Shigeki, Jukai Visionary
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shigeki, Jukai Visionary

Legendary Enchantment Creature — Snake Druid

, , Return this creature to this owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

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NiftyCheshireCat on

2 months ago

Thanks capwner!

All great suggestions! I especially like Shigeki, Jukai Visionary and Dosan the Falling Leaf, going to have to play around and see if I can make room for them.

capwner on

2 months ago

Neat build! First card I see is Acidic Slime, that's a +1. My only thoughts are to include some channel cards like Boseiju, Who Endures and Shigeki, Jukai Visionary, maybe even Twinshot Sniper (depending on how many Kinnans there are in your meta :)). Also some creature ramp options you might consider are Orcish Lumberjack and Tinder Wall, as well as the Spirit Guides, these are all fast mana which will help power out Ruric Thar early, which means damage triggers online during crucial development turns and potentially a lot of extra damage. Cryptolith Rite could be good as well, it's noncreature but hopefully this comes down before Ruric and can even net mana immediately like a rit. Last recs would be Dosan the Falling Leaf to provide additional counterspell protection, and Vorinclex  Flip I think is just an amazing value card/body/finisher that I think would make a lot of sense in here.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

6 months ago

jsnrice, I'm wondering if maybe I worded the questions I asked poorly, since they weren't addressed. I'd love to hear more about your playtesting experience, as well as what criteria you're operating under to determine if a deck is performing too slowly!

As for your most recent card suggestions, I feel like they're missing the goals of this deck; have you read the primer? First and foremost this is an enchantment deck, so I'm prioritizing enchantments for my packages as much as possible. Secondly, I'm purposefully aiming for more of a grindy, mid-range build to focus on taking advantage of Anikthea's abilities. Slotting in two pieces of off-theme, artifact-based fast mana would not be appropriate for any of my goals for this deck.

As for your cut suggestions, Im a bit confused because at the very least Smothering Tithe is incredibly worth it in this deck; even in a faster/higher-powered meta. It's an enchantment, it makes tokens which this deck is already aiming to abuse, and it can both simultaneously slow down opponents who respect the absurd ramp potential of Smothering Tithe, while also helping my deck accelerate to a game-winning boardstate. I could totally understand arguments to cut Mirari's Wake and/or Shigeki, Jukai Visionary to slot in faster ramp options; if you're playing in a higher-powered meta. But even then I'd personally probably prefer more on-theme options such as Carpet of Flowers, Utopia Sprawl, or Fertile Ground

Finally, sincerely, thank you again for taking the time to comb over my decklist, offer your insight, and even playtest the deck. I truly appreciate it, even if we don't agree on card choices (which leads to one of the more fun aspects of this game; deck diversity)!

SteelSentry on Improve my Magus Lucea Kane …

1 year ago

Welcome to both Commander and the Genestealers! I have a deck very similar to this, since the Tyranid precon is perfectly fine out of the box. On a budget, the land base is definitely top priority; I see you're not running any guild signets (Izzet, Simic, Gruul) which on top of ramp can also fix your colors depending on what color balance you end up having. On that topic, with a budget manabase, you may have to part ways with some of the more color intensive spells, as they might get stuck in your hand, and your general only produces colorless. Tribute to the World Tree, Diviner's Portent, etc. having three of the same symbol can be rough on a budget manabase. Fathom Mage is a pretty good draw engine, and you could replace a big burst draw spell with a small burst spell like Quick Study which is better early game and perfectly fine later. I also like Abundance which was in the precon. Shigeki, Jukai Visionary is a card I'm happy to draw every time I see him; he blocks, he ramps, he regrowths, he slices, he dices!

If you're looking for cuts for other cards, two that jumped out that I cut from mine are Bone Sabres and Hierophant Bio-Titan. They're alright if you're already winning, but often I'd rather have anything else than one more big creature.

jacobpmesser on Self Mill Goyf

1 year ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

Hyunkel on Wild and Unchained

1 year ago

Virtue of Strength's really good in like mono-green or gruul/selesnya landfall, you could pair that with Shigeki, Jukai Visionary and run mostly basic lands and fetch lands, you play cards like Topiary Stomper and Vorinclex  Flip to get more lands that you can tap for 3 mana, and then it's very straight forwards you coule run things like Lotus Cobra, Primeval Titan and other strong landfall cards, then you could run things like an Eldrazi Titan or some X mana creatures, hydras idk, whatever you feel like popping off with, I guess. I think it's a good card, the cycle of Virtues in general is really good, I feel like.

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