He's Turning The Simple Into The Dynamic

Don't let the gray beard and glasses fool you...MacGyver has aged well, and is still just as adept at turning random junk into a rube-goldberg machine that wrecks face as he ever was. He's pretty quick too - turn five is pretty much a certainty, so make sure he's well stocked with a shoelace, duct tape and a Mr. Coffee, and he'll show you how to generate sustainable cold fusion.

Did Someone Order The Combo?

Although MacGyver (AKA Arcum Dagsson) appears to be the star of the show, it's really his swiss army knife known as Paradox Engine that spits in the face of danger. That said, it's not the 80's anymore, so all of your opponents will be gunning for it, so Isochron Scepter plus Dramatic Reversal is included as a safety net - let's hope it's not needed. Chances are the Engine will be your first target via Arcum's activated ability, but if you're facing potential artifact removal, especially via red, green and/or white decks, you may want to start with Darksteel Forge, as more than half the deck being indestructible is a pretty good start too.

Before any of that, though, you're going to want to develop the plot of this episode, so start dropping as many trinkets, baubles and tinker-toys onto the board as you possibly can during the first two turns. Being able to produce somewhere between 5 and 10 mana on turn three is pretty typical, so set the scene and let the drama begin.

Once MacGyver hits the board, the clock starts ticking - your enemy has locked you in that old dusty warehouse, and it's wired to blow in just a few minutes, so it's time to put that old Seiko watch to good use and build some cool shit. While the deck has plenty of quick answers to opponents threats, MacGyver has always been a 30-minute episode (with commercials), so cut the durdling and handle your business. The longer the game goes, the more likely you're at the bottom of a smoldering pile of warehouse chunks at the end.

There are several show-stoppers (win-cons) to close out the episode once Paradox Engine hits the board, with likely infinite mana and Aetherflux Reservoir, Planar Bridge and Walking Ballista as the primary targets. If you want to get really spicy on this specific episode, looping Capsize and clearing the entire board outside of your own will get a quick chorus of scoops and groans as well.

Because the deck generates so much mana so quickly, the current 72/28 spell to land ratio might still be just slightly too much, as after four lands hit the board, any additional land is pretty much a dead draw. Some additional cheap sort/draw spells like Impulse and Telling Time might be needed to replace lands as the deck is further tested. There's nothing worse than dropping Staff of Domination and burning your not-yet infinite mana to draw a land and stall your combo chances.

If you're interested in becoming a MacGyver team member, give it a shot and see what you think. I hope you enjoyed the deck as well as the 80's flavor...Ready Player One? Thanks for looking.


Updates Add



100% Competitive

Compare to inventory
Date added 1 month
Last updated 5 days
Exclude colors WBRG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.21
Tokens 1/1 Thopter, 1/1 Myr, 1/1 Bird
Folders Edh, Sample, Interesting decks, EDH interesting, Cool Decks, Copycats
Top rank #3 on 2018-01-01
Ignored suggestions
Shared with

Revision 14 See all

5 days ago)

+1 Planar Bridge main
-1 Planar Bridge main