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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Fall of Cair Andros
Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
: Fall of Cair Andros deals 7 damage to target creature.
Amuneth on The Dark Lord Rises
1 week ago
Replacements from Precon
Mountain => Minas Morgul, Dark Fortress
Boon of the Wish-Giver => March from the Black Gate
Deep Analysis => Call of the Ring
Goblin Dark-Dwellers => Dimir Signet
Goblin Cratermaker => Izzet Signet
Guttersnipe => Mauhur, Uruk-hai Captain
Inferno Titan => Rakdos Signet
Monstrosity of the Lake => Spiteful Banditry
Siege-Gang Commander => The Balrog, Durin's Bane
Summons of Saruman => Chromatic Lantern
Troll of Khazad-dum => Sauron, the Dark Lord
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
Ib already gave up on those dumb Orcs (dorcs?) of Fall of Cair Andros, but for good reason...
Some good ol' fashioned, home grown, totally legal -
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!