Luminate Primordial

Luminate Primordial

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When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

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Format Legality
Commander / EDH Legal
Casual Legal
1v1 Commander Legal
Tiny Leaders Legal
Custom Legal
Highlander Legal
Unformat Legal
Block Constructed Legal
Legacy Legal
Leviathan Legal
Limited Legal
Pioneer Legal
Vintage Legal
Duel Commander Legal
2019-10-04 Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal

Luminate Primordial occurrence in decks from the last year

Latest Decks as Commander

Luminate Primordial Discussion

Elasar99 on Ghired: All Tokens Welcome!

4 days ago

No Parallel Lives on the deck?

One of the combos I played on my Ghired deck was Godo, Bandit Warlord and Helm of the Host . Godo can tutor the helm in order to create more tokens, and if you're able to equip Godo with it, it's game in 99% of the cases, since you get infinite combat phases and infinite Godo non legendary copies. Another option to go for infinite combat phases with the helm is Aurelia, the Warleader .

Another fun card to have in the deck is Luminate Primordial if you're able to make token copies of him and then populate them, getting to exile the most dangerous creatures opponents control.

Daveslab2022 on Strange Request

6 months ago

Okay so he’s not a fatty per se but he’s sweet lmao. Stuff like Sheoldred, Whispering One Rune-Scarred Demon Luminate Primordial and then the general suite of board wipes (you’re in black and white you’ve got them all), a fair set of Counterspell s, and the entire Reanimate package.

Lanzo493 on Budget God-Eternal Oketra

1 year ago

Ancestral Statue gives you another creature that can bounce itself if you like. Luminate Primordial can deal with pesky commanders and you can bounce it with your other creatures to use it again. If you can squeeze it in, Cathars' Crusade is a great finisher.

TwelveOpossum on Odd Fate

2 years ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

Pscioed on Bant Flicker

2 years ago

Thanks for the comments!


I've seen Phyrexian Ingester and Duplicant, and they certainly do work. The reason they aren't in is because I already have 7 removal cards which can only affect creatures, 3.5 of which kill all of them anyway (Luminate Primordial is the .5).

I didn't think of Trostani's Summoner as a finisher, but she's probably better than Call for Unity. In she goes.

Stonehorn Dignitary is definitely powerful. It's maybe one to try out, I'm worried about maybe it being too powerful.

I was originally designing the deck to be mostly functional without relying on Roon, so I left out his specific enablers like Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Illusionist's Bracers. Some of these may find a way in if there are blink cards that don't pan out (I'm looking at you Mistmeadow Witch).


I tried to get a mix of green land ramp and artifacts, since there are some possible synergies with the artifacts (Brago, King Eternal especially, but also Felidar Guardian, Flickerwisp, Glimmerpoint Stag, Ghostly Flicker might rarely untap a signet). Maybe Explosive Vegetation/Circuitous Route might make it in later with Azorius Guildgate.

I wish I could play Soul of the Harvest, Sphinx of Uthuun, AND Prime Speaker Zegana. But then I start to worry about consistency and curve, 1 out of 3 sounds like a fair compromise. And you've changed my mind about which one, I'll put Prime Speaker in and pull Soul out.

Planar Guide is very unique. One shot telegraphed instant speed delay flicker for ALL creatures. Can work like a fog. Can backfire against other ETB creatures. Also does Homeward Path. Wraths tokens. Undoes Ixidron. I'm having a hard time evaluating this, cool card.

Mnemonic Wall is what I would consider a core card in the deck *facepalm. Now I just have to make room. I'm very surprised it does not appear on the EDHREC page.

I'm avoiding tutors on purpose, otherwise Fierce Empath and Woodland Bellower are an excellent pair.

Minion Reflector I like, and also the new Bramble Sovereign. Sort of like Panharmonicon, but for 2 mana each time. It's just unclear how to make room (and also I'm already over budget, sorry Bramble Sovereign).

Thanks again for the kind words :)

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