruption and control with Zurgo (MLD/stax)

Commander / EDH Competitive Land Destruction RBW (Mardu) Stax Voltron

staxforlife


This is the essence of the strategies I thrive with. Stopping wincons from your opponents and creating a smothering board presence to win.

Zurgo was one of my first decks using this strategy, and it was based on a Ruric Thar list I had. Mardu has all the interaction you need, a lot of white for hate pieces and standalone cards that build board and steadily set you ahead if left unchecked. The goal is to win either that way or to basically cast one of the MLD spells while making sure you get out of it ahead (either by having planeswalkers, zurgo or other indestructible permanents).

My only advice is that you make sure you analyze the meta at your LGS and optimize the hate. Likewise, you might need to lighten the manabase if there's too many blood moon/back to basics players.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

48 - 0 Rares

15 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Emblem Chandra, Torch of Defiance, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Liliana, the Last Hope, Goblin 1/1 R, Human 1/1 R, Soldier 1/1 W, Treasure, Zombie 2/2 B
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