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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Transcendent Master
Creature — Human Cleric Avatar
Level up (: Put a level counter on this. Level up only as a sorcery.)
[Level 6-11] — Lifelink [6/6]
[Level 12+] — Lifelink, indestructible. [9/9]
salzstange on
Double Trouble - Prison Time !
1 year ago
Current problems - Open to suggestions
37 Land Mana base:
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Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.
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If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.
Slow cards / lackluster mid to late game
These cards could be removed in favor of maybeboard
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Transcendent Master (less value than some cards on maybeboard)
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Cradle of Vitality (Tutor-able, but costly draw compared to alternatives)
Maybeboard to consider
Way better synergies:
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Azor, the Lawbringer for more control
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Drogskol Reaver for better draw
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Grand Abolisher for prison/control
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Heliod, Sun-Crowned for more buffs & lifegain
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Sphinx of the Revelation, which becomes a 3CMC flying/lifelink 3/5 with card draw
Deck currently lacks
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Board wipes other than Ajani, Strength of the Pride
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Single creature boosts like Lightning Greaves, Swiftfoot Boots or similar
DM_Aramis on
Minions & Magic token deck
4 years ago
Hey thanks for the comments, I really appreciate it! So I agree that the ramp definitely needed some work for sure, I didn't want to go out and buy a triome or something. That said, they'll never be able to stay in the deck if I take the deck but my play group said I could use some custom made cards off of Etsy because the art was amazing (and I gave some to the other memebers). That said, I've already gone ahead to secure the lands that you suggested so that I can have more duals in the deck. Also you're right with cards like Bad Moon, it seemed like a good idea at the time but there isn't I just thought that the inklings and pests would all get the bonus and that would help. Also I unfortunately will probably have to pull out The Ozolith because I can't really find one that I don't have to import from another country.
I love that you saw some of the potential combos, I was thinking of some of your other tips on my decks and made sure to add some, I think Ashnods alter allows for a for a different kinds if I can get the cards. If you did have any more token (for combos or not) suggestions of course I would be interested. Also, if have some cards that would help that cost a bit more, I wouldn't shy away from them, I do well and don't have kids, so it's fine as long as it isn't like a $50+
So Transcendent Master I sort of figured I'd get called on. I'm not sure why it's a mythic as it does take a lot of investment but it seems like a cool concept and worked out in a 60 cards deck I had when I first started. Also the Vorpal Sword I totally get, however I did pick up a Monologue Tax which I'll be adding soon when I update this deck, I think that, along with cards like Pitiless Plunderer will help to have the extra treasure with some of the other cards to be able to afford the Vorpal I think.
multimedia on
Minions & Magic token deck
4 years ago
Hey, well done for your first three color deck with partners. Nice start and work in progress. Some good ideas and cards here, other than the obvious staples like Sol, Arcane, Tower, Swords, Farseek, Cultivate, etc.
Nice Fetch lands, Plunderer, Ghave, Beledros, Altar, Dawn, Wake, Intervention, Inkshield, Artist, Blot, Ranger, Remembrance, Damn, Infestation. I see win condition combos of Ghave + Altar + Artist and Life/Limb + Sporemound, but you could expand on token combos if that's the direction you want to go.
Six excellent lands here make up a large portion of the budget, the rest is fairly low budget thus my suggestions will be for lower budget. If I'm wrong about this and you would prefer more pricey options let me know.
My first comment is advice to improve on the basic structure (lands, ramp and draw). If you're interested in me continuing with more advice in other areas I can in another comment. Three areas to consider improving are amount of lands/color fixing from lands, more draw and more ramp.
- Mentor of the Meek --> Bad Moon
- Tireless Provisioner --> Transcendent Master
- Shamanic Revelation --> Killian, Ink Duelist
- Murmuring Bosk --> Glorious Anthem
- Woodland Chasm --> Vorpal Sword
- Snowfield Sinkhole --> Dramatic Finale
Others:
- Oketra's Monument
- Rite of Harmony
- Camaraderie
- Harrow
- Sandsteppe Citadel
- Caves of Koilos
- High Market
- Canopy Vista
- Evolving Wilds
- Terramorphic Expanse
32 lands is low amount with only 8 ramp sources. Consider adding some lands, at least 3 more and add at least 3 more ramp sources? 21 basic lands is a lot for a three color deck, that makes color fixing subpar from lands. By cutting a few basic lands for more dual lands it will help color fixing. You're playing green which gives you access to many different ramp options such as Tireless Provisioner who creates tokens. Take advantage of ramp when playing green.
Mentor of the Meek and Provisioner are helpful three drops for tokens because of their repeatable effects. Mentor and Shamanic Revelation take advantage of tokens for draw. You're creating 1/1 tokens which Prava makes them 2/5 when they enter the battlefield, but that's still 2 power for Mentor to be a repeatable draw source.
I see Verdant Catacombs and Windswept Heath which are great as well as Farseek, but I only see Temple Garden as the dual land these Fetch lands/Farseek can get. Consider adding a few more lands that the Fetch lands can get such as Murmuring Bosk? Farseek can get a black source from Woodland Chasm or Snowfield Sinkhole.
For some cuts, the cards I've chosen for you to consider are less impactful then others in your deck. Creatures who all they have is lifelink are not worth playing because you can get life from other sources that do much more. Transcendent Master is not worth the mana investment into it for what you eventually get.
Bad Moon is subpar because you don't have enough black creatures and the majority of token creatures are not black, they're white or green especially since Prava only creates white creatures. Dramatic Finale mana cost is too difficult to consistently make with three colors and only nontoken dies. Other anthems such as Glorious Anthem are fine since it affects all creatures you control, but in my opinion are not worth a card spot since all it does is +1/+1 pump.
Black in my opinion is better as a splash color here with dual lands and a few basic Swamps since green and white give you much more for tokens and life gain strategies. It takes a lot of black mana for Vorpal Sword to have a good effect which without a lot of treasures or more color fixing help will be too difficult to make.
Would you like me to continue with more advice? Good luck with your deck.
Snake_Oil on
The Olive Branch [Budget Selvala Twiddle]
6 years ago
I'm really surprised it's as potentially strong as it is.
I also recall your desire for white mana sinks, hence the Transcendent Master, Kabira Vindicator and most importantly Mirror Entity for maximum elf-age.
Venturub on
Take me to church
7 years ago
Hey Astro2, the Orim's Chant is not in the SB. It is in the MaybeBoard.
I have many different suggestions:
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since you have Mother of Runes and Order of the Stars , and even Transcendent Master , why not replacing Ghostly Prison with 4 Pariah . The effect is the same...
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Generally speaking, your enchantments lack protection. 2-3 Fountain Watch as SB? It should be enough, but also consider 2 Eight-and-a-Half-Tails ...
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I would add at least one more land... maybe an extra Cavern of Souls . Since you have no Aether Vial or other sources of mana ( Chrome Mox , Lotus Petal , etc.), 20 lands just do not seem enough.
Hope that helps. :)
xyr0s on
8 years ago
Dewdrop Spy seems to be simply too weak - it doesn't generate any card advantage, it just lets you look at one card. How about Nimble Obstructionist instead? The problem about levelling creatures in a tempo deck, is that you have to spend mana in your own turn. Take Transcendent Master as an example - it's going to take a lot of mana (6, to be exact), before that really is anything better than the standard fare for 3/3 creatures in modern. You could also consider Reflector Mage in that slot.
mmmm.... looking a bit longer at it: Levelling is actually almost the greatest anti-tempo you can find. First of all, redundant copies are just that - redundant. You can't level more than one Lighthouse Chronologist or whatever, in the scope of a normal game. Second, removal is a real issue, since you lose quite a bit of tempo if you have to Vapor Snag a creature back to your own hand (against some decks, that happens quite a lot - grixis control, for example). And lose even more, if a creature is levelled, and then removed as you declare the last level-counter on the stack. You need some other kind of protection, and fewer creatures to protect, perhaps. That could be something like Gods Willing.
Time of Heroes is not all that great, either. Due to the cost of both playing AND levelling a creature, before it gets any bonus from Time of Heroes, you will have fewer creatures to receive the bonus... and that reduces the utility of the enchantment.
NensouHiebara on
Cloud | Mercenary Voltron
8 years ago
Mana Crypt Show
Sensei's Divining Top Show
Day of Judgment & Wrath of God Show
Grasp of Fate & Angel of Sanctions Show
Serra Ascendant & Transcendent Master Show
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