The premise behind this deck is pretty simple: Cheat the biggest baddies in to play and smash!

I want to play the biggest creatures in magic, but the drawback to them is they cost too much mana. So I came up with a novel (not-so-novel) concept of playing a bunch of these creatures as well as a bunch of effects that put creatures in to play for reduce cost: Summoning Trap, Call of the Wild, Sneak Attack, etc. This way, you can either play ramp and cast the large creatures, or cast a cheat-in-to-play effect and have a very low percentage chance of whiffing.

This deck is designed more towards the 50-75% power level and as such it doesn't include broken tutors or a lot of the more expensive fast mana. I am open to any card suggestions or feedback to improve the deck though!

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91% Casual

Competitive

Revision 2 See all

(4 years ago)

-1 Arid Mesa main
+1 Battlefield Forge main
+1 Blood Crypt main
+1 Brushland main
+1 Chromatic Lantern main
-1 Command Tower main
-1 Darksteel Ingot main
-1 Emrakul, the Promised End main
-1 Evolving Wilds main
-1 Flooded Strand main
-1 Forbidden Orchard main
+1 Forest main
+1 Godless Shrine main
-1 Halimar Depths main
-1 Homeward Path main
-1 Hunting Grounds main
+1 Karplusan Forest main
-1 Misty Rainforest main
-1 Myriad Landscape main
-1 Nahiri, the Harbinger main
and 30 other change(s)
Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

53 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 6.03
Tokens Elephant 3/3 G, Wurm 5/5 G w/ Trample
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