
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Sorcerer Class
Enchantment — Class
IzzetMtG on
Pioneer Jeskai Ascendancy Tokens
4 months ago
Hainen Yeah, so Sorcerer Class is interesting as a combo piece. I used it with Satyr's Cunning which with Ascendancy out allowed you to loop the Escape as long as you had 3 creatures and could fuel the exile part, which loots helped with a lot. My main issues with it were that it wasn’t a guaranteed kill. It’s still a pretty good engine but it’s a little slow and several hoops to jump through for the payoff. In the end I decided to go more “fair” and efficient with more interaction rather than the combo. Of One Mind is definitely something I have tried out but only had Friendship as a source of Humans— I really like the idea of using Reinforcements to help with that problem!
tophtoph24 on
Niv-Mizzet
6 months ago
Thousand-Year Storm , Sorcerer Class , Veyran, Voice of Duality , Storm-Kiln Artist , Double Vision , Arcane Bombardment ,
BRAZATO on
Locust God EDH
9 months ago
Hi, I'm also another Locust God player!
I'll recommend some key cards of my deck. (I know some of them are not very budget friendly, but just giving ideas)
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I play Rites of Initiation in my deck. When you have drawn a lot of cards, playing that card discarding (for example) 9 spare cards can seal the game, making all your locust tokens 10/1. Very explosive!, similar in effect to Shared animosity you already play.
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Another powerful card is Mana Geyser. If nobody responds, you'll win that turn with all the mana it generates.
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Sorcerer Class is also awesome in this deck. Draws you some cards, and then transforms all your locust tokens in mana generators.
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I also recommend some other darw/wheel cards like Winds of Change, Echo of Eons or Whirlpool Warrior
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Finally, as this decks usually discard tons of cards, Underworld Breach can also seal games when you get access to some of your combos in graveyard.
*Here you have my deck if you are interested: "FOCUS THE LOCUST"
Crayfish on
Prowess Turbostorm (Temp Version)
9 months ago
Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.
Sheld on
I cast at thee
11 months ago
Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)
I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.
For a more competitive deck, I'd suggest:
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"Mana spells" (Turnabout, Brass's Bounty, Inner Fire)
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Extra turns (Time Stretch, Alchemist's Gambit) - The ones which go into your graveyard are generally stronger as use them again later.
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Forks (Increasing Vengeance, Bonus Round, Galvanic Iteration, Refuse / Cooperate) - From my experience the forks which can be cast from the graveyard are really good as you they can wait for you there until you're casting something big.
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This ridiculous 1-card win combo: [any other tutor] into Firemind's Foresight into Reiterate, Desperate Ritual, Fall of the Titans
The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.
For a more casual deck, I'd suggest:
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not playing infinite combos :D
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limit the number of the "mana spells" and extra turns (Mizzix is ridiculously powerful for a casual meta and solitaire turns are annoying)
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some flavorful permanents (my suggestions: Metallurgic Summonings (and other token-making permanents), Thousand-Year Storm, Primal Amulet Flip, Sorcerer Class, Sentinel Tower, Erratic Cyclops, Melek, Izzet Paragon <- not that great but fun imo)
General card suggestions:
Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)
Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.
I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)
BobBobBob3 on
Jeskai Prismablade
1 year ago
Fablabthank you for your suggestions. Sorry that it took me a while to respond to your comment, i was taking a break from mtg until eldraine rotated out haha. Firstly, I want to say that i have created multiple variations of the list. https://scryfall.com/@Shrokabaloo/decks/8fa52743-551d-4ee0-982d-4601f1456da3 This is the list, i am in the process of updating the primer to fit this list. Basically, Sublime Epiphany was underperforming so i cut it. Vorpal Sword is such an amazing replacement for Embercleave omfg. The downside is that it cant be played turn one, but we can definitely use treasures to cast it. I was thinking Wish could be another win con, stick a Magma Opus Alrund's Epiphany or even some removal or something. Xorn is also a potential body that acts like a weaker Goldspan Dragon. Additionally, in terms of potential changes, Expressive Iteration might be some good card advantage. now that the triomes are gone, one drops are more important as well. as for Hand of Vecna,that might be good, but i dont know how good it is without the other vecna pieces. Sorcerer Class has the new flashback looting in uw, as a better alternative, but that may be good. Inferno of the Star Mounts is a good win con, and mana sink, what remains to be seen is how it interacts with the new meta.and finally, Demilich is something i dont think would work very well, but if the deck ever gets a higher quantity of instants/sorceries i will reconsider. Thanks for your suggestions, and I think that since the deck could hold its own in standard with 7 sets, and we only lose 2 cards and some lands in rotation, the deck will be at great place after rotation.
Fablab on
Jeskai Prismablade
1 year ago
With Forgotten realms out, I have some suggestions for rotation. For the most part, the deck is intact but it loses embercleave, sublime Ephinay, and it’s mana base gets weaker. Embercleave can’t really be replaced with much, perhaps you could could change the deck grixis or esper colors to add Vorpal Sword as a replacement, which also gives access to some new treasure tools from AFR, but I doubt you’d want to change your deck that much so the next best thing I found was Hand of Vecna
Mana base is The real problem so either you hope innistrad prints/ reprints good lands or you add more basics and some snarls
Sublime can be replaced with a number of other win con cards or a board wipe but if your looking for something that does what sublime does, best thing I found wasInscription of Insight andYou Find the Villains' Lair ,though inscription not really good and Lair doesn’t have enough value for the card it’s replacing
And I have a couple more card suggestions that I think are interesting for win cons, Sorcerer Class,Inferno of the Star Mounts, and Demilich
legendofa on Help with building a deck …
1 year ago
The most common way to do that is with Limited, where you basically build a deck on the fly with semi- to fully random cards. It's possible to build a Constructed deck using only a single set, but it will be relatively weak and inflexible. This would be more of a self-imposed challenge rather than anything intended to be competitive.
Since you specifically mention Standard, think about it this way. Everyone else is using cards from the last couple years. An AFR-only deck would use cards from only the last couple weeks. The loss of options, synergy, and flexibility would likely shut any single-set deck down in a competitive Standard.
On the other hand, you could get some people to build their own single-set deck, either AFR or something else of their choice, and have a Set Constructed challenge. If you're able to play in public areas, maybe suggest it as an Open Set Constructed tournament.
As for actually building the deck, the main themes and mechanics are venture and dice rolling. Dragon tribal based on Tiamat might also be possible, but the mana requirements would be completely unforgiving. One of these would be a good starting point. AFR in particular is heavily weighted to flavor over mechanics, so it might just come down to finding a good card or synergy, like Demilich + Sorcerer Class or the Vecna set, and building around that.
Have (2) | metalmagic , BillyBalverine |
Want (1) | Mr-E |